I had a pretty productive week working on this little pseudogame I've been making inside of WDD. I've added more mechanics to it, so now you can smash open walls and use keys on doors! I just want ...
2025-03-03 01:16:41 +0000 UTC
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Hey all!
Sorry it's been a minute. IRL work got a little more intense and a lot of my "I'll deal with it eventually"s turned into "I have to deal with it now"s. But! I have been doing as much...
2025-02-24 04:56:25 +0000 UTC
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I like how it looks like she's about to smack this text.
2025-02-03 01:09:46 +0000 UTC
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Hey all!
Sorry this is late again. :\ I find that I am compelled to put together something to show in these previews every week and sometimes I just can't gather enough content to show that I...
2025-01-28 05:18:31 +0000 UTC
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Hey all!
Sorry this was a little late, this weekend has been really busy. I spent some of my dev time this week stitching up disparate pieces of content for the next update so that all the li...
2025-01-20 23:50:35 +0000 UTC
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Hey all!
This week was weird. As I'm sure you're aware, there have been fires all over my city and we had a close call around mid-week where I wasn't sure if I was gonna have a house by today...
2025-01-13 01:33:07 +0000 UTC
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Hey all!
Hope you had a good holiday season. I've been working on the final character bust for this update, the lich's trusty undead thrall. This individual is responsible for keeping track o...
2025-01-06 07:44:48 +0000 UTC
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2024-12-30 03:31:41 +0000 UTC
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Hey all!
Had a bunch of family over for the holiday and just got a moment to post this. I'm making steady progress on one of the new scenes for the dungeon world. You'll need to search chests...
2024-12-23 09:27:55 +0000 UTC
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Art stuff is happening!
I've been in a drawing mood this week so I've been tackling some of the characters/CGs that I will need for the next build. The dungeon world dream has a lot of things...
2024-12-16 01:07:26 +0000 UTC
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Hey all, sorry been crazy swamped with finals stuff and end of the year shenanigans. I'll have something for you soon!
GS
2024-12-09 23:53:03 +0000 UTC
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Hey all, sorry no preview today.
This week was a lot with the holiday, plus I caught a cold last weekend which I am still fighting, AND upgraded to a new machine which I am still in the proce...
2024-12-02 01:01:16 +0000 UTC
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With the movement system finished, I moved onto adding some interaction to this little mini game. First, I added in the health system. Each time you take damage from an enemy or change rooms, you l...
2024-11-25 00:24:41 +0000 UTC
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I finally got this working!
What you see occurring here is an entirely new game loop, running inside of WDD! It took quite a bit of Ruby to get it to function the way I wanted, but the charac...
2024-11-18 00:25:58 +0000 UTC
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Hey all!
This week I started by polishing up Mindi's Mansion a bit and ended up adding one last little bit of additional content to it! It's a few variations to the scene where Mindi is caugh...
2024-11-11 01:20:51 +0000 UTC
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Hey everyone!
In order to finish Mindi's Mansion on time, a good deal of planned content had to be cut, and while I am happy to return to Wet Dream Diary at this point, I also wanted to hear ...
2024-11-04 01:22:53 +0000 UTC
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Hi all!
30 minutes left of Sunday, I made it! Here is the game I've been working on this October, It's called Mindi's Mansion and it features 2 different endings with full artwork! This one w...
2024-10-28 06:32:29 +0000 UTC
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Hi all!
Finale scene is in! Still needs some more work, but it's coming along! I've also started work on one of the trap scenes that can occur if you lose the game. Not positive that I'll get...
2024-10-21 05:22:20 +0000 UTC
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Hey doodz.
Currently dying from seasonal allergies so Imma keep this one short. Here's where we're at on the Halloween VN project:
It's happening y'all.
This week, I've been working on the other character for this game as well as getting the RenPy project set up for it. I've never used RenPy before, but I know Python pre...
2024-10-07 01:00:06 +0000 UTC
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Hey all, seeing that spooky season is upon us, I decided to try out drawing a character in a new style. I ended up enjoying this so much, I wanted to do something more with it. So, I've decided to ...
2024-09-30 02:20:42 +0000 UTC
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Yo.
Had a pretty productive week. I picked up basically exactly where I left off - adding more to the neighbor. Your first in-person encounter with them is about borrowing one of their old fa...
2024-09-23 01:00:02 +0000 UTC
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Hi all.
It's been a weird couple of months. How are you guys? I've been trying to get some work done for the past few weeks, but I am finding that art block has set in somewhat. I figured a g...
2024-09-15 20:48:21 +0000 UTC
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Hey ya'll, got some bad news. There was a death in my family recently, so I'm gonna need to put things on pause around here for a little bit. I still want to have an update out before the summer is...
2024-07-21 23:40:19 +0000 UTC
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👀
This week is more neighbor stuff! I've got all their interactions scripted up to the first real scene with them which is what you're seeing above. They ask you if you play games over the...
2024-07-15 01:00:02 +0000 UTC
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Hey all!
Had a good week, but couldn't keep myself away! Ended up adding more stages to the neighbor's questline and expanding out into some of the art I'll need for the future. This included...
2024-07-08 00:43:25 +0000 UTC
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Hey all!
After the recent release I've been wanting to work on the game's ending, so I finally got to creating the last major dream layer: Esoterica. This layer is at the bottom and acts a a ...
2024-07-01 01:00:04 +0000 UTC
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Hi everyone!
Sorry I didn't get this one out last night, I wanted to add a couple of things and do some more testing, but here it is, the scene gallery update!
This build adds the afore...
2024-06-25 00:21:36 +0000 UTC
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Hey all!
I was away for a few days this weekend without internet so I couldn't post a preview on Sunday like usual. Continuing work on the scene gallery has had me looking at old CG images a ...
2024-06-18 21:28:31 +0000 UTC
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Hey everyone!
Didn't think you'd get another preview the day after a public build release, did you?
Surprise! I've been working on implementing a scene gallery! Right now, the way that ...
2024-06-10 01:00:02 +0000 UTC
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