Did manage to use some of the code from Rife-App, so it was fast to develop. This app is to mask people from photos or videos
The mask is not perfect, most times it will require a manua...
2021-08-05 18:58:33 +0000 UTC
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Hi all, here is some summary on what I been working.
- Been messing around on doing a audio upscaler, but it require a lot of time and in the end you may end up with garbage, spent two da...
2021-08-02 17:35:41 +0000 UTC
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Stable Diffusion GUI:
Is regulary being updated, check the latests posts to find the last build.
Stable Diffusion GUI MODELS FOR DOWNLOAD:...
2021-07-26 12:28:33 +0000 UTC
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Those two new options are very experimental, the default values are the same the older versions use.
2021-07-20 17:40:40 +0000 UTC
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While I was not able to test much the results, h265 and 10bit colors seen to be working. I hope the model can produce nice results with it. If all tests work, I may be able to finish the update tom...
2021-07-15 18:58:29 +0000 UTC
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Taking in consideration all the story behind clip and the work put on it by the community, I did a small change, since V1.0 of the app is pretty much a GUI with a few modifications on top of the co...
2021-07-12 13:26:28 +0000 UTC
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Right now I'm working on finishing YUV mode and adding 10bit video. It will work? I hope so.
2021-07-09 18:39:55 +0000 UTC
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This is the new "secret" application, its pretty simple for now, but I plan to keep slowly improving it...
2021-07-06 17:01:58 +0000 UTC
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A new option that try to interpolate the video using YUV instead of RGB, to try to preserve the colors ...
2021-07-06 12:36:13 +0000 UTC
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The new batch code is working, it should work slight better than before and it will help be improve it faster in the future, the old one was a mess.
I also upgraded the Model 2.4 code to work...
2021-06-30 23:46:52 +0000 UTC
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Hi all. Other than working on the next update of Rife-APP ( Fixing batch and older models to the new version) i'm working an new small application that seen it will work.
- The new applic...
2021-06-28 19:46:50 +0000 UTC
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This is a super quick update, just wanted to add the new model (3.8). It sometimes give worse results, other times better. But it is a looot faster.
It's un-checked by default, so you need to...
2021-06-23 02:17:35 +0000 UTC
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Ok, this update is mostly me trying to speed up the render time, also gave it a shot on fixing the Player video speed.
Next update I will fix batching and possible bugs from this version befo...
2021-06-22 01:50:29 +0000 UTC
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Let me see if I can remember all the changes in this one.
- "Cut Video" now take a HH:mm:ss format and it will not be slow to run, it also will work with other options like "Perfect loop"...
2021-06-11 12:04:36 +0000 UTC
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The Player is the option to watch the footage while the video is rendering.
2021-06-11 02:24:07 +0000 UTC
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I'm updating the code so it can select the frames more correctly, it may not be noticeable at naked eye, but hopeful the flow will feel a little better.
This will also break batching until I ...
2021-06-09 14:28:57 +0000 UTC
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If you use batch size = -1 (Auto) do you feel any speed difference than using batch size = 1
2021-06-08 18:53:50 +0000 UTC
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Original:

New Alternative 100% weight
2021-06-07 20:28:23 +0000 UTC
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Will add some extra options for PNG sequence and I'm working on a new setting for interpolations.
Let's say you want to add some frames to animation, but don't want it to be to crazy on the i...
2021-06-07 12:12:23 +0000 UTC
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I'm still working on a few new options, but wanted to first release this update.
- This only affect renders that use "Animation Mode". In some cases, Animation Mode would do a lot of unne...
2021-06-01 02:45:30 +0000 UTC
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- You can now create a output with a manually set FPS, this is so you can have an output of 60fps if the final interpolations is a value bigger that that.
- You can create a slow motion ...
2021-05-28 01:57:58 +0000 UTC
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- New Models 3.0 and 3.1
- Improved scene detection a little, should detect a little better.
- Smooth Mode is working correctly, it should work with any input, even a very long on...
2021-05-18 02:33:51 +0000 UTC
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Here a test using the model 3.1 while is uploading.
2021-05-18 01:15:46 +0000 UTC
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Hzwer made two new models, the app will update later today with them.
Original:

2021-05-17 13:50:10 +0000 UTC
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- Got alpha working, there is still room for improving it, I want to make it work with more channels in the future, not just 3 (4 with alpha). Alpha for now only for PNG sequence. For GIF, curr...
2021-05-14 01:01:58 +0000 UTC
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Fixed some stuff and added alpha and a option to handle scene transactions.
Been messing with some boring parts of the code, like memory handle and profiling the code to see if I can get some...
2021-05-12 20:23:00 +0000 UTC
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Alpha is working for the next update of Rife-App for:
Input: PNG sequence or GIF
Output: Png Sequence
I'm working on making alpha work for Gif ou...
2021-04-28 19:15:51 +0000 UTC
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It should be working soon, with some other smaller updates.
2021-04-27 20:27:47 +0000 UTC
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- Made some changes on how the data is handled in the CPU, it will help those who have the bottleneck at the CPU.
- Some files got the FPS and total frames wrong, fixed that.
- At...
2021-04-13 18:06:03 +0000 UTC
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Need to run some more tests, if everything work I should have the build tomorrow.
Mostly bug fixes and a new option for PNG export, tomorrow will do a proper change-log.
2021-04-13 00:44:40 +0000 UTC
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