I have worked a bit more on the story that I mentioned earlier. Well, actually I derailed and drew a bunch of animals and creatures. Here are some more highrez images than those seen on my Ma...
2023-11-14 21:03:47 +0000 UTC
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So I did another sheet with random shape ideas, then I started writing another isekai story which I might upload on Royal Road – if I dare, that is. The place has an elaborate critique and reputa...
2023-10-19 09:42:17 +0000 UTC
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I keep getting little visual ideas that I want to jot down, so here they are.
In Hardwar ships can't leave the craters and sort of magically stall. Perhaps this can be addressed by coming up ...
2023-10-08 18:45:32 +0000 UTC
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I've always liked yellow construction crabs. I think Half-life 1 had one on the into level. It's questionable whether people would bother with legged and wheeled vehicles in a world with solar powe...
2023-10-06 15:12:17 +0000 UTC
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I managed to get the game running on new windows (using the fan patch) and got some more ideas for a Hardwar type game.
Perhaps going for an untextured look would make asset production easier...
2023-10-04 17:04:32 +0000 UTC
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Hardwar is an elite game, but set in the misty craters of Titan out in to orbit of Saturn. Society there has collapsed, and the player is tasked with... well, basically just managing to leave, or f...
2023-10-03 12:54:11 +0000 UTC
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I've been drawing some Space 1999 stuff. I've posted it on my Mastodon, but here are some more high-rez versions. Perhaps I'll make a page and do some rewriting as well.
Space 1999 was a two-...
2023-09-20 16:58:17 +0000 UTC
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Edit: Attached an early version of a few chapters. It's in .RTF format, pocket book size. Written in Textedit on mac; I'm not sure how it displays elsewhere. A preview and not fina...
2023-09-09 15:57:39 +0000 UTC
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I took some time to line the map (coastlines and mountains). Trying to keep the squiggly-ness natural.
The shape was based on UK and Scandinavia, with hints of Indonesia.
In my story th...
2023-08-31 17:51:41 +0000 UTC
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I started on a new writing project (skeleton + maids cultivation isekai), but it's difficult for me to keep track of all the character descriptions, creatures and locations, so I made some visual d...
2023-08-30 20:28:35 +0000 UTC
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Did these today while listening to more audiobooks. I always liked how the PDP-8 looks (with the arrays of coloured cartridges) so I wanted to try making a radial version. I also tried to come up w...
2023-07-31 19:36:20 +0000 UTC
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I felt like elaborating on the design for Textile Plant 1051 as I got a sudden image of it in my head... a sort of floating sandwich factory oil rig. I guess I had a subconscious image of the ill f...
2023-07-30 17:34:36 +0000 UTC
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These monster roughs are for my edutainment game. I'm just borrowing some shapes from my Digimon project h...
2023-07-28 19:07:21 +0000 UTC
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I'm starting to think about the Monster project a little. It's very daunting to approach, but maybe it's doable if I try not to overthink things and just draw a bunch of stuff, then tweak the weake...
2023-07-22 22:01:08 +0000 UTC
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I have made a little progress on the weapons sheet. Because of the medieval undertones I've angled back the handles a bit, like on pirate guns. I'm unsure if these are compatible grip-wise with all...
2023-06-23 20:42:16 +0000 UTC
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I've done a few more variants of the Bull Ant, thinking it's a successful family of common bugs. There's the desert-dwelling Bone Ants, and forest-dwelling... uh- Antler Ants (based on forest/horse...
2023-06-15 16:05:18 +0000 UTC
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I've continued noodling on this project a bit, working on ships and inhabitants. Stylistically I'm going for a sort of Bretonnian Space Knights feel. Heraldics, Knight armours – but in chun...
2023-06-12 15:53:26 +0000 UTC
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I've began colouring up some pencil roughs from last year. These creatures will be general creatures common across the imperium – the idea being that the imperium is old and things have pretty mu...
2023-06-03 20:05:34 +0000 UTC
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I've made some progress on this sheet with some of the flora & fauna, and thought I'd share (fullrez 3x4K, flattened, sharpened). I'm not sure if I should keep the white and colour in one layer...
2023-05-30 22:43:29 +0000 UTC
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Sorry for the lack of updates here recently. I did update a few of my pages a little though so I'll upload some full-rez versions of the new stuff here. Unfortunately lost two weeks to sickness but...
2023-05-18 18:50:44 +0000 UTC
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This time the tiles are a bit more in line with the colourful original game board (was it by Gary Chalk?). I also went back and popped the shadows in the Zelda room a bit.
That's... eight pie...
2023-04-12 19:07:11 +0000 UTC
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I decided to draw a world map in case I make my own fantasy setting. I wanted it to be a bit less on-the-nose than the WHFB one, but still not completely alien, so I swapped Africa with South Ameri...
2023-03-27 17:06:32 +0000 UTC
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I've done some tile tests. I guess I should be prototyping before drawing assets, but I'm not in the mood for that.
I like deterministic procgen maps, though mechanically they're more difficu...
2023-03-18 16:29:03 +0000 UTC
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I've made some progress on the characters and monsters. I think I'd rather have monster variants than pose variants. It keeps each enemy iconic. It's best to keep the poses a bit dull an neutral th...
2023-03-14 19:43:40 +0000 UTC
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So what have I been up to?
I've posted a new 40K page on my site.
http://androidarts.com/40k/40K23.htm ...
2023-03-12 23:29:38 +0000 UTC
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I've continued with these doodles a bit.
The Maiden has some interesting concept art, but apparently ended up as a rather standard spider-woman in the game. I took some inspiration from...
2023-02-11 20:02:11 +0000 UTC
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I've never managed to get comfortable with this game but it's still fascinating in some way so I wanted to draw something from it... perhaps a few small-medium-large variants of the enemies (iirc t...
2023-01-14 21:25:35 +0000 UTC
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I've continued doodling on this while listening to audiobooks (currently Master of the Hoard). It doesn't really make sense to draw front views when the units are seen more from the top, but I supp...
2023-01-10 22:22:43 +0000 UTC
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Dark Reign 1 and Battlezone II have some of the best RTS unit designs I know of, from a visual PoV. ( Edit: DR1 is unfortunately not playable on modern Windows. I installed from my original CD ...
2023-01-08 23:03:07 +0000 UTC
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Good Yule, as we say here in Sweden.
I can report some minor progress on the Mutoid ducks, with humans added for scale/feel.
Also, I'm mirroring my DeviantArt stuff here since it'...
2022-12-23 23:58:37 +0000 UTC
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