Changes:
- Added lock-on swing (having the camera move between either side of the player character).
- Improved lock-on tracking and reduced jitter when getting very close to the tracking point.
- Fixed one-frame jitter when acquiring lock-on.
- And made a bunch of other tweaks.
Quick-start:
- Extract the mod injector "ModLoader-v0.3.0-xinput1_3.zip" into the game's directory if you haven't installed an equivalent.
- Extract "SekiroCameraMod-ReleaseSE-v1.4.0.zip" into the same directory.
- Optionally check the config file for customizations.
2024-01-10 19:05:24 +0000 UTC
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2024-01-03 14:00:11 +0000 UTC
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Features:
Installation:
Extract "GoWCameraMod-vX.Y.Z-Release.zip" into the folder where "GoW.exe" is.
Configuration:
The config file is located at "mods\GoWCameraMod.ini".
Change log
Changes in v0.3.1:
Added an option to change the window in which the lock-on target can move without having the camera rotate to follow.
Fixed the Lua standard library not being available.
Updated ModLoader to v0.3.0
Changes in v0.2.0:
Instructions: https://www.patreon.com/posts/god-of-war-mod-95176322
2023-12-26 16:03:35 +0000 UTC
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Features:
- Adjust camera distance; X, Y offsets.
- Change FoV.
Installation:
Extract "GoWCameraMod-vX.Y.Z-Release.zip" into the folder where "GoW.exe" is.
Configuration:
The config file is located at "mods\GoWCameraMod.ini".
2023-12-23 17:36:57 +0000 UTC
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Do people still play this game?
2023-12-18 07:11:14 +0000 UTC
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Changes:
- Add keybindings
- Add auto-toggle when in the menu screen
- Re-implement lock-on camera offset
- Change lock-on swing to use angular velocity, improve switching targets when locked-on
- Fix compatibility with CameraDistance 2.0
- Plus some minor fixes & tweaks
2023-11-13 16:18:10 +0000 UTC
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Differences to v1.x.x:
- Dynamic max distance, extensible using Lua
- Separate max distance & pivot tracking speed for when locked-on
Changes since 2.0.0-alpha2:
- Fixed an oversight in key mapping
2023-11-13 11:17:48 +0000 UTC
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Differences to v1.x.x:
- Dynamic max distance, extensible using Lua
- Separate max distance & pivot tracking speed for when locked-on
Changes in 2.0.0-alpha1 since 2.0.0-alpha:
- Add support for running external lua scripts
- Add keyboard/mouse controls for camera max distance
2.0.0-alpha2 changelog:
- Fix an assembly hook crash.
(note: *-PDB.zip files contain debug symbols, they're not needed for the mod to function)
2023-10-24 17:33:50 +0000 UTC
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Can't be used with EAC
Features
- Change camera max distance, FoV, Y offset
- Add camera X offset when not using Target assist
- Change camera pivot tracking speed
Installation
- Install Mod Engine 2 into "Armored Core VI Fires of Rubicon\Game" containing the file 'armoredcore6.exe'.
- Extract the downloaded file's contents into the same directory.
- Open "config_armoredcore6.toml" with a text editor and add "AC6CameraTweaks.dll" into the "external_dlls" list, eg.
external_dlls = [ "AC6CameraTweaks.dll" ]
Configuration
A config file is included as "AC6CameraTweaks.ini" with configuration details
2023-10-18 11:30:00 +0000 UTC
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This mod reduces the massive deadzone in the left and right joysticks. The game has multiple stages of deadzones, this removes one of them.
How to install:
Extract the ZIP file's content into the directory where 'armoredcore6.exe' is located
2023-09-30 12:29:56 +0000 UTC
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Changes:
- Implemented lockon swing velocity threshold which I kinda forgot.
- Fixed the initial lockon camera position when lock-on swing is enabled. The target should now stay on the same side of the screen relative to the player character
- Added an option to disable offset when sprinting
- Added some Look-ahead offset tweaks
2023-09-22 15:24:41 +0000 UTC
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Changes:
- The config file will now be monitored for changes and can be reloaded when the mod is running
- Added options to have the camera swing between either side of the player avatar when locked-on
- Added an option to change the camera pivot position when talking to NPCs. (It was hard coded to be somewhere in between, previously.)
- Improved the occlusion detection slightly (that is, the mod's logic to check whether the added camera offset is causing the lock-on target to be behind something when normally they wouldn't be). It's still not perfectly reliable but at least it's less stutterry now.
-------------
Some personal stuff u can ignore:
I'm sorry I dissappeared for a while. Life's been quite mean lately. I've also tried to mod some other titles but then abandoned most of them, am disassembling the new Armored Core at the moment.
btw they un-published the Lies of P demo, whaa?
2023-09-21 17:32:39 +0000 UTC
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I am a fucking dumbass.
My appologies to everyone who has been using this mod. I'd been uploading the wrong config file for the Patreon builds since v2. From now on the config file should include settings for all the extra features of the mod. I can blame VisualStudio ig...
Anyway, these are the changes in this version:
- Fixed the critical attack detection being triggered by other sources of screen shake, it can now also work without enabling Cinematic Effects in the games settings.
- Toggling lock-on should no longer cause stuttering, even when doing it rapidly.
2023-08-10 13:34:12 +0000 UTC
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Changes:
- Added an option to adjust the camera angle on lock-on targets.
Fixes:
- Palanquin detection is no longer being triggered by spawned projectiles.
- ModLoader: removed delay for loading other modules.
2023-08-10 03:18:33 +0000 UTC
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Changes:
- Teh mod can now detect whether the added offset is causing the lockon target to be occluded from view and temporarily move the camera back to its original position to improve visibility.
- New setting 'target-aim-offset-yaw': Rotation offset added to the lock-on aim function.
- New setting 'target-aim-tolerance-multiplier': Controls the window in which the lock-on target can move without having the camera start tracking
2023-08-03 10:33:51 +0000 UTC
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Fixes the jittering that happens when getting very close to a lock-on target (eg. jumping on top of a crab)
2023-07-12 04:47:20 +0000 UTC
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Rewritten using a safer hooking method. Improved compatibility with 'Player Rotation Lock.'
Extra features:
- Better talking camera positions (centers both the player and the NPC)
- Modify the camera's collision size, spring-arm speed.
2023-05-11 05:55:15 +0000 UTC
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2023-04-29 10:29:25 +0000 UTC
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Installation instructions can be found here: patreon.com/posts/sekiro-camera-v1-81957683
Changes:
- Fix dynamic objects between Sekiro and the camera not being hidden correctly
- Add more pivot interpolation tweaks (pivot position related values are moved to it's own section, please update the config file from previous versions accordingly)
- Add some configurable values for automatically disabling offset
2023-04-25 02:26:02 +0000 UTC
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Installation
- Install Elden Mod Loader
- Extract downloaded file's contents to the 'ELDEN RING\Game\mods' directory
- Launch the game without EAC
Configuration
The mod comes with a configuration file, it will also automatically create one when the file is missing.
Please refer to the config file for more info.
2023-04-24 04:00:38 +0000 UTC
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Installation
- If you're using Sekiro Mod Engine: rename the file 'dinput8.dll' (in ModLoader.zip) into 'modloader.dll' and put "modloader.dll" in the 'chainDInput8DLLPath' field, then move all the files in ModLoader.zip to the game's directory.
- If you're not using Mod Engine or any other mod that replaces dinput8.dll: Extract ModLoader.zip to your Sekiro directory.
- Extract the contents of the file SekiroCameraMod.zip to the game's directory.
Configuration
A config.ini file is included in /SekiroCameraMod directory with description for each value.
2023-04-24 03:37:25 +0000 UTC
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2023-04-17 09:39:06 +0000 UTC
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Essential features are all pretty much completed
2023-04-11 17:06:35 +0000 UTC
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Use with Reshade (with or without using it's shaders and other addons) or anything that can load a DLL with the game.
2023-04-10 15:27:31 +0000 UTC
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Changes compared to 1.3.x:
- Re-implemented offset positions when locked-on to a target
- Look-ahead offset scales with frame time
2023-04-10 15:20:55 +0000 UTC
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2023-04-07 18:54:33 +0000 UTC
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2023-04-05 12:17:27 +0000 UTC
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Re-implement camera position when locked-on to maintain player's position on-screen while getting better angles on the target.
2023-04-05 05:48:45 +0000 UTC
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