SakeTami
crushstation

crushstation

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Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodoros
Achiev...

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Saturday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-V

  • Finished des...

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Agent diversity survey #1

Please answer the survey to help Joint Task Force Neptune's HR department.

What is the nationality of your "canon" or favourite agent?

Note: this won't affect how much content we write for...

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Thursday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-V

  • Finished des...

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Tuesday & Wednesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-IX

  • Task organi...

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Monday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-X

  • Coding unive...

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1 Oct dev test version

I wanted to code some new university clique outfits into this version, but Victoria wasn't able to send me the Illustrator file in time for me to do the conversions.  Sneak peek above – wh...

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Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodoros
Achie...

View Post

Dev test version delayed until tomorrow

I was planning to get a dev test version out for Operators+ today with all the university functionality, but unfortunately I don't think it will be ready until tomorrow.  

All ...

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Saturday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-IX

  • Coding univ...

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Thursday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VI

  • Coding univ...

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Wednesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VII

  • Coding uni...

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Tuesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

  • Finished ...

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Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodoros
Achiev...

View Post

23 Sep dev test version

Operators, here's this week's dev testing version!  Please be aware that this version is really rough beyond the last scene you saw last week – you should only run it if y...

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Saturday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

  • Coded the...

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Friday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

  • Coded the...

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Bug fix version 1.3.6.5 (P) up

Small (but important) update.  Our code walrus Hyneman fixed a critical bug that could grey out both options during the backstage casting couch scene, preventing you from continuing the game.

G...

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Progress update, an apology, and some good news.

You probably assumed I would already have done this, but today I drew a chart of all the screens that are needed to implement the Lifepath, and accurately assessed what percentage of ...

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Monday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

  • Implement...

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Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodoros
Achie...

View Post

16 Sep dev test version

Operators, here's this week's dev testing version!  This version now has:

  • New outfits for the "Alpha Female" and "Star Athlete" cliques.  (These cliques aren't available to all agent...

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Catchup pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-XIV (10 today, 3 yesterday...

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Monday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-IV

  • Implementin...

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Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodoros
Achiev...

View Post

8 Sep dev test version

Operators, here's today's dev testing version!  This version now has a working skill roll (for U.S. & Canadian agents only) – the agent can attempt a cheerleader tryou...

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Saturday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-IV

  • Implementin...

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Friday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-XI

  • Implementin...

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Thursday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

  • Implement...

    View Post

Dev version release frequency

Hi, Operators!  Today's dev version is mostly logic and skill changes (and fixes to some bugs ID'd by Falloutbabe).  There isn't a huge amount of new content, so I made the decision not to w...

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