I've released a small add-on for COTN : Falkreath to use EVG's newly released ladder animations. If you are interested, you can downloaded it under "Optional Files" right here : 2022-07-02 19:49:00 +0000 UTC
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So I promised you an update today : here it is ! (yeah, that was close)
Good news, I was able to finish the roads up to Rorikstead. I hope you will have fun exploring Whiterun Hold and let me...
2022-06-29 21:46:00 +0000 UTC
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Some pics of the stuff I've worked on today. The roads of Whiterun are connected to the ones of Eastmarch and go westwards up to fort Greymoor.
Like you've seen in the title of this post, I'l...
2022-06-28 19:31:52 +0000 UTC
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Some news concerning Northern Roads : I'm currently finalizing the Riverwood and Whiterun areas. The road going to the north passing by Loreius' Farm is also done, so it's now possible to go from R...
2022-06-24 22:14:07 +0000 UTC
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It has been a long time, but I'm coming back with Northern Roads Alpha 0.4 ! The Pale is complete and now all of eastern Skyrim is fully playable.
I'll now head to Whiterun which I real...
2022-05-23 14:42:29 +0000 UTC
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Here is the alpha version 0.3 of Northern Roads, containing the Holds of Eastmarch, Winterhold and the Rift.
I recommend using the "Generic Grass Limiter" (found here under misc. files :
2022-04-23 09:38:19 +0000 UTC
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Finally, all the roads of the Rift have been overhauled !
I'm gonna declutter Winterhold a bit and then the Alpha 0.3 will be published here. I'm really excited to get feedback about th...
2022-04-21 19:06:21 +0000 UTC
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I'm finally arriving at the capital city of the Rift, and the Hold must be about 60% done right now.
For those of you who use "Skyrim Bridges" you can see I've used the same design for the wo...
2022-04-13 20:09:32 +0000 UTC
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A brief showcase of the progress made this last week.
If you have ideas/requests concerning the roads of the Rift (or any other Hold) feel free to share !
2022-04-07 11:29:11 +0000 UTC
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So it turns out the Rift is a pretty big Hold. The Western part is now done (going from the Alchemist's Hut to Treva's Watch. I still need to finish the roads going around Riften, Shor's Stone and ...
2022-04-05 18:24:29 +0000 UTC
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Here are two SmoothCam presets for you to play with. I use one for gameplay (you can see it in my last video) and another for showcases (shoulder cam). I plan to release it on the nexus in the futu...
2022-03-29 19:21:14 +0000 UTC
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More progress in the Rift ! I've replaced the bridge of Ivarstead with two short ones and a watchtower (same model I use for the border outposts).
The aspen forests are really gorgeous ...
2022-03-24 15:19:42 +0000 UTC
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Sorry for the spam but it has been quite the productive day lol
So I finally bought a new GPU and oh my god does it feel good to play with a decent framerate. The videos will be of way better...
2022-03-21 18:40:18 +0000 UTC
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I've created new assets for the Rift : these covered crates which you can see in the first picture, and the thin stockades.
The orange Hold is shaping up pretty well and I can't wait to show ...
2022-03-21 16:46:42 +0000 UTC
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Leaving Winterhold and going south, we finally arrive in the Rift. The dense aspen forests are a welcome sight after coming back from the frozen wastelands.
The Rift's roads will be less decr...
2022-03-20 17:56:31 +0000 UTC
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Hey, sorry for the delay. This was supposed to be uploaded today but I realised some meshes were still missing collision data.
Now that everything is working as intended, you can explore the ...
2022-03-14 17:47:52 +0000 UTC
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New showcase of Northern Roads, this time for Winterhold.
One thing you will notice, is that I've added lens effects to Berserkyr ENB. Now raindrops will hit the screen during rainy wea...
2022-03-13 11:53:13 +0000 UTC
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Winterhold is truly at the edge of the world. Along the roads, you will be able to admire the remnants of the great collapse - or maybe something else ? The Sea of Ghosts is a dangerous place and t...
2022-03-09 12:01:02 +0000 UTC
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I've been really busy last week but I will have a bit more time these coming days. Today I've finally uploaded version 1.1 for Berserkyr ENB with many fixes and changes suggested by users.
I'...
2022-03-07 15:10:29 +0000 UTC
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Here is the latest asset I've created : an arch for Winterhold's roads. I'll add a little more detail but you can already see that I'm going for something bolder or more raw than in Eastmarch.
<...
2022-02-27 20:38:54 +0000 UTC
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I've started working on Winterhold. I will make use of the nordic ruins tileset more heavily than in Windhelm there, in combination with some new models as well. There is only one main road in the ...
2022-02-24 12:01:02 +0000 UTC
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As promised, here is an exclusive demo version of Northern Roads. Eastmarch is 100% covered. There may be little details to fix here and there but this is now in a playable state.
In this ver...
2022-02-18 17:27:52 +0000 UTC
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Here is a new asset I originally created for a hunter camps overhaul a while ago. I reworked it and added new textures before implementing it in game. Here you can see it near Darkwater Crossing.
2022-02-15 15:12:12 +0000 UTC
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During your travels between Eastmarch and The Rift, you will stumble upon these old border outposts now left unmanned. With the civil war going on, troops are needed elsewhere. However, if the Rift...
2022-02-14 01:36:52 +0000 UTC
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this is a little side-project I started today. This mod will add new (stronger) variants of civil war soldiers.
The Brute looks worse than expected so I don't know if it will make it &n...
2022-02-11 20:14:34 +0000 UTC
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Another busy day and the first pass for the road to Windhelm is done. I've added a new stone bridge piece, similar to the one used in Riverwood but a bit more elaborate.
I've chosen to go wit...
2022-02-09 19:56:57 +0000 UTC
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Finished the roof for the bridge near Windhelm. Also, new stone totems will border the roads near Eastmarch's capital.
I've made good progress and I might actually finish the first pass for E...
2022-02-07 20:17:42 +0000 UTC
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I've spent the day working on these totem assets and I'm quite happy with the result. They will be present in Eastmarch and the Pale, maybe Winterhold as well.
One of the goals of "Northern R...
2022-02-05 21:31:19 +0000 UTC
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Showing more progress on this overhaul. I've made a first pass on the roads near Fort Amol and Fort Snowhawk, as well as in Riverwood.
Let me know what you think about it !
2022-02-02 20:44:47 +0000 UTC
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Here is something to thank you all for your support ! It's the version of Northern Roads (formerly Bridges Overhaul) I'm currently working on. I've stripped it of kelretu's stone pillars (which you...
2022-02-02 20:42:01 +0000 UTC
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