"Transfer Blendshape" in Starmesh 1.7
Hello,
I have added a new component in Starmesh 1.7.0, which tries to transfer a blendshape from one base model to a costume.
You can try t...
2024-12-06 18:16:14 +0000 UTC
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Hello!
I've gone through a lot of projects lately, and here's a summary of what has been happening.
My development time is divided between the maintenance of Free tools, Patreon exclusi...
2024-08-30 22:22:58 +0000 UTC
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Hello,
I have a new project called Starmesh, and if you've been following on Twitter, it's the mesh deformation tool that lets you create new blendshapes and new bones directly in Unity for f...
2024-05-31 02:36:28 +0000 UTC
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Vixen has been updated to V1.0.0 (the previous version is V0.1.0).
This is a significant feature update.
You can find the download link in 2024-01-12 16:40:00 +0000 UTC
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The trials for "Haï's FaceTra Shape Creator" can begin now.
It is an Unity Editor tool that lets you create face tracking blendshapes on an avatar by morphing meshes. The original mesh asset...
2023-11-07 02:31:13 +0000 UTC
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Even though "Haï's FaceTra Shape Creator" is a Patreon exclusive, the documentation for the trials is public so that you can check if you want to participate in those trials.
During the tria...
2023-11-07 02:26:15 +0000 UTC
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Vixen has been updated to Vixen V0.1.0 (the previous version is V0.0.1).
This is a small change.
You can find the download link in 2023-10-27 15:23:49 +0000 UTC
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I have started working on a tool to generate face tracking blendshapes inside Unity, in a non-destructive way, as you may have seen on Twitter.
Due to the inherent complexity of avatar faces ...
2023-10-26 15:56:02 +0000 UTC
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I am publishing a test version of Vixen, a Unity Editor tool that provides another approach to create interactive elements and toggles on your avatar.
Documentation: 2023-10-20 22:01:05 +0000 UTC
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I have been working on a tool tentatively called Vixen, as you may have seen on Twitter.
I want to talk about what Patreon supporters may expect from it in the next week or so.
Create ...
2023-10-15 11:46:08 +0000 UTC
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I am releasing IconGen, a Unity Editor tool that lets you capture icons from objects in your scene, and then decorate and crop them, all in just a few clicks.
Documentation:
2023-09-22 06:06:07 +0000 UTC
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"Display OpenVR Devices" is a tool I had made for myself in order to debug some tracking loss issues with my own SteamVR devices.
Initially I didn't create this tool for public use (and not e...
2023-08-22 00:30:02 +0000 UTC
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DoubleHipTracker V1.1.0 now has an option to add a double Chest tracker.
Since the game is not guaranteed to use the double chest tracker during calibration, the guide contains special instru...
2023-08-21 23:44:03 +0000 UTC
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By demand, I've spent a bit of time adding double chest tracker functionality that you can now try.
If you have no plans to use a double chest tracker, you do not really need to update as the...
2023-08-16 19:13:10 +0000 UTC
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As you may have recently seen on Twitter, I had published a proof of concept:
I was able to use two hardware hip trackers as a single hip tracker, so that if one of the two trackers loses tra...
2023-07-11 22:48:23 +0000 UTC
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Hi!
Thank you for supporting me on Patreon!
As you know there's been a change in December. Before that, I had been creating tools and content on my free time separately from my main job a...
2022-12-27 15:00:07 +0000 UTC
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Hi!
First of all, thank you for being patrons! I have a tentative announcement to make.
For the past year, my Patreon page description had been the following:
> ...
2022-12-15 16:56:20 +0000 UTC
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