I made my custom particle system for stylized explosions and smoke related effects in order to improve the visuals. Everything is editable: fire and smoke color, intensity, lifetime, materials, spa...
2023-05-22 15:30:42 +0000 UTC
View Post
Improved HUD and control bindings overlay is now included. Added player health system, death animation and respawn at nearest safe location. Dynamic camera shake on speed-based landing and distance...
2023-04-30 15:49:57 +0000 UTC
View Post
The hook allows players to climb, swing in the air and drag props. This is one of the most useful tools for better mobility, exploration and puzzle solving. Consumes stamina.
2023-04-22 18:49:07 +0000 UTC
View Post
Destructible elements system for a better dynamic environment. Each element has a durability value based on its material and size, received damage is taken from weapon's bullet stats. Explosions ha...
2023-04-16 19:01:35 +0000 UTC
View Post
but without hands.
2023-04-15 23:02:15 +0000 UTC
View Post
Working on water bodies simulation. I'm using Unreal Engine water plugin as a base and modifying it for my custom needs. Water interacts with physic props, bullets on a optimized way and player so ...
2023-04-14 10:51:12 +0000 UTC
View Post
Basic weapons system with different behaviour, 3D models will be added later on. I'm also adding destructible elements feature.
2023-04-11 12:22:37 +0000 UTC
View Post
An element that allows props manipulation by generating a gravity field.
2023-04-05 19:53:52 +0000 UTC
View Post
This gameplay feature allows the player to place different elements and tools to interact on unique ways with the environment.
2023-03-28 09:00:02 +0000 UTC
View Post
I've recently made this gameplay feature which allows the player to detect hidden elements.
2023-03-24 16:00:03 +0000 UTC
View Post
2023-03-09 20:46:27 +0000 UTC
View Post
I'm making this shader for my custom needs. It allows me to set up local fog on desired areas with some parameters including intensity and color. Fog can cover surfaces-only by using mesh distance ...
2023-03-09 00:21:50 +0000 UTC
View Post
Rock surface details based on distance (exaggerated for you to see). An optimization method for long-distance texture rendering to reduce GPU usage and anisotropic filtering process.
2023-03-09 00:15:46 +0000 UTC
View Post
Settings menu (WIP)
2023-03-09 00:09:38 +0000 UTC
View Post
A simple rig system to bring this giant robot to life.
2022-10-17 12:42:49 +0000 UTC
View Post
This is a WIP feature, it is planned to be released sometime on next months.
2022-10-17 12:40:56 +0000 UTC
View Post