QuantV posts
UPDATE
Legacy and Enhanced:
Cherry Blossom vegetation now respect the Vegetation Season setting and have its own independent seasonal variation (W.I.P.). 2025-12-11 23:14:53 +0000 UTC View Post
UPDATE
Enhanced version
- Introduced AO Intensity control for Ray Traced Ambient Occlusion.
Legacy version
- Added -on click- Cherry Blossom vege...
2025-11-05 15:22:44 +0000 UTC View PostUPDATE
Enhanced
Pedestrian SubSurface Scattering (SSS) settings.
Added SSS Intensity, Radius, and Saturation tweakable parameters.
Leg...
2025-10-08 15:52:53 +0000 UTC View PostUPDATE
Enhanced:
Added volumetric clouds.
Added Moon normal map for detailed terrain surface.
Added building reflection settings.
...
2025-09-07 13:32:09 +0000 UTC View Post
Update
Changelog:
- PostFX: Updated 'Palette Lut' feature with HQ version (no banding from texture) and twekable Intensity.
- For both Legacy and Enhanced, also works...
2025-08-06 16:18:48 +0000 UTC View PostUPDATE
~Enhanced~
Added HQ vehicle raindrops
Added vehicle shader settings with independent Day and Night settings:
- Specular Intensity (...
2025-07-06 15:19:51 +0000 UTC View PostUPDATE
Updated Vehicle Metallic Paint Shader: Improved Sun Reflection Hit.
Yet Another Lens Flare: LightStreak V2 (inspired by #2 Trailer)
Updated 'S...
2025-06-08 16:27:45 +0000 UTC View Post
UPDATE
- Updated weathers and clouds
- Improved quality of the Galaxy effect and fixed minor issues like moon, depending on the lunar cycle, getting in the middle of the galaxy effects.
- Adde...
2025-05-08 11:37:51 +0000 UTC View PostUPDATE
Updated Clouds shader:
- Finally working across ALL weathers.
- Improved performance.
- Added 'Cloud Type' parameter to select different detail/performance presets.
- Added ...
2025-04-07 21:03:03 +0000 UTC View PostUPDATE
- Brighter nights preset:
- Added Artificial Lights and Indirect Light
- Vegetation: Fur Grass:
- Removed dithering at shader level (request)
&...
2025-03-08 10:28:58 +0000 UTC View PostUPDATE
Changelog:
Vehicle Raindrops: Fully redone:
- Works with ALL cars (finally), including modded vehicles
- Increased quality of droplets 2025-02-04 20:45:51 +0000 UTC View Post
UPDATE
- Galaxy milkyway: Added full rotation X,Y,Z settings so it can be placed anywhere (request).
- Improved galaxy milkyway reflections in some weathers that wasn't ...
2025-01-03 22:47:11 +0000 UTC View PostUPDATE
- VEHICLE section:
- Added Vehicle Chrome material tweakable parameters.
- Wheels: Added independent settings for Rims and Tires materials.
- Added Colored Carbo...
2024-12-03 17:02:57 +0000 UTC View PostUPDATE
PTFX: Added tweakable parameters:
Vehicle:
- Burnout Smoke Color and Brightness.
- Exhaust Fire Size a...
2024-11-03 14:12:19 +0000 UTC View Post
UPDATE
Rain Reflections (SSR) completely redone:
New puddle shader with better reflections and a more realistic look
Added SSR on wet surfaces too
Added tweakab...
2024-10-03 09:49:34 +0000 UTC View Post
UPDATE
- Vehicle Emissive Lights:
- Added settings for both day and night time
- Corona Lights: added intensity parameter exclusively for Emergency Lights (some vehicles uses corona ...
2024-09-03 18:25:36 +0000 UTC View PostUPDATE
VEHICLE shader update:
Added vehicle reflection parameters:
Specular Intensity
Specular Fresnel
Specular Falloff
Specular M...
2024-08-02 14:15:19 +0000 UTC View Post
UPDATE
Added corona lights intensity multiplier
Added streetlights parameters for color and intensity
also for lights reflection
Updated 'vivid summer'...
2024-07-03 16:25:25 +0000 UTC View Post
UPDATE
Changelog:
Increased distance of reflective surfaces-puddles in SSR (Rain Reflection) and added minor improvements
Added workaround to fix choppy animations in FiveM sk...
2024-06-02 06:41:51 +0000 UTC View Post
UPDATE
Added W.I.P. Roads
100% Procedural
No textures are replaced - lore friendly
Added Detail Map shader on all surfaces
dynamic specularity ba...
2024-05-01 23:22:39 +0000 UTC View Post
UPDATE
Added PostFX shader with fast Sharpen and better Antialiasing to ReShade main build
Updated (again) game's FXAA to improve quality of antialiasing
color setting...
2024-04-03 15:24:04 +0000 UTC View Post
QuantV February Update
Added new DOF focus algorithm to keep proper focus
Also added DOF shader to ReShade preset
Vehicle:
- Wheel brake disc:
UPDATE
- Updated all ReShade builds since June with important optimization-performance improvements.
- Added option to switch Light animation profile in Vehicle Led Ind... 2024-02-15 10:47:20 +0000 UTC View Post
QuantV:: January Update
- Added moon normal map + dynamic light direction (ENB, ReShade)
- Vegetation:
- This is my first vegetation overhaul. Added full season preset:
- spring - ...
2024-02-02 00:54:57 +0000 UTC View PostQuantV:: November
- New skydome effect with new 'Deep Starfield' (ENB / ReShade presets) based on the idea of the original "Deep Starfield" from back 2020 using multi-layer starfield (see Discord for reference).... 2023-11-30 23:46:30 +0000 UTC View Post
QuantV:: October
ReShade preset:
- Added dynamic color processing settings with tweakable parameters for both day and night time (like QV ENB)
- Added screen raindrops 'nfs style' to ReShade <... 2023-11-01 17:45:00 +0000 UTC View Post