SakeTami
QuantV

QuantV

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UPDATE

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UPDATE

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UPDATE

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UPDATE

Legacy and Enhanced:

  • Cherry Blossom vegetation now respect the Vegetation Season setting and have its own independent seasonal variation (W.I.P.). View Post

UPDATE

Enhanced version

- Introduced AO Intensity control for Ray Traced Ambient Occlusion.

Legacy version

- Added -on click- Cherry Blossom vege...

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UPDATE

Enhanced

  • Pedestrian SubSurface Scattering (SSS) settings.

  • Added SSS Intensity, Radius, and Saturation tweakable parameters.

Leg...

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UPDATE

Enhanced:

  • Added volumetric clouds.

  • Added Moon normal map for detailed terrain surface.

  • Added building reflection settings.

    ...

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Update

Changelog:

- PostFX: Updated 'Palette Lut' feature with HQ version (no banding from texture) and twekable Intensity.

- For both Legacy and Enhanced, also works...

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UPDATE

~Enhanced~

  • Added HQ vehicle raindrops

  • Added vehicle shader settings with independent Day and Night settings:

- Specular Intensity (...

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UPDATE

  • Updated Vehicle Metallic Paint Shader: Improved Sun Reflection Hit.

  • Yet Another Lens Flare: LightStreak V2 (inspired by #2 Trailer)

  • Updated 'S...

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UPDATE

- Updated weathers and clouds

- Improved quality of the Galaxy effect and fixed minor issues like moon, depending on the lunar cycle, getting in the middle of the galaxy effects.

- Adde...

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UPDATE

Updated Clouds shader:

- Finally working across ALL weathers.

- Improved performance.

- Added 'Cloud Type' parameter to select different detail/performance presets.

- Added ...

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UPDATE

- Brighter nights preset:

  - Added Artificial Lights and Indirect Light

- Vegetation: Fur Grass:

  - Removed dithering at shader level (request)

 &...

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UPDATE

Changelog:

  • Vehicle Raindrops: Fully redone:

  - Works with ALL cars (finally), including modded vehicles

  - Increased quality of droplets View Post

UPDATE

- Galaxy milkyway: Added full rotation X,Y,Z settings so it can be placed anywhere (request).

  - Improved galaxy milkyway reflections in some weathers that wasn't ...

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UPDATE

- VEHICLE section:

 - Added Vehicle Chrome material tweakable parameters.

 - Wheels: Added independent settings for Rims and Tires materials.

 - Added Colored Carbo...

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UPDATE

  •  PTFX: Added tweakable parameters:

  •   Vehicle:

  •   - Burnout Smoke Color and Brightness.

  •   - Exhaust Fire Size a...

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UPDATE

Rain Reflections (SSR) completely redone:

  • New puddle shader with better reflections and a more realistic look

  • Added SSR on wet surfaces too

  • Added tweakab...

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UPDATE

- Vehicle Emissive Lights:

 - Added settings for both day and night time

- Corona Lights: added intensity parameter exclusively for Emergency Lights (some vehicles uses corona ...

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UPDATE

VEHICLE shader update:

  • Added vehicle reflection parameters:

  • Specular Intensity

  • Specular Fresnel

  • Specular Falloff

  • Specular M...

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UPDATE

  • Added corona lights intensity multiplier

  • Added streetlights parameters for color and intensity

  • also for lights reflection

  • Updated 'vivid summer'...

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UPDATE

Changelog:

  • Increased distance of reflective surfaces-puddles in SSR (Rain Reflection) and added minor improvements

  • Added workaround to fix choppy animations in FiveM sk...

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UPDATE

Added W.I.P. Roads

  • 100% Procedural

  • No textures are replaced - lore friendly

  • Added Detail Map shader on all surfaces

  • dynamic specularity ba...

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UPDATE

  • Added PostFX shader with fast Sharpen and better Antialiasing to ReShade main build

  • Updated (again) game's FXAA to improve quality of antialiasing

    • color setting...

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QuantV February Update


  • Added new DOF focus algorithm to keep proper focus

  • Also added DOF shader to ReShade preset

  • Vehicle:

  • - Wheel brake disc:

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UPDATE

  • Updated all ReShade builds since June with important optimization-performance improvements.
  • Added option to switch Light animation profile in Vehicle Led Ind...

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QuantV:: January Update

  • Added moon normal map + dynamic light direction (ENB, ReShade)
  • Vegetation:

 - This is my first vegetation overhaul. Added full season preset:

 - spring - ...

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QuantV:: November

  • New skydome effect with new 'Deep Starfield' (ENB / ReShade presets) based on the idea of the original "Deep Starfield" from back 2020 using multi-layer starfield (see Discord for reference)....

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QuantV:: October

ReShade preset:

  • Added dynamic color processing settings with tweakable parameters for both day and night time (like QV ENB)
  • Added screen raindrops 'nfs style' to ReShade
  • <...

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UPDATE

  • Updated Vehicle Paint Shader (ReShade)
  • Updated Metallic paint and improved blending with dirt layer

Added new vehicle paints:

  • Iridiscence Wrap (Pearlescent, ...

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