QuantV posts
QV3 March
· Added atmosphere shader
· Added experimental Radial Blur in enbeffectpostpass
· Added Bright, Saturation, Gamma and Contrast parameters in enbeffect so users don't need ReShade for...
2021-03-30 21:42:29 +0000 UTC View Post+ FiveM support
Added full FiveM support, universally compatible with all kind of map mods, etc.
2020-11-06 19:49:21 +0000 UTC View PostQV3
First of all THANK YOU for all the support and the feedback helps a lot!!
already posted days ago on Discord but here it is too:
· Added new weathers, still in the works though. <...
2020-09-20 19:18:19 +0000 UTC View PostStarfield
- DEEPER starfield, even with vanilla texture.
- Earth rotation with dynamic axial tilt that follows the season.
- Added milky way that appears at different spots in the countrysi... 2020-07-07 20:47:35 +0000 UTC View Post
Rainbow
Added first experimental effect.
- Update:
- Added more customization settings and soften option to fade from the ground, or the opposite if using negative values for stronge... 2020-06-14 15:26:36 +0000 UTC View Post
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Screen Rain Drops
- Dynamic rain droplets with physics reacting to vehicle handling.
- to do: same effect on vehicle's body/windshield.
...
RGB Corona w/ Rays
- Support for color in corona texture, don't forget to change texture format from L8 to RGBA8 or DXT1 before using your RGB texture in OpenIV.
Smooth Night Shadows + led lights
- Fixes blocky shadows at night and adds a little light leak to simulate bouncing for a more natural look at no performance cost.
- No need replacing game files and no flickering. <... 2020-05-26 09:53:18 +0000 UTC View Post