2025 has been a year of extreme ups and downs for me. To be honest, the latter half hasn't been the best (as some of you probably saw from my message in the Discord announcements). I haven't had th...
2026-01-03 06:08:25 +0000 UTC
View Post
Obtaining and inserting two nuclear keycards will give players the option to launch a nuclear missile from the Ashton Missile Silo missile to Camp McCarran.
After detonation, the map will be...
2025-05-18 21:04:43 +0000 UTC
View Post
A look at fully functional terminals that players will be able to utilize. Finished terminals so far includes an ammo terminal for players to refill their weapons' ammo, a support terminal for call...
2025-05-17 16:49:01 +0000 UTC
View Post
Hey! I know the patreon post updates have been long overdue, so I wanted to give you guys as progress update on everything that has been going on since the start of the new year. If you haven't yet...
2025-05-13 01:32:57 +0000 UTC
View Post
I'm excited to share that Paradise Blues is ready for its first map test! This is all about getting feedback on level design and map flow, so your input will be a huge help in shaping how the map p...
2024-10-01 22:50:38 +0000 UTC
View Post
Reworked the entire chem/consumables system. Please note that the UI still needs to be setup for this, which will come at a later date.
With this comes a new "addiction" system. Addiction c...
2024-06-25 21:23:43 +0000 UTC
View Post
A green mist and a faint radiation sound will appear for an entire round before the radstorm hits, giving players time to prepare. Once the radstorm arrives, any player outside will slowly accumula...
2024-06-18 20:03:00 +0000 UTC
View Post
A small peek at the dog companion that players will be able to unlock.
The dog will be naturally "passive" towards enemies, giving the player the choice of selecting specific enemies for t...
2024-06-08 17:40:24 +0000 UTC
View Post
Bobbleheads will be scattered around the map for players to find. Every bobblehead that is found will automatically be placed on the stand, and after all required bobbleheads are found, players wi...
2024-06-01 18:22:10 +0000 UTC
View Post
Slot Machines can be found in various areas across the map, and both arcade and other gambling games can be found in the "afterlife" area (to be determined) after a player dies. After winning...
2024-05-24 16:12:53 +0000 UTC
View Post
Finished scripting the VATS system. This version of VATS operates very similar to Soldier: 76's ultimate in Overwatch, and can be used with pretty much any weapon except for grenades and melee weap...
2024-05-18 20:58:26 +0000 UTC
View Post
Finished scripting the map's radio system, which plays music to both the players Pip-Boy and across all radios in the map. At any time, the player can choose to turn the Pip-Boy radio on or of...
2024-05-13 19:33:00 +0000 UTC
View Post
Showing the early stages of the Power Armor that players will be able to use.
After completing a quest where the player finds various parts around the map, Power Armor can be crafted at any...
2024-05-10 16:11:58 +0000 UTC
View Post
The testing map has been updated for Tier III Patrons
New Area:
- Added Michael Angelo's Workshop
- Removed The Tops Casino
Battery Power:
-...
2024-03-29 01:22:43 +0000 UTC
View Post
Instead of using a single power switch, the map will be powered via makeshift "electricity carts" placed in each power zone, which are connected to perks and vending machines. in order to power the...
2024-03-06 17:18:50 +0000 UTC
View Post
The scripting for the vending machine system is finally finished, offering various types of vending machines scattered throughout the map. These machines feature consumable items, weapons, or rare ...
2024-02-21 20:45:11 +0000 UTC
View Post
Showing off various types of lootable safes players can find in the map. Every safe will have its own key that can spawn in 1 of 3 locations near each safe, which will be randomized each time the m...
2024-02-01 18:13:12 +0000 UTC
View Post
GIving a small look at the current "chem" consumable items, which include Jet, Day Tripper, Psycho, Stimpak, and Med-X. UI is not setup yet, but these items will be displayed in the way that normal...
2024-01-19 21:13:27 +0000 UTC
View Post
This will be one of several gadgets for the specialist weapons slot. Its functionality will rely on a recharge meter based on time/kills, and will operate exactly like the "zombie blood" powerup wo...
2024-01-06 18:53:31 +0000 UTC
View Post
A look at two custom AAT's (Alternate Ammo Type) created so far.
Mysterious Stranger:
-A small chance for the "Mysterious Stranger" to kill 5 random zombies near the player
Money M...
2023-12-20 22:29:25 +0000 UTC
View Post
Showing a few examples of the finalized look for the map's PAP camo. This was created to emulate the style of the Pimp-Boy 3 Billion in New Vegas.
The way the sparkles are currently setup i...
2023-12-11 22:08:04 +0000 UTC
View Post
The testing map has been updated for Tier III Patrons
New Area:
- Added The Tops Casino
- Removed the NCR Embassy/ MP HQ
The Tops Casino has been added to the ...
2023-11-22 03:15:03 +0000 UTC
View Post
Although majority of the work on this is complete, it will still probably need another detail pass. The monorail cutscene shown a while back is also currently being tweaked and finalized for this l...
2023-10-10 17:08:17 +0000 UTC
View Post
Work has been started this week on mapping the final-boss arena. This will be my main focus for the next week or two, and more details will be coming as it gets completed.
Showing this WIP ...
2023-10-03 16:20:40 +0000 UTC
View Post
The testing map has been updated for Tier III Patrons
New Area:
- Added the NCR Embassy/ MP HQ
- Removed the LVB Station
New Mechan...
2023-09-25 19:07:50 +0000 UTC
View Post
Normally after a map loads, there are several seconds of a black screen the player has to sit through before it fades out. I've replaced this with an animated loading screen to show off some of the...
2023-09-20 13:51:06 +0000 UTC
View Post
Showcasing the current version of the Tesla Cannon. Right now this is using a modified Wunderwaffe DG-4 script and will definitely be going through several tweaks and changes before its finished. I...
2023-09-17 17:24:00 +0000 UTC
View Post
Showcasing the Combat Shotgun and the Pump-Action Shotgun with their variants.
Combat Shotgun -
- Standard: Semi-auto, 8 round magazine
- Variant 2: Full auto, 20 round magazine, Red-...
2023-09-13 20:12:22 +0000 UTC
View Post
Showcasing both the 10MM SMG and the Single-Action Revolver. Dual-wield versions of both weapons are planned, but still in the process of being made.
Weapon models were ported from Fallout 7...
2023-09-06 18:37:45 +0000 UTC
View Post
The testing map has been updated for Tier III Patrons
New Area:
- Added a small playable area section of the LVB Station
New Weapons w/ Variants:
2023-08-31 17:37:46 +0000 UTC
View Post