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bahngo

bahngo

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A year in review, upcoming playtest goals, and showing off 11 new AI types

2025 has been a year of extreme ups and downs for me. To be honest, the latter half hasn't been the best (as some of you probably saw from my message in the Discord announcements). I haven't had th...

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"The Atomic Option" - Nuclear Detonation

Obtaining and inserting two nuclear keycards will give players the option to launch a nuclear missile from the Ashton Missile Silo missile to Camp McCarran.

After detonation, the map will be...

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Terminals

A look at fully functional terminals that players will be able to utilize. Finished terminals so far includes an ammo terminal for players to refill their weapons' ammo, a support terminal for call...

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Paradise Blues - 2025 Update

Hey! I know the patreon post updates have been long overdue, so I wanted to give you guys as progress update on everything that has been going on since the start of the new year. If you haven't yet...

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Paradise Blues - First Official Map Test! (v0.1 Pre-Alpha)

I'm excited to share that Paradise Blues is ready for its first map test! This is all about getting feedback on level design and map flow, so your input will be a huge help in shaping how the map p...

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Chems/Consumables (REWORKED)

Reworked the entire chem/consumables system. Please note that the UI still needs to be setup for this, which will come at a later date.

With this comes a new "addiction" system. Addiction c...

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Radstorms

A green mist and a faint radiation sound will appear for an entire round before the radstorm hits, giving players time to prepare. Once the radstorm arrives, any player outside will slowly accumula...

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Dog Companion WIP

A small peek at the dog companion that players will be able to unlock.

The dog will be naturally "passive" towards enemies, giving the player the choice of selecting specific enemies for t...

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Bobblehead Collectables

Bobbleheads will be scattered around the map for players to find. Every bobblehead that is found will automatically be placed on the stand, and after all required bobbleheads are found, players wi...

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Slots and Arcade Games

Slot Machines can be found in various areas across the map, and both arcade and other gambling games can be found in the "afterlife" area (to be determined) after a player dies. After winning...

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VATS

Finished scripting the VATS system. This version of VATS operates very similar to Soldier: 76's ultimate in Overwatch, and can be used with pretty much any weapon except for grenades and melee weap...

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Pip-Boy Radio

Finished scripting the map's radio system, which plays music to both the players Pip-Boy and across all radios in the map. At any time, the player can choose to turn the Pip-Boy radio on or of...

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Power Armor - Work in Progress

Showing the early stages of the Power Armor that players will be able to use.

After completing a quest where the player finds various parts around the map, Power Armor can be crafted at any...

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Testing Map v1.8 Update

The testing map has been updated for Tier III Patrons

New Area:
- Added Michael Angelo's Workshop
- Removed The Tops Casino

Battery Power:
-...

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Battery Powered Zones

Instead of using a single power switch, the map will be powered via makeshift "electricity carts" placed in each power zone, which are connected to perks and vending machines. in order to power the...

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Vending Machines - Consumable Items

The scripting for the vending machine system is finally finished, offering various types of vending machines scattered throughout the map. These machines feature consumable items, weapons, or rare ...

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Lootable Safes

Showing off various types of lootable safes players can find in the map. Every safe will have its own key that can spawn in 1 of 3 locations near each safe, which will be randomized each time the m...

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A Look at Chems/Consumables

GIving a small look at the current "chem" consumable items, which include Jet, Day Tripper, Psycho, Stimpak, and Med-X. UI is not setup yet, but these items will be displayed in the way that normal...

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Stealth Boy - Specialist Weapon

This will be one of several gadgets for the specialist weapons slot. Its functionality will rely on a recharge meter based on time/kills, and will operate exactly like the "zombie blood" powerup wo...

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Mysterious Stranger/Money Maker AAT's

A look at two custom AAT's (Alternate Ammo Type) created so far.

Mysterious Stranger:
-A small chance for the "Mysterious Stranger" to kill 5 random zombies near the player

Money M...

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"Pimp-Boy 3 Billion" style Pack-a-Punch Camo

Showing a few examples of the finalized look for the map's PAP camo. This was created to emulate the style of the Pimp-Boy 3 Billion in New Vegas.

The way the sparkles are currently setup i...

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Testing Map v1.7 Update

The testing map has been updated for Tier III Patrons

New Area:
- Added The Tops Casino
- Removed the NCR Embassy/ MP HQ

The Tops Casino has been added to the ...

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Location Showcase - Super Mutant Camp/Boss Arena

Although majority of the work on this is complete, it will still probably need another detail pass. The monorail cutscene shown a while back is also currently being tweaked and finalized for this l...

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WIP - Super Mutant Camp/Boss Arena

Work has been started this week on mapping the final-boss arena. This will be my main focus for the next week or two, and more details will be coming as it gets completed.

Showing this WIP ...

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Testing Map v1.6 Update

The testing map has been updated for Tier III Patrons  

New Area:
- Added the NCR Embassy/ MP HQ
- Removed the LVB Station   

New Mechan...

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3D Loading Screen w/ Animated Models and Tooltips

Normally after a map loads, there are several seconds of a black screen the player has to sit through before it fades out. I've replaced this with an animated loading screen to show off some of the...

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Tesla Cannon - Weapons Showcase

Showcasing the current version of the Tesla Cannon. Right now this is using a modified Wunderwaffe DG-4 script and will definitely be going through several tweaks and changes before its finished. I...

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Combat Shotgun & Pump-Action Shotgun - Weapons Showcase

Showcasing the Combat Shotgun and the Pump-Action Shotgun with their variants.

Combat Shotgun -
- Standard: Semi-auto, 8 round magazine
- Variant 2: Full auto, 20 round magazine, Red-...

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10MM SMG & Single-Action Revolver - Weapons Showcase

Showcasing both the 10MM SMG and the Single-Action Revolver. Dual-wield versions of both weapons are planned, but still in the process of being made.

Weapon models were ported from Fallout 7...

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Testing Map v1.5 Update

The testing map has been updated for Tier III Patrons  

New Area:
- Added a small playable area section of the LVB Station

New Weapons w/ Variants: View Post