TheParryGod posts
Pulse Sniper
Hey folks,
I neglected to post WIP stuff on this latest asset but I guess better late than never.
It's pretty close to being finished. I wanna work more on the rubber mat and have to ...
Combine Surgeon Early Access for Everyone!!!4!
Merry Christmas guys!
Let me know if there are any issues and previous stuff ofc applies this one as well.
Surgeon Progress
I'm somehow doing lightning speed on this guy. Rigging's completely done and only some minor things left to do on the mats. I'll post a better video soon since this is just a low quality preview I ...
2023-12-23 11:28:04 +0000 UTC View PostSurgeon Progress
Made some good progress on the mesh and I went ahead and did the material for the head. Still some things I wanna experiment with but overall it's almost done.
2023-12-19 11:11:16 +0000 UTC View PostUpdate - New Model
Sorry for the cuts here and there, speaking words is hard.
If you have any suggestions for a name I'd love to hear it. I've taken to call it 'Antigen' for the time being, but I don't think i...
Spikewall V2 Early Access
As you open the file there should be a Read Me text on the left that goes over some stuff in regards to how the model's set up.
Most importantly you'll need Blender 4.0 and Rigify addon for ...
Spikewall V2 progress
Finally got around to tie up the mats on the big man. Only some rigging stuff left to do + the cloth physics. If you have any feedback on the overall look I'd love to hear it!
2023-12-09 19:28:58 +0000 UTC View PostWorkers Early Access
You'll need Blender 4.0 to have the shaders work correctly. As with pervious stuff, please don't redistribute until public release, thank you.
2023-12-06 14:22:59 +0000 UTC View PostUpdate
Hey hey, sorry for the prolonged silence again.
Beside work and the HL2 RTX project I'm unfortunately dealing with a sudden medical episode concerning my eyes, and it has done wonders for my...
Heavy Shotgun & Stun Baton - Early Access
If you have any issues please let me know. You will most probably need blender 3.5.1 or newer to be able to open the files. Goes without saying, but please do not redistribute for the time being. T...
2023-09-05 06:37:48 +0000 UTC View PostHeavy Shotgun
So I think I'm finished with the heavy shotty, both snub and original variants. I wanna look at it some more to make sure there are no issues and then I'm putting this and the stun baton up for ear...
2023-09-04 10:26:12 +0000 UTC View PostFISH HELMET V2 EARLY ACCESS
If you have any issues please let me know. You will most probably need blender 3.5.1 or newer to be able to open the file. Goes without saying, but please do not redistribute for the time being. Th...
2023-08-27 18:08:15 +0000 UTC View PostFish Turntable
Finally finished this and I'd say it is ready for early access. That is coming very shortly for TIer 4 folks. (Probably tomorrow)
Did some UV work on big guy and the shotgun's almost finishe...
Video Update: Spikewall 2.0 & other shenanigans
Something that completely slipped my mind. You may have seen this little thing,
https://www.youtube.com/watch?...
Bewts
Couple beauty renders beacause that compressed to shit video wasn't doing it any favors.
Added a smidge more rust and fixed some minor issues. I'd call this well and truly finished.
Fi(sh)nished helmet
Got a bit stuck on that left arm pad so I went ahead and did the mats for fish 2.0. Really happy how it turned out and especially that I managed to cram this much detail into only one 4k material. ...
2023-08-16 19:08:40 +0000 UTC View Post"Brief" update on Spikewall V2 and some other stuff
My mic is hot garbage + I'm not a native speaker, so sorry if it's hard to understand me sometimes.
Curious to know what you think of the new model now that it's near completion. I'm really ...
Body Horror Progress
Went ahead and made the mats for these parts since they are separate from the rest more or less. The eyes are still being tweaked to be as close to APF eyes as possible. Can't really tell from a st...
2023-08-09 03:08:54 +0000 UTC View PostFish 2.0
Really happy how this rebuild turned out. Was able to fix everything I couldn't on the old version and everything's just much, much nicer and more detailed. Can't wait to slap this into Substance P...
2023-08-06 08:00:36 +0000 UTC View PostSpikewall Phase II
Decided to recreate spikewall from scratch since there were elements I wanted to add/do differently but lacked the skill at the time to make them happen. Plus the original mesh had quite horrible t...
2023-07-31 03:41:40 +0000 UTC View PostCitadel Vista progress
Finally replaced the low poly city with nice buildings. I'm a bit unsure how I want the final vista to look. Currently got rid of the subcitadels but I might add them back in later. Felt like they ...
2023-07-03 03:22:31 +0000 UTC View PostCitadel Vista Poster
Bit of a progress on this poster. City blockout and the main Combine structures are in place and now I'm trying out placements for flying stuff and teeny tiny humans to sell the scale.
This ...
The Citadel & some finished Fallout posters
Managed to finish some Fallout posters this weekend for my Art Station. In case you're curious I'll be updating this with asset stuff I do for projects / P17 / fun: 2023-06-19 14:24:02 +0000 UTC View Post
Uncompressed Video Files
Hey folks,
Since I'm no longer using MEGA for my previous job I cleaned it out and uploaded most of my HL shorts there. These are the original, uncompressed files, and you should be able to ...
Update? Progress?
Hey folks, sorry for the radio silence once again.
So first off I'd like to say thank you to everyone who's still here. I honestly expected a good, good chunk of patrons to fall off. Maybe t...
Activity Update - Volume II
Hey hey folks, sorry for the radio silence.
Soo, I did get the job! I'm now working as a level designer using Unreal 5. This early period is of course quite intense as I'm learning a new eng...
Activity Update
I wanted to avoid this as much as possible because you are presumably here for my work and not particularly interested in me or what I do in my day to day life. Unfortunately though, the latter is ...
2023-03-22 15:14:27 +0000 UTC View Post