Heavy Intro nearly done
The environment is finally finished minus some fine tuning clip to clip, but that's going to be among the last things in the process.
3-4 more clips to this whole first segment and then come...
The environment is finally finished minus some fine tuning clip to clip, but that's going to be among the last things in the process.
3-4 more clips to this whole first segment and then come...
Lots to do still on this intro but it's also getting closer to the final form.
Heavy anims need more polish especially that gun check. Map also needs some alterations in a few places. First ...
The depression levels are off the charts and I love it. An interior map left to do and I can move on with the rest of the animation.
2022-11-13 01:47:09 +0000 UTC View Post
Took quite a bit of reference hunting in Sofia but I'm really happy with how this area's shaping up.
Managed to land a really wet and grimy look for the whole thing while I was playing with ...
Really happy with how this is coming along, just wish it did a bit faster. Lots of stuff in the 2nd half are really jank still, but the idea is there for everything.
Not entirely sold on the...
Did another redesign on the tires and I think I'm completely happy with this. Will most likely cake them in mud if I end up going this route. The footprints are a tad jank for now. I guess I'll hav...
2022-11-06 20:25:20 +0000 UTC View PostRough blockout of the next few clips.
Adjusted both the mesh and materials on the tires so they blend to the overall image much better now. I'll have to re-rig the suspension though to have some...
Is this too much? The pattern is almost 1:1 to the original. I might just be too used to looking at that.
2022-11-02 20:07:35 +0000 UTC View PostCut timings apart I dare say this intro is turning out pretty well so far. Driver clip definitely needs some extending as it's too rapid now.
Will also attempt to create a custom mesh for th...
Lots of stuff are obviously WIP here save for the last clip which only needs a few adjustments.
Done a lot of small additions to the CP model including those zippers. The eyes now behave alm...
So apparently I can finally directly share videos from now on instead of having to link in an unlisted YT video or convert it to a GIF.
Very welcome change, though unfortunately it seems the...
In preparation for the Heavy project. Alyxified CP armaments.
2022-10-27 11:41:02 +0000 UTC View Post
New video production is underway! Unsurprisingly this one's gonna serve as a sort of introductory to the new heavy unit.
I have quite a lot of commissions stacked on me yet again, and this v...
I’m looking for audio editors to create custom vocoder effects.
You can contact me via Twitter DM or email (preferably) blac...
2022-10-20 11:23:07 +0000 UTC View Post
I'm unreasonably happy to have this unreliable, prone-to-break-down, water-drips-in-during-rain, "that door's stuck use the back one!", piece of shit in Source 2.
I hope I got the right refe...
Alrighty here it is. If you encounter any problems with the model do let me know!
Installation:
drop the models folder from the zip to: \steamapps\common\Half-Life Alyx\content\hlvr_a...
So I'm thinking on slapping early access to my steam workshop files into Tier III as well. Currently that extends to the Transition Period Heavy as he's all done I'm just holding off on release unt...
2022-10-16 01:09:51 +0000 UTC View Post
Apologies for the sparse updates again. A lot of commission work came up and frankly it's getting harder and harder to concentrate with the mental shit going on in the world.
The animation i...
Made some good progress with the snow. At this point the trees need a custom material and the ground could use some more detailing.
Been trying to make a custom material for the propaganda m...
Been working on this little scene for a couple days now. Didn't think I'd be able to pull off the cold feeling as much as I managed. Least I hope it's getting there.
I'm making this panorama...
True to myself I of course went back and redid a bunch of things on this guy. Some invaluable feedback from the Project 17 project lead went into the concept art-ish neck guard and arm protection.<...
2022-09-13 10:44:49 +0000 UTC View PostEnded up swapping the huge shoulder plates to a slimmer one. I'd say this is distinguishable enough from the wallhammer and might even come across right away that my intention was an in-between of ...
2022-09-09 10:16:55 +0000 UTC View Post
Ended up trying out 2 more designs from the concept arts and while I'm really happy how they turned out they all feel a slight step down from the original. It's possible I'll use these in the futur...
2022-09-08 02:54:34 +0000 UTC View Post
The slit eye is pretty much ready for materials and the last one I'd like to make from the concept arts is that mouth cover version. Should be way easier than the fish helmet.
2022-09-05 18:14:38 +0000 UTC View PostMaterials almost done. I love how absolutely haunting the "expression" is on this helmet.
2022-09-01 17:32:40 +0000 UTC View PostAll new helmet progress for the transition period soldiers. Something I noticed while working on it is that if you remove the eyes the base shape more closely resembles the Elite helm than the regu...
2022-09-01 04:05:39 +0000 UTC View Post