Legacy of Arkgneisis v1.9.12
- Compatability Patch for Starsector V0.96a
- Yeah I'm still alive, I just haven't been living my best life lately.
- Compatability Patch for Starsector V0.96a
- Yeah I'm still alive, I just haven't been living my best life lately.
I could have sworn that I made a post explaining to you all that, due to ongoing health issues (which I'm starting to recover from) and other projects competing for what time I do have to work, I w...
2022-07-23 05:03:27 +0000 UTC View PostSorry this is late but my medical issues have hit me rather hard.
My back gives me trouble whenever I sit for more than an hour so I've been spending a lot of time in bed, where chest pains m...
2022-06-07 09:34:07 +0000 UTC View PostThis month was notably more productive than the last. Core campaign systems continue to be tested, and I've soldiered onward with filling out the factional rosters.
The Patron, the Colo...
2022-05-01 01:06:19 +0000 UTC View PostSo unfortunately due to work requirements and having gone into surgery, nothing significant was accomplished during March, as a result i've paused the April billing cycle.
Hopefully I'll mana...
2022-03-27 14:55:02 +0000 UTC View PostHeya all, its been an incredibly busy month for me, so I just wanted to let you all know what I accomplished in relation to Starsector.
- The primary framework for the Colonial development me...
2022-02-27 04:05:11 +0000 UTC View Post- A quick update for the new major version of Starsector, practically speaking it's just a few balance changes, so this update should be save compatible.
- Incendiary weapons have had t...
2021-12-21 02:10:31 +0000 UTC View PostHere it is, a development version of LoA 2.0
This contains all of the ships I've developed for the update thus far, it contains no weapons, fighters, or modular hullmods.
It DOES contai...
2021-12-03 11:11:17 +0000 UTC View Post
The final ship before I take that break I was talking about, a fancy transforming destroyer.

The ...
2021-12-03 01:56:26 +0000 UTC View PostSo right now I am far more swamped with work than I normally am, and I (plan) to attempt some fairly major life changing stuff at the start of next year.
With all this in mind, There will lik...
2021-11-23 23:53:03 +0000 UTC View Post
New ship hot off the presses, this time, a phase destroyer!
Just a heads up, this showcase will be public, Just so that I can show the rest of the world that development is still continuing, ...
2021-10-31 12:04:27 +0000 UTC View Post
Finally! I have been able to work on things more readily showcased in what feels like an eternity!
And what I have for you today is a big honkin artillery piece!
2021-09-27 12:23:04 +0000 UTC
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One of my patrons asked for one of the boring bullet lists I've been using to keep track of stuff, so here it is.
Probably worth mentioning that this is likely not everything that will happen...
2021-09-16 21:26:01 +0000 UTC View PostJust letting you know that I'm not dead. Progress is still slow due to work, and I haven't been working on anything worthy of a patreon post, mostly getting the new star systems into a basic agreea...
2021-08-16 12:48:49 +0000 UTC View Post
Nothing huge today, just a little bit of flavor to flesh out Colonial Space, the first Corporate ship!
<...
I apologize for the lack of updates, as mentioned before, work has been picking up, limiting the time and energy I have for working on this.
Today I've got a fairly unusual entry to show off,...
2021-08-02 12:28:40 +0000 UTC View Post
I know it's been a while since my last post, work has picked up a bit lately so I haven't had much time to work on the mod, and there have been delays on the scripting side of things for the sprite...
2021-07-25 03:14:22 +0000 UTC View Post
This one got a bit delayed due to issues resolving the AI for it's shipsystem, but here it is!

The Sacchar is somewhat of a Paragon analogue,...
2021-07-04 02:56:54 +0000 UTC View Post
The next ship to finish is another unglamorous workhorse: The Rassol

Despite the mundanity of it's purpose, I like aspects of its design enou...
2021-07-04 02:06:05 +0000 UTC View Post
The next ship to be completed was actually a cruiser! A second-line carrier with frightening strike capabilities.

Those familiar with the Nor...
2021-06-24 03:18:40 +0000 UTC View Post
Something a little less showboaty this time. When planning out the Colonial roster, I realized they would need a basic capital ship appropriate for the early game, before their buildup mechanic cou...
2021-06-22 02:10:01 +0000 UTC View Post
Finally I can show off something with some meat on it's bones!
The Thlos is a battleship in the purest sense, it can take a severe beating and dish one out in the process.
2021-06-17 05:27:01 +0000 UTC
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Greetings patrons! This post will be a bit of a pilot for something I have been planning to do for a while, show off the upcoming ships and (later) weapons that will be included in LoA 2.0, 4 capit...
2021-06-09 11:56:14 +0000 UTC View Post- Fixes ships spawned by Anargaia in combat not registering as having belonged to the Society in after action reports.
- Fixes an issue where a faction capturing ARS procedural bases in Nexer...
2021-06-01 09:50:14 +0000 UTC View Post- Fixes the Society Riggers hullmod from dropping in the campaign.
- Changes how flux buildup is calculated for the Tandem Flux Grid hullmod to make it more intuitive, with a corresponding ch...
2021-05-27 01:54:40 +0000 UTC View Post- Fixed the ARS not selling their blueprints at their procedural markets.
- New Hullmod: Tandem Flux Grid, doubles the effect of caps and vents in exchange for cargo space and the chance for ...
2021-05-24 12:12:39 +0000 UTC View Post- Potentially fixes the severe campaign lag caused by the previous version, let me know if you continue encountering it, this issue is difficult to consistently replicate with my hardware.
2021-05-18 10:37:17 +0000 UTC View Post- The ARS should now properly utilize their own ships at all of their markets, which should furthermore be more heavily garrisoned than previous.
- If Anargaia is destroyed in a Ne...
2021-05-16 22:54:32 +0000 UTC View Post- Updated for RC15
- Increased the FP value for Anargaia, theoretically making it more difficult for AI fleets to destroy it in Nexerelin Raids
- Added a description to the hull of Anar...
2021-04-28 11:47:22 +0000 UTC View Post
On a whim I've decided the next patch will include re-worked P variants for the EI hulls that have them, making the changes more extreme compared to the base variant to better justify their existen...
2021-04-24 04:16:33 +0000 UTC View Post