SakeTami
clickteam_phi

clickteam_phi

patreon


clickteam_phi posts

2023 recap, and plans for 2024

Last year to-do plans

Here was what I said I planned last year.

  • Ext list update â€...

    View Post

Nov 2023 update - exts improved

Heyo folks,

I was holding out for something completed, but it's mostly just progress. Over the last few months, progress has been made in finalising Bluewing's stability, and adding new updat...

View Post

July 2023 update

Hey folks,
Time for another update. Unfortunately, coding work is not fast, and it's usually not very visual, or I'd be writing more posts.

Still, progress has been made!

DarkEdif S...

View Post

DarkEdif improvements, and other updates

Hey folks,

So, it's time for another update. Mostly because I'm waiting for the bathroom to be free.

DarkEdif for Mac

DarkEdif SDK for Mac is now out. So you can write C++ code,...

View Post

March 2023 update

Hey folks,
As I spoke about in my last post, I've been working on SDL Joystick and DarkEdif SDK. I'll break that down.

DarkEdif SDK

First, the SDK was updated to 2023-03-14 08:00:02 +0000 UTC View Post

Jan 2023 update

Hey folks!

So, to start off the new year, I discovered Fusion's UWP exporter uses JavaScript - it actually looked very similar to the HTML5 exporter. So it took only two hours to figure out t...

View Post

October 2022 update

Hey folks,
Lacewing Blue HTML5 update and new extension to report!

Before I get further, the roles of the Patreon have been revamped. Folks wanting a single extension can now sign onto the...

View Post

August 2022 update

Hey folks,
Got Lacewing HTML5 up and running. Soon your IO games will be taking over the internet!

View Post

DarkSocket build 4 is released!

Hey folks!

DarkSocket build 4 is released, and currently patron-only for the next several months. Build 3 was released some 10 years ago. I discussed most of the changes in it 2022-06-05 13:08:38 +0000 UTC View Post

May 2022 update

Hey folks,
The trip I was on to California went rather poorly, and a friend I was planning to meet an...

View Post

February 2022 update

Hey folks,
Some updates to report.

I will be on a trip to America in March and April, so work and support may be infrequent. I'm planning to use the trip for several different areas, and o...

View Post

Update on Dec 2021 and plans for 2022

Hey folks,
Work is proceeding well, although not perfect. Things have turned up since my last post, slowing things down some.

DarkEdif mobile SDK improvements

As you may remember f...

View Post

Current projects

Hey folks,
Thanks to a sponsor I've hired an assembly programmer to speed up the Fusion runtime <-> extension translation on mobile! This affects anyone using DarkEdif SDK...

View Post

DarkEdif SDK update checker tool now available!

Any ext developers can now maintain their extension versions on the DarkEdif SDK update checker tool!

View Post

Bluewing Client mobile progress

Hey folks,
Some updates on Bluewing, its release schedule, and DarkEdif SDK improvements:

Bluewing Unicode/help file will be public

Going to release Bluewing help file to the publi...

View Post

Bluewing Android in alpha testing!

Hey folks,

Bluewing Android is building for all ABIs and ready for testers to check out! In just a few days the Unicode version has been ported to Android, showing the power of DarkEdif SDK i...

View Post

Current private projects

Hey folks,
So, Lacewing help file is done. It includes details about all five variants of Lacewing, including Relay and Blue, and the details on the new Lacewing Blue Unicode.

Help file u...

View Post

Bluewing help file mostly done

Hey folks!
Continuing the work on Bluewing I discussed in February's post, I've been updating the ...

View Post

Bluewing Unicode is done!

Hey folks,
Bluewing Unicode has been completed! Both server and client now fully fleshed out with UTF-8, trimming, normalizing, validating, case-insensitive comparisons.

There is still som...

View Post

DarkEdif and Lacewing update

Hey folks,

Still working on Bluewing Unicode. I've added some optimisations to the SDK and to Bluewing, and incorporated a lot of the Unicode porting, as well as limiting characters to preven...

View Post

Bluewing Unicode in testing, monies visible

Hey folks,
Plenty of stuff to bring up today.

DarkEdif SDK now version 6, and more documented

DarkEdif SDK is now View Post

DarkEdif SDK update checker, LZMA2 port, release updates

Hey folks,
I've been working on the DarkEdif SDK, and rolled out a few changes. I'll start with the smaller ones.

Firstly, Windows XP compatibility is now enforced in DarkEdif when an XP-c...

View Post

Progress; currency and holiday

Hey folks,
Just dropping some notes about progress. Three things:

Holiday

I'll be going on holiday with family from 8th to 23rd August 2020; after that I need to re-organise my sch...

View Post

Vote for what I should work on

Hey folks, just adding this sheet so you can vote for any tasks you ...

View Post

Lacewing Android has been funded!

Hey folks,
Lacewing Android was funded in one fell swoop by a single CT user!

With the work still needed for Lacewing Unicode, it will take a while before I can work on Android, but after ...

View Post

Bluewing server b17 and client b84 live!

Heyo folks,
Just dropping a note, in reference to my last entry.

Bluewing Server build 17 and Client build 84 is now live; these are the final planned ANSI-only builds of Lacewing Blue bef...

View Post

Lacewing Blue Unicode progress

Hey folks,
Just dropping a quick progress update about the Lacewing Unicode. Here's the plan:

1) Merge fixes from Unicode into ANSI (non-Unicode) version
2) Publish a new version of ANS...

View Post

Goals reached?

Hey folks,
Just realised that Patreon has goals recorded in a rather bizarre way. When I set up the goals, I was under the impression a $500 goal was when the Patreon eventually accumulated $500...

View Post

DarkEdif JSON minimiser and a surprise

Hey folks,
Just a quick update that the SDK now has a JSON minimiser, which will reduce the size of built extensions for all runtime builds (i.e. the extensions put in Fusion\Data\Runtime, i.e. ...

View Post

Android SDK working for all ABIs

Hey folks,
Just a quick note that Android SDK is now working on all target architectures.

By use of a pre-build tool I made in C#, I've created a slightly smart/evil little tool that will ...

View Post