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Acifer

Acifer

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Acifer posts

Environmental Storytelling in the Baldur’s Gate series

One of the things I’ve always loved in the Infinity Engine games is the feeling that the environment isn't static, but alive and reactive.

Even in Baldur’s Gate I, you can find e...

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Dev Diary – August 2025

Welcome to the August edition of my monthly modding progress report. This update highlights recent development work and ongoing ideas from the world of Baldur’s Gate II modding.
Because of the...

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Dev Diary – July 2025

I’m planning to post a monthly progress report here on Patreon, giving a quick overview of what I’ve been working on for my Baldur’s Gate mods over the past four weeks.

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My Moonshae modification (WIP)

A New Journey Begins: Exploring the Moonshae Isles in Baldur’s Gate

Even though it’s still early in development, I wanted to share some first WIP screenshots, ideas, and ...

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Sneak Peek: Loretakers 3

Wait…what? Loretakers 3? Shouldn’t there be a 2 first?
Well, yes—but this is something special. This is the grand finale, set in Throne of Bhaal, and I couldn’t...

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Making of Call of the Lost Goddess – Part 2: Entering the 3D World

Looking back at my journey, one of the main reasons I eventually switched to 3D creation was the need to build a city of demons in the Abyss. At first, I tried to design the city using many of the ...

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Making of Call of the Lost Goddess – Part 1: The Birth of an Idea

Back in 2003, I stumbled upon the sourcebook For Duty and Deity by Dale Donovan. The idea of r...

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Hello!

I’m glad you’re here.

I’ve been a passionate fan of Baldur’s Gate ever since I first set foot in the world of the Forgotten Realms back in 1998. Like so many others, ...

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