SakeTami
rayjiun

rayjiun

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rayjiun posts

EARLY ACCESS IS LIVE.

Hey everyone,

We're happy to announce that Early Access is officially live!

Please subscribe to the Patreon or Ko-fi for those who don't enjoy subscription services.
2026-01-02 21:05:52 +0000 UTC View Post

New post showing gameplay

Hi everyone,

We've released a minor snippet of gameplay up on my Twitter/X account.
We're ready with an announcement soon :)

Thanks for sticking by!

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Teasers, Announcements & More

Hey everyone,

No announcement yet, very soon!
We're currently going to be teasing some stuff over on Twitter/X in the coming weeks until the announcement.

Feel free to check out th...

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Update

Hi,

Sorry for the late update.
We've been working hard on the project, which has made us lose track of time a bit.
There's no new content to show right now, but we are working on a big...

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A public update

Hey everyone,

We figured we'd do a public update today!
We've been so busy on the project and updating our paid patrons, we figured shining light on the map in a public manner would be ap...

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Update

Hey everyone,

Apologies for the delay, unfortunately life got in the way, however we do have an update today!
Last weekend, a big update went live.

We unfortunately were met with m...

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Development

Hi everyone,

With the contest wrapped up for us, we're going to be continuing development on Machin[A] 1.61051.

Unfortunately I've been having some health issues making me take a break...

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[B]aphomet 25.807 is out NOW!

Hey everyone,

The deadline is over and we have released! It was an absolute pleasure (and sometimes a headache...) to work on. Seeing our progression as devs has been nothing short of astound...

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Update for [B]aphomet

Hey everyone,

With only about 4~ days left of development, we'd figure to update you.
The map is going well! We've gotten a lot done. 2 side easter eggs, 3 main AI, 3 boss fights, lots of...

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Development update & contest

Hey everyone!

I know we haven't updated everyone in a while. We're currently in very big polish phases.
However, I am here to update that the development of Machin[A] will be halted.
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Update

Hi everyone,

We haven't updated in a while! So here's an update post.

Although we haven't shown much, a lot is going on behind the scenes. A lot of polish and getting new people in to...

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Update video!

I finally remembered my password.

Here's the update video, talking about all the updates we've done in the past 3 or so weeks! We also speak of the roadmap and an estimated release date. View Post

The "Upcoming Post" was a lie!

Hi,

We apologise for taking long. We mentioned that last week we would do an update, however due to us working hard and adding new content, we've been withholding this.

This weekend s...

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Upcoming post

Hey everyone,

Thanks for staying patient!
We'll be posting an update next week with what we're working on and showcasing new UI functionality and changes!

See you then!

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Update

Hey,

The transition to the new PC has gone smoothly and here's an update!
Today's update includes AI, box, a new weapon and future plans.

We once again can't thank you enough for y...

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Update

Hi everyone,

This week another update is coming! As of now, there's no update as I'm going to be transitioning PCs.
We're working hard! This week should be a public update on base zombie ...

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Updates, roadmap and more! (in video-form)

Hi,

I hope that the video isn't god awful! It's my first time trying something like this.
Please let me know if this is preferred or if you just prefer the random talk in here with showing...

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We exist

Heyo! Not a big post, just quickly wanna remind you guys that we do, infact, still exist. We're working hard! Currently, there's not much to show but next week we'll be able to show a decent chunk!...

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Update & Roadmap

Hey everyone!

First of all; Merry (belated) Christmas! Hopefully you all had a wonderful Christmas.

Given end-year, our lives have been busy so this update doesn't have as much to sho...

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Thank you & updates

Hello everyone,

Thanks so much for following us! It means a lot.
We know the progress of showcasing new content has been slow. We're intending to hopefully ramp up showing stuff early 202...

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Machin[A] Updates

Hi everyone,

With this post we're wanting to update you on everything we're currently working on and that will be worked on in the future.
In the videos, there's 1 new weapon and a ...

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Transparency + UI changes

Hello everyone,

We wanted to be more transparent regarding our development and upcoming features.
Given we've indefinitely delayed Machin[A], we want to make the most out of BO6s release ...

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New weapons, inspects and the future

Hey everyone,

Our weapons guy has been working hard on porting weapons including a bunch of inspects for weapons that previously didn't have any. Here's a showcase of a few of the new ...

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MachinA update

Hello,

Sorry for being so quiet! We've been working incredibly hard, but at a slower pace while re-evaluate our scope for this project.
We've been working hard on effectively everyt...

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BYTEBOUND Progress

Hi everyone,

We've been quiet, but working hard. Here's some of the progress for Bytebound - our entry for NoahJ's Escape Room themed contest!

This map will not play like ...

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Machin[A] on hold

Hello everybody,

Machin[A] will be on hold for the next 8+ weeks, as Deadshot & I are participating in NoahJ's 4th contest (Escape Room themed).

We'll be updating you ...

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UI & Weapons

Hey everyone!

My vacation is over and we've been grinding really hard. As some of you may have seen on Twitter, I've been experimenting heavily with UI-oriented things. Our UI is still not f...

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UI & Save Data

Hello,

After talking to various people and discussing it with the team, we've decided to go forward with the save data method to prevent some annoyances and add even more content to th...

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Update

Hello everyone,

Not to worry. Machin[A] isn't going anywhere! We just wanted to update you on the way things stand.
As of now, we've taken a small break (past week or so), both as i...

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Machin[A] Update

Hey everybody,

As time has gone on, we've been unhappy with certain results of the map. Because of this, changes have come into place causing us to do quite a bit of reworking.

The re...

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