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PANPC 2.0.2 War Games: Lexington Fat Man Fun

So let's test out the new Fat Man AI.  Some combat testing in the middle of Lexington, involving Gunners, Raiders, Synths, Super Mutants, and Deathclaws.  And Frank, the Super Mutant who ...

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PANPC 2.0.2 Released!

As I mentioned in my previous preview post, I've been working on missiles this week. We also have a bunch of new optimizations (including a completely refactored main combat target scanner), some f...

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PANPC 2.0.2 Preview: Missile Madness!

Thought y'all might like to see what I'm working on this week in PANPC.  

Optimizations continue, long overdue housecleaning.  Four years of old code stacked up in heavy layers of ...

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PANPC 2.0.1 Released!

So a couple of days ago, I shipped the new PANPC 2.0.1 release on the GreslinGames Discord. Gres...

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New Manuals for PANPC, PACE and more

As I mentioned in yesterday's newsletter, sometime in the next week or two I plan to decommission the GreslinGames support forums.  They were always intended as a temporary post-Nexus measure ...

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Some Thoughts on Gatekeeping

Over the course of the last half year or so, I've continually returned to thoughts about creative gatekeeping online: where it works, where it doesn't, and at what point it just becomes annoying an...

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GreslinGames News: January 2022

Hey, all.  Since releasing PANPC 2.0 in late December, GreslinGames has been growing at pretty decent clip and it's been fun to watch.  There's stuff happening, and I thought you'd like t...

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Companion Heal Thyself v1.5 Released

A new version (v1.5) of my Fallout 4 mod, Companion Heal Thyself, is now available on the GreslinGames Discor...

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PANPC 2.0 Released!

I'm happy to report that version 2.0 of my Fallout 4 mod PANPC is finally done and out, and is publicly available on my Discord server...

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See PACE 1.042 In Action!

If there's one thing I really like, it's a good fan-made PANPC/PACE video.  To tell the truth, I probably wouldn't still be developing these mods after all this time if not for the great gamep...

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PACE 1.042 Released - Bug Fix Update

PACE 1.042 has been released and is available on the Greslin Games Discord.

Dogmeat had an outdated version of the new acti...

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PACE 1.04 Released!

PACE 1.04 stable is now available for download on the Greslin Games Discord.  

Changelog:

[NEW] ...

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Preview of PACE 1.04: Custom Companion Support!

Ever since I released the first version of PANPC, back in early 2018, one of the most commonly requested features I've received has been enhanced AI support for custom companions. And my answer has...

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New Mod Prototype: "Introvert"

As is true with many things in life, this bit of questionable judgment got its start with a throwaway joke recently on the 2021-09-11 16:58:46 +0000 UTC View Post

GreslinGames Discord Update

Wow, we've had an August so far in GreslinGames.

In recent days, I've been working hard just to keep up. The population of the GG Discord has more than doubled as it has become the primary ho...

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Finding New Futures

I believe that when you put anything creative out into the world - art, code, music, writing, no matter what it is - you are not really engaging the present. The popularity, the trends, the various...

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PACE 1.03 Released: Rifle Tactics, Fixes and More!

I know that things have been quiet here on Patreon for the last few weeks, but a lot has been happening in the world of PANPC and PACE.

PACE launched on Nexus on 5/21, and I was pleasantly su...

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PACE Progress Report: -Dev10 and on to Nexus 1.0

Sorry for not getting any new videos out lately.  Between the demands of real life, coding time, coding fatigue, general distractions and the like, I mostly haven't had the time to do a proper...

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PACE 1.0 -dev9 Update (Short)

My fourth attempt at a -dev9 video, and it seems to have worked this time.  Some discussion about the progress towards a Nexus 1.0 release, as well as a look at where shotgun AI is at the mome...

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PACE 1.0 -dev9 Status

No video this week.  PACE -dev9 (code available to Patreon supporters on my Discord, will release to open channel next week) is going to be a significant AI update and it's not quite ready for...

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PACE 1.0 -dev8 Update (Full w/Commentary)

Longer version of the -dev8 update, including our customary tests at the Vault 111 entrance, a trip through town, another spin in D.B. Tech, and some random tanglings with a Yao Guai.  Shotgun...

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PACE 1.0 -dev8 Test Update (Video, Short)

This week's video update of PACE -dev8.  I'm still editing the longer version for Patreon supporters and plan to have it up in the next day or two.  (And yes, I realized after uploading t...

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PACE 1.0 -dev8 Status

The video for -dev8 is going to be a bit late this week.  My plan right now is to record and edit it on Thursday and put it up on Friday morning.

My plan - yes, God laughs while man plan...

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PACE 1.0 -dev7 Test (Full w/Commentary)

This week I got a lot done towards filling out PACE for a (hopefully soon) Nexus 1.0 release.  All vanilla base game companions are now supported, including Codworth and Curie (in a new "bot m...

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PACE 1.0 -dev7 Test Update: Multiple Companions

This week, I've been filling out the general functionality of PACE, with an eye towards what still needs to be done before a Nexus 1.0 release.  As of -dev7, all base game (non-DLC) companions...

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PACE 1.0 -dev6 Test Update: Dogmeat

Sorry for being a bit late to post this publicly - it's been a week.  Anyway, this update is a Special After School Episode: the introduction and adventures of Dogmeat, everyone's favorite Fal...

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PACE 1.0 -dev6 test update: Dogmeat Edition (long w/commentary)

Hour-long -dev6 test update and gameplay footage.  With -dev6, we introduce multiple companion compatibility, as well as an often-requested upgrade for the Commonwealth's favorite canine, Dogm...

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PACE -dev6 Update: Dogmeat Lives

So over the last week, PACE has undergone a number of surgical interventions.  Bugfixes mostly, as well as a number of subsystem rewrites to deal with issues that only appear with longer NPC l...

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PACE 1.0 -dev5 Test (short version)

Just a quick update on the progress of Pack Attack Companion Edition (PACE), a new companion AI mod for Fallout 4 using the PANPC framework.  About 10 minutes; full hour video with commentary ...

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PACE 1.0 -dev5 update - Piper Has Opinions (full w/commentary)

A new update on the progress of PACE.  The AI clearly still needs work, but we're getting much closer to a fully playable companion, and you can start to see how this mod will play when I'm do...

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