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Starfield: Vasco AI Updated, v0.4 Released

The last few days, I've been taking a close look at the Starfield bots and how their AI works and is configured. I've learned a lot that will prove very useful when it comes time to build PAST.

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Update: Starfield Enemy Aggression, v0.03

Progress is being made on the Starfield combat AI. The deeper I dig into it, the more obvious it becomes about why the vanilla setup is as broken as it is. Good news is, it's fixable.

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Patching Starfield's AI

I haven't made any secret of my disappointment in Starfield's NPC AI.  The ship combat is okay, but the NPC combat AI is terrible, and one of its worst crimes is leaving enemies just standing ...

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Starfield: The Looking Glass

This will probably be my last Starfield entry here until modding tools become available, so if you're already tired of hearing about it, bear with me one last time and then we'll get back to taking...

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Starfield: 20 Hours Later

First: my intention is to get some progress made on PACE dev this weekend. I've been buried under Starfield for the last week, so please just be patient with me. Being immersed in vanilla Bethesda ...

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Starfield: First Impressions

If the above embedded video isn't playing for you, you can find it here.

I don't...

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APC Home Update 1.091 Released: Lighting Fixes

Hey all.  Hope everyone had a good summer.

Still keeping busy, myself. Starfield hits early access on Friday, and my hope is to get a first impression video together for you then. I'm al...

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APC Home Update 1.08 Released: Night Lights

I'm about to head out for a long overdue vacation for a few weeks, so expect things to be a bit quiet in the land of mod updates until I get back. Good news is, I plan to jump back into PANPC and P...

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Released: APC Home Update 1.071

Sigh. You win some, you lose some.

v1.06 had some broken linkages on the doors for the new Valenti and Nakano stops. This release fixes those, as well as fixing a minor glitch in the water bo...

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Released: Tuckered Out 1.3, APC Home Update 1.06

So I got new versions done this week for two of my Fallout 4 mods, and they're both available now for download on the GreslinG...

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Tunable Radios 1.05 Released!

So over the last couple of weekends I've released several new updates to Tunable Radios, adding a bunch of new station supports as well as a few new features.

This will proba...

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New Project: Tunable Radios 1.02

By popular request, I took my tunable radio script from APC Home Update and made a standalone mod version. (Please note that this does NOT replace the APC radio, which now is missi...

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Across The River: New Projects on GreslinGames

Setting out to make anything is always like trying to cross a wild river on foot. You lightly step from one tenuous idea to the next, one briefly stable moment after another, trying really...

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Dev Diary: Working on Tuckered Out 1.3

Oh, Tuckered Out. I just can't quit you.

I'm working over the next handful of months to get all my Fallout 4 mods to a relatively final state before Starfield hits, or at least states that al...

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APC Home Update 1.05 Released: Tunable Tunes!

Yesterday I released a new version of APC Home Update. Relax: it's not super exciting, but it does make the radio tunable.

As always, you can get 1.05 in the #apc-hom...

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PANPC 2.0.12 Released: The Real Time Response Update

PANPC 2.0.12 has been released and is now available to Citizen role users on the GreslinGame...

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Dev Diary: PANPC 2.0.12 (dev-6)

The answer seems to be that we make up horrors to help us cope with the real ones. With the endless inventiveness of humankind, we grasp the very elements ...

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Watch PANPC Grenade Avoidance in Action

So lately I've had the pleasure of getting to know James over on We Who Survived. He does these great...

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Dev Diary: PANPC 2.0.12 (dev-5)

We're getting there. My original intent was to wrap up 2.0.12 by this weekend, but it has evolved from an update to an overhaul, and a few more issues have emerged in testing. I also had some serio...

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Dev Diary: PANPC 2.0.12 (dev-4)

The way things work in PANPC development is, I get some harebrained idea, start chucking code at it, come to the conclusion that either it was really stupid (and so, back it out and pretend it neve...

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Coming in PANPC 2.0.12: Real Time Response

One of PANPC's shortcomings has always been the lack of ability to immediately respond to combat events. There's almost always a delay of some kind.

This is mostly due to script lagging: in t...

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New PANPC Compatibility Patches Available!

In recent weeks I've been doing a lot of PANPC compatibility patches!

The following patches are now available in the 2023-02-25 01:00:40 +0000 UTC View Post

PANPC Compatibility Patch Guide

So recently I decided that it was time to write down all the compatibility patch tips and tricks that I know about PANPC. Some of it was already in the Manual, a lot of it was buried in Discord thr...

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Squawk Boxes 1.01 Released

New version of Squawk Boxes released. For those who didn't see this when I first released it, it turns all the radios in Fallout 4 into little snitch machines, screaming out detect...

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Random Doors 1.01 Released!

Random Doors 1.01 has been released and is now available on the GreslinGames Discord in the View Post

PANPC 2.0.11 Released: Melee and Out-of-Ammo Upgrades

PANPC 2.0.11 has been released and is now available to Citizen role users on the GreslinGame...

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Random Doors 1.0 Released!

Random Doors 1.0 has been released and is now available on the GreslinGames Discord in the View Post

Random Doors 0.8 Released

Random Doors 0.8 has been released and is now available on the GreslinGames Discord in the View Post

New Project: Random Doors

So the other day, a GreslinGames user asked about a mod that would randomize the door teleports, sending the play...

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APC Home Update 1.04 Released

APC Home Update 1.04 has been released and is now available on the GreslinGames Discord in the <...

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