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VFXArabia

VFXArabia

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VFXArabia posts

Houdini Hologram (image based)

Remember the old Hologram tool : https://vimeo.com/364013475

Well I pushed it more so it now has a light source with some n...

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Spring Cleaning

Dear my beloved Patrons,

It's been an awesome experience over the past year, and it wasn't going to be without your support.

I used to have one major tire to share my tools in and think...

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Houdini Deforming Flip

Well if you are looking for the technique behind Spider Man the water rise monster shot then you are in the right place.

I found two ways until now to create this effect, one of them "which I...

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Houdini Fish School

In short a simple fish system which includes:

- Avoiding each other.

- Avoiding obstacles.

- Controllable range at where the fish will start avoiding.

Any inputs will be app...

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Houdini mixing smoke colors with different densities

Update 25-11-2020: 

Since this is only a two dimensional sim I forgot to checked that option in the Smoke Object, so when you change the sim resolution you wont have to manually tweak th...

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Houdini Vellum balloons

A simple setup to create balloons,

Tool's features:

- Different string length (yup I used strings not cloth for the wires)

- Balloons shader using Redshift.

- It has a proto...

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Houdini Hologram (image based)

Continuing with the hologram series but this time I created a tool that uses a 2d sequence to create an appealing 3D (or let's say 2.5D) Hologram.

What's needed is:

-Alpha sequence for ...

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Houdini Reflection Vector (vop)

As simple as the title suggests, you will need an origin point and a target one to drive the direction and the collision model, I developed this tool while working on flocking collision avoidance b...

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Houdini Fixing (overlapping / intersecting) mesh for cloth sim

A tool I developed while working on MBC Ramadan TV spots, you can check them here: View Post

Houdini Flag

A simple setup attaching a piece of cloth to a string using Vellum.


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Houdini Black Hole (Redshift)

 

The problem with the previous mantra setup is that it was really slow to render, and now with the redshift version it's supper fast, it has the same features with additionally:

-...

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Houdini Plexus

Tool's features:

- Two wire zones (text, environment)

- Wires and source count (global, text, environment)

- Drop based on length (you can set the long wires to drop more than the...

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Houdini Hologram (animated object)

You asked for it and here it is, Built on top of the original Houdini hologram tool: https://vimeo.com/308812994

Now the to...

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Houdini Black Hole (mantra)

Got motivated by the event last month "The supermassive black hole at the core of supergiant elliptical galaxy Messier 87", and OMG it was so ugly so I thought of recreating it Houdini 😉

I...

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Houdini stick scatter points to a deforming model

A simple trick but crucial to stick scatter points to a deforming model.

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Houdini Recursive Fracturing (Particle solver Stage 02)

As I promised stage 2 is here and I'm confident it contains everything you need to create an amazing Recursive Fracturing, well don't judge by my result I'm sure you can do better ;)

Tool's f...

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Thinking Particle Bacteria Multiplying

Created using Cebas Thinking Particles inside 3ds max, it randomly divide bacteria and uses Bullet Solver for dynamics. 

You can control the timing and division percentage, but you need ...

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Houdini Recursive Fracturing (Particle solver Stage 01)

It took me some time to wrap my head around this technique, it's getting pretty complex fast so I broke it into two stages, the first one will hold the core features and the second stage will fine ...

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Thinking Particles Morphing

A simple trick to morph between two objects using cebas thinking particles inside 3ds max.

Tool's feature:

- Uses volume break.

- Activation method (in mesh condition in my ca...

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Houdini Rock Generator

Update 28-03-2019:

Houdini 17.5 introduced a new, fast and easy way to calculate curvature using the built in Measure sop, so I added a new version of this tool "Rock_Generator_04_H17.5"...

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Thinking Particles Crumbling wall

Mimicking wall shell crumbling using in between particles bind relations and the famous Cebas Shape Collision dynamics engine. You can get away using Bullet physics which will give you a ...

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Houdini object occlusion and camera culling

Although you can create this tool using a simple attribute vop and a ray sop but out of practice I used a wrangle to achieve the same result, also it looks more neat only one node.

This code ...

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Houdini Hologram

A simple tool that will transform your model into a hologram.

The tool's feature:

- Define resolution (sections / points in section).

- Solid color or texture based.

- Total...

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Happy Holidays

What a fantastic year 2018 was, and it wouldn't have been without your support guys, I really appropriate it.
Looking forward for another great year, and I'm all hopes that 2019 will hold more p...

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Houdini Quick tip #10 (Attribute copy by id)

I got a task where I had to pick certain parts of a flip and assign a different color (or any other attribute), the normal way to do so is to:

- Freeze the desired frame.

- Select your points ...

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Houdini Quick tip #09 (Volume slice)

A lot of times viewport volume representation is not enough or at least wont show you what's inside, so quick way to MRI scan your volume is to use "volumeslice" sop.

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Houdini Cloud Lighting Baker (Redshift version)

Updated version v4... 

Build on top of the original light baker 2018-11-08 10:50:36 +0000 UTC View Post

Houdini image sequence loop, offset and hold

Hey everyone, I hope you find this article useful. It was my first time to face such thing looping and shifting file sequences and the naive me thought there must be a parameter for this where I can j...

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Houdini Quick tip #08 (RedShift SOP level packed primitives instancing support)

Sorry a long title but worth noting that as of version 2.6.27 redshift will support the sop level instancing feature that mantra support by default.

Prior to this you needed to use the Instance node...

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Houdini Quick tip #07 (Break each edge into a separate primitive)

I dont know if it is the right title (#explode edges, #detach edges), some times I miss 3ds max when it comes to such tasks, but here you go a simple way to do it in Houdini.
Well all you need to d...

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