Zelda Tears of the Kingdom Fast Travel Effect
This project takes a look at recreating the fast travel effect from Zelda Tears of the Kingdom inside Houdini and Redshift.
Here is the video for your reference:
This project takes a look at recreating the fast travel effect from Zelda Tears of the Kingdom inside Houdini and Redshift.
Here is the video for your reference:
No project file this week but I was doing some testing with some VDB's and was working on creating a mountainous mist type effect so I figured I would throw them up here for you guys. Let me know y...
2023-06-06 17:41:26 +0000 UTC View Post
This project takes a look at creating a Sci-Fi Shield Imapct effect in Houdini with Redshift.
Here are the videos for your refence:
Just wanted to give you guys a little heads up on what I'm working on currently. No project file from the video today since I was showing a software I use. I may try to put something together in pl...
2023-05-23 16:41:43 +0000 UTC View Post
We have a new node that is now part of the ITM Tools called Particles Along Lines. This node will allow you to quickly and easily move particles along lines inside Houdini. Not to complex of a node...
2023-05-16 16:01:00 +0000 UTC View Post
Here is the project file for the VDB Mesh Deformation technique.
The video for your reference can be found here:
2023-05-09 16:00:07 +0000 UTC View Post
RBD constraints can be confusing to work with and manipulate when you haven't done it before in Houdini. Here is the project file that has different methods to manipulate constraints in Houdini. 2023-04-25 16:01:00 +0000 UTC View Post
Here is the project file that goes over how to move particles along lines in Houdini.
The video for your reference can be found here:
Here is the project file that goes over how to copy random objects to points with the new method. This uses the copy to points node instead of the copy stamp node and is sometimes referred to as us...
2023-04-11 16:00:03 +0000 UTC View Post
Here is the second part of how to make an object materialize in Houdini. This method can be easily changed for different effects as well as allowing you to use any mesh, not just one based on a cur...
2023-04-04 16:00:03 +0000 UTC View Post
Here are the project files that go over how to make an object materialize in Houdini.
The video for you reference can be found here:
Here are the project files showing how to emit rigid body objects and set up a bullet solver simulation from scratch inside DOPS.
The video for your reference can be found here:
Using AI to upscale footage in order to reduce render times can be extremely effective with a good algorithm. TopazLabs Video AI is a software that can do this pretty quickly with very good results...
2023-02-28 17:01:00 +0000 UTC View Post
Here is the project file for creating an inflation effect using vellum.
Part one showing the procedural modeling of the container can be found here for your reference:
I have two projects which are pretty much done. Which would you like to see first?
2023-02-07 17:26:40 +0000 UTC View PostProbably won't have a video up this week unfortunately. Both of my kids ended up in the Emergency Room this weekend because they were so sick. Now I have whatever they had too. It's been pretty mis...
2023-01-31 16:52:02 +0000 UTC View Post
Here is the project file for setting up seamless blends between meshes in Houdini using the dirt skirt labs node.
Here is the link to the video for your reference:
Here is the project file showing how to use the Lerp function inside of Houdini.
Here is the link to the video for your reference:
Here is the project file that contains the examples of how to randomly rotate and scale objects in Houdini using different methods.
Here is the video for your reference:
This project is the culmination of all the knowledge we have been building across the last few projects. We take a look at using the pyro source spread node to feed the Axiom solver to create our p...
2022-12-20 17:00:05 +0000 UTC View PostHere is a sneak peek of an upcoming tutorial. Building on the knowledge that we have developed over the past few videos and adding in some pyro.
2022-12-11 05:23:07 +0000 UTC View Post
This project takes a look at the basics of getting started with the Pyro Source Spread node inside Houdini. With this node we can achieve a bunch of different looks and can be used for a variety of...
2022-12-06 17:01:01 +0000 UTC View Post
This is the project files for yet another growth simulation technique. This technique is from the Point Based VDB Growth Simulation video. Download the files and take a closer look at how to create...
2022-11-22 17:00:09 +0000 UTC View Post
This project takes a look at how to create another growth effect using VDB Advection. The project files are attached so you can take a more in depth look than what we covered in the video.
If...
2022-11-15 17:01:00 +0000 UTC View Post
These are the project files for the video on getting started with the distance nodes. Nothing too complex here but I figured I would throw them up in case anyone wanted them. I have pretty interest...
2022-11-08 17:00:10 +0000 UTC View Post
This tutorial covered how to create a growth simulation that we can then use to create this material growth over our mesh at render time. We use Redshift as well as some tools from the ITM toolset....
2022-10-25 16:00:13 +0000 UTC View Post