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InsideTheMind

InsideTheMind

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InsideTheMind posts

New Ripple Solver in Houdini 20

Houdini 20 brings a new ripple solver that is extremely fast and fun to use. This video goes over how to create a water ripple effect as if it was raining.

The video for your reference can be...

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New PolyHinge Node inside Houdini 20

Houdini 20 brings a new node that will be extremely useful for those creating procedural models. The node is called PolyHinge and this video covers how it functions.

2023-11-21 17:00:07 +0000 UTC View Post

Texture Mask Painting in Houdini 20

Houdini 20 allows us to do texture mask painting inside of the viewport using UV's space. You no longer need to subdivide your mesh to a very high resolution in order to get nice detail for masks.<...

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How to Use Vellum Wind Shadow in Houdini 20

Houdini 20 brings a few new nodes to the Vellum and POPs. This video takes a look at how to use vellum wind shadow with the new pop wind shadow, pop mask from shadow and pop attribute blur.

T...

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How to Use the Quad Remesh Tool in Houdini 20

Houdini 20 brings a much needed Quad Remesh tool. It is still in beta but it does a pretty good job. This video goes over some of the different settings and how to clean up some of the errors that ...

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Houdini 20 First Impressions

Houdini 20 is out and if you want to take a look at some of the new features quickly and hear my initial thoughts you can check them out here:

2023-11-09 06:08:30 +0000 UTC View Post

How to Mask Volumes in Houdini 19.5

Sometimes you need to only affect a certain portion of a volume. Doing this isn't as straightforward as it might seem. This video covers how to mask volumes in Houdini 19.5.

The videos for yo...

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This Solaris Lighting Tool is Amazing | Houdini 19.5

If you have ever struggled with lighting your scenes or you just do not enjoy the lighting process then you need to be using Solaris. This lighting tool in Solaris will totally change the way you l...

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Back to Work

Hopefully everyone is doing well. I just wanted to share a little about what I am doing and what I have been thinking. We have been working on The Lost Facility for a bit now and I took a slight br...

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How to Setup Clouds in Vray for Houdini 19.5

Vray has a built in sky system that allows you to add clouds to your environments in just a few clicks. This video goes over how to setup clouds in Vray for Houdini 19.5.

Here is the video fo...

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Adding Detail to Vector Fields | Houdini 19.5

Let's expand on how to create vector fields by going over how to add detail to vector fields and expand the vector field to more than just the path of a curve.

The video for you reference can...

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Create and Visualize Vector Fields in Houdini 19.5

Vector fields can be used to really dial in the movement you are looking for in simulations making it very important to understand how they work. This video goes over how to create and visualize ve...

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Masking Terrains for Texturing | The Lost Facility DevLog 7 | Houdini 19.5

This Devlog we take a look at starting to create masks for our terrain so that we can use them at render time to create a realistic material.

The video for your reference can be found here: View Post

Good News!

Good news! My pc seems to be back up and running. I am looking forward to getting back into things. I will be returning to The Lost Facility as well as some new content that I have been wanting to ...

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Quick Update

No video this week. Unfortunately, I am still having issues with my pc even with a new motherboard but different than with the last one. On top of that, I got horribly sick yesterday and haven't be...

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Bad News

Bad news, unfortunately. I have been fighting with pc issues all week. My workstation will not even boot currently. I believe the issue is my motherboard. I have had this same issue before and have...

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Merging the Terrains | The Lost Facility DevLog 6 | Houdini 19.5

This DevLog for The Lost Facility project focuses on merging all of the terrain we have created into one large terrain to make it easier for texturing.

The video for your reference can be fou...

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Making the Background Mountain | The Lost Facility DevLog 5 | Houdini 19.5

This DevLog for The Lost Facility project focuses on creating the background mountain that will ultimately sit behind the facility.

The video for you reference can be found here:

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The Lost Facility DevLog

I did not have time to really put any work into The Lost Facility project this past week due to life events. I did have time for a quick stream though and we made quite a bit of progress. I will hi...

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Finalizing the Heightfield Detail Process | The Lost Facility DevLog 4 | Houdini 19.5

This DevLog for The Lost Facility looks at blending heightfields together. In order to make a terrain that is believable you cannot have seams. To get rid of seams you need to find a reliable metho...

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Finalizing the Heightfield Detail Process | The Lost Facility Devlog 3 | Houdini 19.5

This DevLog for The Lost Facility project goes over the final process I decided on for adding detail to the cliffside of our terrains. I have attached the project files as well as the textures we u...

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Fixing Height Field Stretching | The Lost Facility DevLog 2 | Houdini 19.5

This DevLog for The Lost Facility project goes over fixing the height field stretching in Houdini 19.5. This method is great for creating more realistic cliffs. I have attached the project files as...

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Building the Canyon | The Lost Facility DevLog 1 | Houdini 19.5

This DevLog for The Lost Facility project goes over blocking out the initial concept of our scene, building the canyon and setting the terrains up inside Houdini.


The video for you...

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The Lost Facility

I am starting to build a new project. This will be an ongoing project that progressively gets closer to completion as time goes on. I will be sharing the process in weekly logs of what I have been ...

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Quick Update

I am going to be trying something new starting with the next video. Changing up what I will be working on and sharing in videos to better align with what I want to be doing more longer term. Things...

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Rest State UV's

Rest state UV's are necessary to prevent your textures from sliding on geometry or simulations sometimes. They are pretty easy to create in Houdini and this project shows how it is done.

The ...

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Getting Started with Vellum Grains

This project takes a look at a variety of different setups to get you up and running with the basics of Vellum grains.

The video for your reference can be found here:

2023-07-11 16:01:00 +0000 UTC View Post

Attract Rigid Bodies to the Surface of an Object

We went over how to attract particles to the surface of an object recently, but you may not realize that you can do the same thing with a rigid body simulation. This project looks at doing just tha...

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Particle Attraction Blending

This is the project file from the live stream where we build a setup where we blended the attraction of particles between two objects. I decided to not build a final render setup for this that is c...

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Attract Particles to the Surface of Objects

This project takes a look at how to attract particles to the surface of objects in Houdini. The project file contains multiple different methods for this that give slightly different results.

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