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fatihG_

fatihG_

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fatihG_ posts

Curse of the Moon 2 CRT effect.

o/

Back when Curse of the Moon released in 2018 I had created a CRT effect for it.

Since CotM2 released I figured I'd create a quick 'port'.
While not everyone is a fan of an effect like this, those that want to have more of a 'retro' feel I think this should be interesting.

Anyway, just download the .rar archive, unzip and copy the contents of the Folder from the archive into the install directory of the game.

That's it!

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Chroma Wheel Hair Mod

Hey guys,

After reading some comments on the Bloodstained Modders discord about the hair looking less that optimal, I figured I'd take a look at it.

Spent a good hour or two to figure out what was up with there system and figured out a way to get it 'fixed'.

Anyway you can check out on the images that are part of this post how it changes the hair.
The modded version essentially allows you to use a wider range of colours now, instead of it looking it so dark and muddy.

Anyway, mod download has been attached to this post!
Simply put it in the '~mods' folder or drag and drop into Fluffy's ModManager.

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Kunoichi Sculpt Finished.

Hey guys,

The High poly sculpt is pretty much finished!
Did all the detailing and such and it is now time to move on to the low poly model.

I did rework the body some, mainly cause I somehow lost the original 'fit version' of the base body. (I had a decimated version I used when building all the parts for this mod)
Regardless redid the muscles for the torso and arms.

Currently playing around with the idea of a Lewd version that is basically just a topless version. So we'll see how that goes.

Since the new Chrome Wheel update changed the way things are set up now, I'll have to figure out how to make this work with the new system.
Luckily I wont need to create 36 different textures to cover all the colour options, but at the same time I did notice that there are 36 different 'trim' options now. So I will have to plan something with that.

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Kunoichi Update

Hey guys,

Finally managed to start working some on the High Poly Sculpt for the Kunoichi mod.
I am pretty much done with the lower body and part of the upper body. Just need to do the waist cloth and the arm guards and the HP is done.

I should be able to get this done later today, if not on Monday I'll post the final High Poly sculpt.

Also, apologies for the slow updates. Ever since Covid-19 I actually have less free time.

Apart from that a new update has dropped for Bloodstained.
I havent tried it myself yet, but I can only assume that the 'Chroma Wheel' update will brake my previous mods with regards to the textures.

Once i got some more free time I will look into it, But I am not sure if I am actually going to make it compatible with the Chroma Wheel stuff.
Since they, I assume,  switched from multiple unique textures to a single set of textures that is being coloured trough materials, my previous set up will most likely not work anymore.
So most I could do is probably to just try and set up a set of textures to work with the new system.

Cheers

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Update on Miriam Kunoichi

Alright, so as I mentioned in my last post. Things have slowed down a bit for me in ragreds to modding Bloodstained, due to other gigs that I need to wrap up.
This is still the case for now.

However just to show that I am still active, I have finished the blockout of the model and done some detailing on the more important pieces.

With everything blocked out now, it should be relatively straight forward to just go in and add detail to the meshes.

In regards to how this will translate to the in game model. The only thing I can see be troublesome is the extended 'ribbons' coming from her sash.
Either things work as I expect and it shouldnt be too much of an issue, if not I will have to shorten them a bit and get rid of any physics on them and just make them animate with the 'skirt'.

Also Zangetsu mode and Randomizer for Bloodstained finally got a release date!
It should come out on Thursday! 

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Not Dead. T_T

Hey Guys,

I know it has been a bit quite on this corner of the internet, I apologise for that.
There are a few projects that I need to wrap up, so sadly I do not have a bunch of time to work on the mods for Bloodstained.

That being said, I am not stopping working on the mods. Things will slow down a bit, as you already have noticed. Hopefully before Zangetsu drops I will have time to finish up the Kunoichi mod.
When that is done I'll put up a poll for the Voter Tier, to vote on the next mod, based on the suggestions I will gather from my Discord. 

The image that has been posted along with this post is a WIP shot of the Kunoichi mod.
I tend to post smaller updates like this more on the Discord, instead of a full post like this.
(I know that is not an excuse for the lack of updates though!)

Thanks,

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High Rez JPG of Kunoichi Miriam \o/

Alright so it took me some time to clean up and get the image ready to post on Patreon.

Here is the High Resolution image of the Kunoichi concept.
5400x7200 to be exact. \o/

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Kunoichi Update

Some more work done on Miriam as a Kunoichi.

I'm pretty much done with it, just need to figure out what to do with the Background and add some tertiary light.
Apart from that I got to make a version with the Kitsune mask fully rendered as well.

I have been working on this piece on stream. If you guys are interested in that, feel free to check it out at  https://manylink.co/@fatihG_ 

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Miriam Kunoichi update!

Slow month... but I have been working on the concept for Miriam during a few streams last week.
I intend to do the whole thing on stream, so if you guys would be interested in checking it out, you can check it on Twitch, Mixer or Youtube.

Of course you can check out the VoDs of past streams on Twitch Mixer and Youtube as well, however keep in mind that VoDs dissapear after a while on Twitch and Mixer.

If you wanna see me work on this live here are links to my channels:
https://www.twitch.tv/fatihg_
https://mixer.com/fatihG_
https://www.youtube.com/c/fatihG

If you arent on discord yet, you can join the server and get access to Patreon specific channels:
https://discord.gg/9kwVPwW

I'll be releasing the PSD's as well at some point when I am done with this piece \o/

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Halloween Pack Release!

Alright guys!

Releasing the Halloween pack.
It comes with 6 different skins for Miriam, a weapon replacement in the shape of a Broom and a Pumpkin Head!

I created separate mods.
- One that includes everything
- Just the Skins for Miriam
- The Broom weapon replacement
- The Pumpkin Head.

Next month I'll start working on the Kunoichi mod!

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Halloween Pack Status Update

Hey guys,

Pretty much done with the Halloween pack. I just need to create 1 more skin and it will be ready for release!

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Garterbelt (Lite) Mod Public release.

Releasing the Lite version of the Garterbelt mod!

Essentially the same as the Full version, but it lacks some colour variation and the Lewd variations. 


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Physics! And a quick update.

Hey guys o/

I have recently joined the Code Vain modding discord, to help them out with modding the game as I got quite a few questions about it in the Bloodstained modding discord.

After joining I saw someone working with physics for the game, which after some initial experimenting I had ruled out for Bloodstained.
They figured out an alternative way to set it up.

Using this new method it is now completely possible to do whatever we want with physics.

So here are 2 quick mods I had messed around with in the past that now work with physics!

Pretty self explanatory...
This adds jiggle phsyics to Miriams default outfit. (At the moment this will not work for the Bikini or Garterbelt mod.)

Terror Bear, is a weapon based on a weapon from Castlevania Dawn of Sorrow.
It replaces the Dies Irae great sword.

With that said, a quick update:

I am currently working on a Halloween pack.
I will be doing a few skins;
- Pumpkin
- Witch
- Vampire
- Ghost (similar to Booette)
- Creepy Clown
- Undead/Sugarskull/Dia de la Muerte themed.

Here are some quick work in progress shots. 



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Gartbelt Mod Release!

Full version of the Garterbelt mod has been completed!

All colour options are done and an additional set of see through underwear.


Dont have the time currently to record a showcase video, so I am releasing the mod without it for now. Might do a showcase video at a later date!

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Garterbelt mod Lite version released!

Alright guys,

After a quick round of testing, any obvious issues are resolved and the mod is ready to download!

This is the 'Lite' version for now, the NSFW skins and other customisation options will be added in a few days.

An optional mod can be downloaded for this to disable all boots equipment:
https://www.nexusmods.com/bloodstainedritualofthenight/mods/24

This 'No Boots' mod is not strictly necessary, but some of the boots will introduce some clipping issues. If you do not like the looks of this, feel free to install the 'No Boots' mod.

Thanks for your patience and I hope you enjoy the mod!

Moving forward, I'll start work on the 'Kunoichi' mod.
I'll do some concept sketches for this before I start working on the mod itself and will stream the process while doing so.

Please stay tuned for that!

Thanks,

Fatih

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Quick sneak peek at the Garterbelt mod.

Hey guys,

Just a super quick update.
I am pretty much done with the base Garterbelt mod.
Everything seems to be working fine. I am doing some quick testing right now, to make sure everything is working as expected.

When I am done with testing it I will release it as is and add colour variation at a later point.
I probably will not be do as many variations as I did with the Bikini mod, but will keep it more in line with how it is set up in the game; 6 base colours with 6 accent colours. 

That being said, if anyone is interested to help me out with the testing of this mod, feel free to reach out to me on my discord server!

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Garterbelt Mod Update

Alright, getting back into the swing of things.

The high poly model for the garterbelt mod is pretty much done.

I intend to completely redo the lowpoly and the textures, to hopefully alleviate the issues I had previously with the black lines appearing on her hips during certain motions and the issue with the shoulder weighting.


The plan is to create the low poly so it more closely fits original models topology.
That way when the model deforms, it should deform similarly to the original model and hopefully the issues with the weighting will not be present anymore.

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Bikini Miriam has been publicly released!

Make a little video, recording and editing that all down to around 10 minutes took me a bit longer than expected... but I had fun with it \o/

With that out of the way I can finally move on to the next mod. 

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Wings for Miriam!

I had a few hours to spare today so i created some Wings for Miriam.

This was one of my initial ideas for modding Miriam and I know a few of you wanted to see this happen as well. So I figured I'd share this here with you guys as well. \o/

I created some custom wings model, new textures and a completely new shader!

There are 2 versions for this mod. An Additive one(transparent) and an opaque one.
The design for the wings has been inspired by Shanoa from Order of Ecclesia.

Check the attachments for the download link!

Install instructions:

- If this is the first mod you install: create a folder in Bloodstained Ritual of the Night\BloodstainedRotN\Content\Paks called '~mods'

- Place either the Wings.pak or WingsTransparent.pak in the ~mods folder.

- Launch the game! =]

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Miriams Day Off - mod release!

Miriam day off mod has finally been finished.
There were a few things I would have liked to add but sadly cant get them to work at this point.

I'll be releasing a version of this mod with less options and exlcuding the Patreon suggested skins, publicly in the near future.
Not really trying to do a timed exlcusive thing, but with my schedule next week I wont have much time to do any proper 'Light version' and record and upload to youtube.

So for now I am just releasing this to Lewds and Voters tiers.

Check the .pak in the attachments!

  1. If this is the first mod you install: create a folder in Bloodstained Ritual of the Night\BloodstainedRotN\Content\Paks called ~mods
  2. Place MiriamsDayOff.pak in the ~mods folder.
  3. Launch the game! =]

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Bikini Mod Customization Suggestions

Alright guys!

The Bikini mod is almost finished.
As you guys might now there are costumization options in the game and I need some help with figuring out what kind of options to make.

There will be 6 textures for the body. What I have planned now is the Default on seen in the image attached to this post.
A Tanned version. And a tattood version. This leave use with 3 additional textures that can be used.
So if you guys have anyway ideas for this please let me know!
Currently we have 3 patrons, so 1 option each.

The same goes for the Bikini.
Right now I am planning on doing 5 patterns and 6 colour variations each.
That leaves us with 6 options for unique designs. I figured it would be great to have your ideas for the last 6 slots.
Again for this one please submit 2 designs each!

By the end of the week (28th/29th) Ill start working on these designs, so if you can submit your designs before that, I can have this mod done this weekend!

TL;DR
Please submit 1 idea for the skin and 2 ideas for the Bikini.

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