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viperv

viperv

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viperv posts

BG Artist Q and Demo news

Still crunching through the stage demo. Personal stuff has been messing with the schedule, but I'll nail this one in a few more days. I'll just rest for a bit as I feel the stress encroaching.  View Post

Ass you can see...

...I'm back from mini-break. Was playing some HZD on the PS4 at the weekend. Good way to relieve stess and it's also an awesome game imho.

Will have one last birthday to attend to tomorrow before I ...

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Bump

Hi guys, stage demo will be completed around 16th-21st. (Will have 2 family events this month, so schedule is a bit tight.) Then after that, 2 weeks or so to compile and add the sex scenes and those t...

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Fungus Brute

Chris is finished with the Rapevine main scene and has moved on to the Fungus Brute main scene. He's also upgraded from PhotoShop to Clip Studio Pro.

Gave him pointers and enemy behaviour so he's al...

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Crunch

Hi guys. Code crunching to get the stage demo out. I'm still adjusting with the scheduling and catching up with work and real life, but I am always on this thing as much as I could ever since moving t...

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Back

Ok I'll try to recreate the post I lost the other day. Internet has been stable lately after fixes. Though little by little getting used to the new place, I am reminded of how it is a pain in the ass ...

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Milestone Up! -edited-

Hi everyone. Just finished five stages with the new BG assets. I had to add 30+ extra variations to doodads and other elements and will probably spend a few days creating a new but simple tutorial sta...

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Poke poke progress update.

Hi guys, sorry for the late update. Got struck with a flu and conjunctivitis. Doing a bit better now and will be back to work tomorrow. 

1 final area left and we can go up a milestone!

Fo...

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Rapevine, BG status and a few changes to scenes.

Last month, I tried to revive the original piece, unfortunately, it really crashes for some fucked up reason. Spent 5 hours trying to fix and retrieve it and I won't waste another for it. I will conta...

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Happy New Year!

Just for everyone's information, work resumed a few days ago. Currently grinding to finish the next milestone. Chris finished the full set of Blood Hunter's indulge scene and is now tackling Rapevine....

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Storm survivor since birth.

It's more winds this time, so we lost a small section of our roof with just ankle-high flood.

We'll probably move out first or second week of January to a flood-free area. It was a bit hard to find ...

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Happy Holidays!

Chris sent me a present. Hope you like it as much as I did.

Here's also the first frames of the indluge cum inside scene.

We'll be back to work by 27th. 

-kReig out!


<...

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Quick Progress Update.

There's no evading Christmas season specially with family pressure, so I apologize if I post this a few days late for a weekly update. I really hate holiday rush and traffic ugh.

Anyway, most of Blo...

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Progress Update

Chris' current task is be the indulge finisher.
We work together designing the camera shots.
Hope you'd like this one as we did.

 Sequence 2 of inside job animated sketch is quite juicy! ...

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Progress Update

STAGE BG TEMPLATE

I finished the backgrounds and other miscellaneous coding (can't stay away too long coding or i'll build up rust) - Now to explain why the backgrounds needed rework, the o...

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Finish her!

Ok just for a quick update, the indulge loop animation is finished and colored. We picked the brighter one since it blends better with test BG's. I won't be able to show it as I'm refining the rewards...

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Color drafts and testing.

Not final. Since all enemies will share specific BG perspective, we're looking for a middleground for colors and tones.

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Bloodhunter Indulge Update

Thanks to Multiworld Software, for the inline image tip. Gonna edit my babyrage rant now haha.

So ...

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Bloodhunter Indulge animation WIP

Just a quick update on where Chris is at now.

It is so... fappable. haha. Ok, I will be honest, I do not get turned on when I was doing the visuals. Working now with Chris' work gets me uhhhmn... do...

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Roadmap and progress Update

Hi guys, currently done with the Rapevine A.I. above are some of her sprites but she is working as intended now ingame.

███[ Animator News ]███

So Chris did his own rendit...

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Campaign news and what's up.

So I spoke too soon about things going back to normal after the storm. Turns out it's one of the worst 2 weeks of living at my place. We have power and one of the areas unaffected, but had to redistri...

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Still Alive

Hi everyone. I'm working on the game as much as I can and whenever I can. Having trouble with electricity, internet service, flood inside the house and we're about to get hit by a storm again tomorrow...

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Poll results, news and dev progress

Alright, every poll shouts YES so I'll wrap the demo up and release as soon as it is functioning. 












To be p...

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Top patrons voting link.

Top patrons can vote 3 times on all recent link posts.

PATRON VOTING LINK

copypaste:

Demo Update: View Post

Voting for all patrons

PATRON VOTING LINK

copypaste

Demo Update:Once this is working as intended, I only need to finish the new ...

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Crystal Purify

Here's a screenie of the crystal purification. (Effects, UI will be improved) Tomorrow I'll work on the script with enemy spawns when you start purifying stage crystals. As soon as that's done, I...

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Video update soon.

Hey guys, progress is continuous but I am doing mostly code, so I've nothing to show yet. But as soon as I'm done, I'll post another video of it.

To give an idea what I'm working on, it's for the ma...

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Bloodhunter game over loop and Devourer Indulge loop

Here you go, enjoy!

Me? Ima fuken get sum sleep.

Thanks everyone!

-kReig out!

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Back on track.

Ugh! It was a very hellish week for me re-coding and re-linking everything back to normal. I'm glad that's over and done now.

Just for everyone's information, I back the whole 2Gb project up...

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FML

We had a bad storm a few days ago and suffered from flooding and lack of house water for 3 days when one of our local dams overflowed with sediments. Amidst that, my pc crashed after a nearby lightnin...

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