BG Artist Q and Demo news
Still crunching through the stage demo. Personal stuff has been messing with the schedule, but I'll nail this one in a few more days. I'll just rest for a bit as I feel the stress encroaching.
Still crunching through the stage demo. Personal stuff has been messing with the schedule, but I'll nail this one in a few more days. I'll just rest for a bit as I feel the stress encroaching.
...I'm back from mini-break. Was playing some HZD on the PS4 at the weekend. Good way to relieve stess and it's also an awesome game imho.
Will have one last birthday to attend to tomorrow before I ...
2017-03-13 13:35:55 +0000 UTC View Post
Hi guys, stage demo will be completed around 16th-21st. (Will have 2 family events this month, so schedule is a bit tight.) Then after that, 2 weeks or so to compile and add the sex scenes and those t...
2017-03-07 07:30:15 +0000 UTC View Post
Chris is finished with the Rapevine main scene and has moved on to the Fungus Brute main scene. He's also upgraded from PhotoShop to Clip Studio Pro.
Gave him pointers and enemy behaviour so he's al...
2017-02-27 09:02:06 +0000 UTC View Post
Hi guys. Code crunching to get the stage demo out. I'm still adjusting with the scheduling and catching up with work and real life, but I am always on this thing as much as I could ever since moving t...
2017-02-21 07:12:11 +0000 UTC View Post
Ok I'll try to recreate the post I lost the other day. Internet has been stable lately after fixes. Though little by little getting used to the new place, I am reminded of how it is a pain in the ass ...
2017-02-11 18:50:16 +0000 UTC View Post
Hi everyone. Just finished five stages with the new BG assets. I had to add 30+ extra variations to doodads and other elements and will probably spend a few days creating a new but simple tutorial sta...
2017-01-24 16:34:35 +0000 UTC View Post
Hi guys, sorry for the late update. Got struck with a flu and conjunctivitis. Doing a bit better now and will be back to work tomorrow.
1 final area left and we can go up a milestone!
Fo...
2017-01-19 06:36:13 +0000 UTC View Post
Last month, I tried to revive the original piece, unfortunately, it really crashes for some fucked up reason. Spent 5 hours trying to fix and retrieve it and I won't waste another for it. I will conta...
2017-01-10 17:06:47 +0000 UTC View Post
Just for everyone's information, work resumed a few days ago. Currently grinding to finish the next milestone. Chris finished the full set of Blood Hunter's indulge scene and is now tackling Rapevine....
2017-01-05 09:10:52 +0000 UTC View Post
It's more winds this time, so we lost a small section of our roof with just ankle-high flood.
We'll probably move out first or second week of January to a flood-free area. It was a bit hard to find ...
2016-12-27 06:35:59 +0000 UTC View Post
Chris sent me a present. Hope you like it as much as I did.
Here's also the first frames of the indluge cum inside scene.
We'll be back to work by 27th.
-kReig out!
There's no evading Christmas season specially with family pressure, so I apologize if I post this a few days late for a weekly update. I really hate holiday rush and traffic ugh.
Anyway, most of Blo...
2016-12-21 18:20:38 +0000 UTC View Post
Chris' current task is be the indulge finisher.
We work together designing the camera shots.
Hope you'd like this one as we did.
Sequence 2 of inside job animated sketch is quite juicy! ...
2016-12-11 04:45:44 +0000 UTC View Post
I finished the backgrounds and other miscellaneous coding (can't stay away too long coding or i'll build up rust) - Now to explain why the backgrounds needed rework, the o...
2016-11-29 10:43:59 +0000 UTC View Post
Ok just for a quick update, the indulge loop animation is finished and colored. We picked the brighter one since it blends better with test BG's. I won't be able to show it as I'm refining the rewards...
2016-11-23 20:03:29 +0000 UTC View Post

Not final. Since all enemies will share specific BG perspective, we're looking for a middleground for colors and tones.
2016-11-21 07:39:03 +0000 UTC View Post
Thanks to Multiworld Software, for the inline image tip. Gonna edit my babyrage rant now haha.
So ...
2016-11-17 20:43:17 +0000 UTC View Post
Just a quick update on where Chris is at now.
It is so... fappable. haha. Ok, I will be honest, I do not get turned on when I was doing the visuals. Working now with Chris' work gets me uhhhmn... do...
2016-11-13 18:05:43 +0000 UTC View Post
Hi guys, currently done with the Rapevine A.I. above are some of her sprites but she is working as intended now ingame.
So Chris did his own rendit...
2016-11-11 19:33:47 +0000 UTC View Post
So I spoke too soon about things going back to normal after the storm. Turns out it's one of the worst 2 weeks of living at my place. We have power and one of the areas unaffected, but had to redistri...
2016-10-31 16:50:50 +0000 UTC View PostHi everyone. I'm working on the game as much as I can and whenever I can. Having trouble with electricity, internet service, flood inside the house and we're about to get hit by a storm again tomorrow...
2016-10-15 06:27:07 +0000 UTC View Post
Alright, every poll shouts YES so I'll wrap the demo up and release as soon as it is functioning.
To be p...
2016-09-30 21:00:42 +0000 UTC View PostTop patrons can vote 3 times on all recent link posts.
copypaste:
Demo Update: 2016-09-17 16:06:34 +0000 UTC View Post
copypaste
Demo Update:Once this is working as intended, I only need to finish the new ...
2016-09-17 16:04:13 +0000 UTC View Post
Here's a screenie of the crystal purification. (Effects, UI will be improved) Tomorrow I'll work on the script with enemy spawns when you start purifying stage crystals. As soon as that's done, I...
2016-09-17 15:56:20 +0000 UTC View Post
Hey guys, progress is continuous but I am doing mostly code, so I've nothing to show yet. But as soon as I'm done, I'll post another video of it.
To give an idea what I'm working on, it's for the ma...
2016-09-12 14:19:07 +0000 UTC View Post
Here you go, enjoy!
Me? Ima fuken get sum sleep.
Thanks everyone!
-kReig out!
2016-08-27 15:41:12 +0000 UTC View Post
Ugh! It was a very hellish week for me re-coding and re-linking everything back to normal. I'm glad that's over and done now.
Just for everyone's information, I back the whole 2Gb project up...
2016-08-27 15:35:39 +0000 UTC View Post