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drjavi

drjavi

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drjavi posts

Devlog: setbacks and damage control

I have zero improvisation skills. Whenever something unexpected happens, I always freeze in panic before I can start solving anything. I need a plan to function. I learned that for my comics and I ...

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Devlog: main buildings

I was hoping to post a video of the initial bits of the first level soon, but things got complicated. I'll post that as soon as possible. In the meantime, here are some details of Cornamenta.

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Devlog: outskirts of Cornamenta

I have been working on the outskirts area and the city wall of the first level and it's looking pretty good. The process was too trivial for a set of devlogs, but I'll post a short gameplay video a...

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Devlog: the mechanical guard

Nov 21

I've spent all day trying to figure out a way to fix the gates, since disabling a wall collider can cause NPCs to fall off the world. After trying a lot of different ways and making ...

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Devlog: distortion, colliders and teleportation

Nov 12

I added a distortion shader to be applied to a screenshot of the game whenever the player dies and teleports to the latest checkpoint. It was really easy to program: first, capture t...

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Devlog: shockwaves and trails

Nov 08

I added the shockwave and trail visual effects. The former is simply an uncapped Godot cylinder with a gradient texture, such that the top cap rotates outward while the bottom cap ex...

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Vero bumps to the buck to the bump to the bass

Art process of this image: https://www.deviantart.com/drjavi/art/V...

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Devlog: Cornamenta

Cornamentans like to build their houses on cliffs. Would you live here?

2023-11-05 09:09:46 +0000 UTC View Post

Devlog: dialogue, hitboxes and level design

Oct 15 bis

The health display works perfectly. I learned Godot's signal system to let the character communicate any health changes to the HUD, and atlas textures to use different regions of...

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Devlog: ray casting, face expressions and grabbing

Oct 08

Learning how to cast rays and shapes took quite long, but now the program detects places where Ternera shouldn't stand or which Ternera can climb. I had to fuse the "air" and "hang" ...

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Devlog: state machine, attack and combat

Oct 02

I had to modify my soft blending code to allow for nested state machines, but Ternera can now equip and unequip her hammer, and her walking and jumping animations adapt accordingly.<...

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Devlog: camera, motion and states

Sept 27

We have camera controls. I'm not sure how to map it to the controller, since a joystick can only control pitch and yaw or distance and yaw, but not all three things at once. Maybe I...

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Devlog: First steps, mesh, blending and shaders

Sept 21

GLB files don't properly save which character animations should loop and I spent days trying to fix that issue via code, which was doable but highly inefficient and inappropriate. Y...

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CowHammer reset

As you might have heard, Unity recently shot itself in the foot and everyone is jumping ship, me included. That means that I have to start all the code for the game from scratch, saving my algorith...

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Misbegotten Kittens 5 page arrangement

Back in business! Chapter 5 is fully scripted, sketched and ready to ink. I hope to work both on the comic and on CowHammer during summer break.

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Chapter 5 designs

A few references for character that will appear in chapter 5 of Misbegotten Kittens.

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Lazy Sunday

Drawing timelapse of one of my pictures. The final result can be found here: https://www.deviantart.c...

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Dame Ternera's state machine

I laugh at the naïvety of my past self, who thought programming a videogame character's state machine would be a simple task. It's been months and I'm still nowhere near done. Fortunately, design ...

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Gut punch

That falling animation needs some work, but I wanted to test the HUD and the immunity frames.

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Ternera smash

I added a trail and a shockwave to the attack move. Everything was handcrafted and procedurally generated because I'm old school and I don't trust Unity's built-in tools. Maybe I should write a dev...

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Rainad and Erato

Drawing timelapse of one of my pictures. The final result can be found here: https://www.deviant...

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Too bouncy

I may have made a mistake.

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Even cuter

Drawing timelapse of one of my pictures. The final result can be found here: https://www.deviantart.co...

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Rosie

Drawing timelapse of one of my pictures. The final result can be found here: https://www.deviantart.com/drj...

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Weapon impact test

F*ck this particular dummy character.

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Naga

Drawing timelapse of one of my pictures. The final result can be found here: https://www.deviantart.com/drja...

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Noodle and Doodle

Drawing timelapse of one of my pictures. The final result can be found here: https://www.devian...

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Ly and Hortensia

Drawing timelapse of one of my pictures. The final result can be found here: https://www.deviant...

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Clafoutis aux pommes

Drawing timelapse of one of my pictures. The final result can be found here: https://www.dev...

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Toon shader

I might have spent more time programming a video editor to get this preview than making the shader itself.

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