Devlog: Lady Dracma and head movement
Merry Christmas, happy New Year and joyous Three Kings' Day everyone!
It took some work, but the camer...
2026-01-04 07:00:17 +0000 UTC View Post
Merry Christmas, happy New Year and joyous Three Kings' Day everyone!
It took some work, but the camer...
2026-01-04 07:00:17 +0000 UTC View PostThese last weeks didn't give me any time to work on the code, but Christmas break is finally here, so I can get back to work. Where were we?
Oh God, it's coupled. It's so freaki...
2025-12-21 09:03:11 +0000 UTC View Post
The next story is ready to start. I could probably have made it longer, less rushed, but although this one introduces some new lore that will be explained in depth in chapter 7... I really want to ...
2025-12-15 17:59:02 +0000 UTC View Post
Although I'd really like to get more work done on the video game, work leaves my brain too tired for that, so I decided to start working on the next story of the current chapter of Misbegotten Kitt...
2025-12-11 15:59:33 +0000 UTC View PostI spent one hour researching ways to export extra color channels for every mesh vertex from Blender to Godot through a GLB file, which is quite silly - both Blender and Godot can han...
2025-12-07 07:52:54 +0000 UTC View PostMy goodness, my job hasn't allowed me to work on the game for almost three months. If my country had decent freelance tax laws CowHammer would be finished by now! But whining solves nothing, I must...
2025-11-30 05:03:29 +0000 UTC View Post
The next page of Misbegotten Kittens is taking a bit too long to make, because it's quite complex and also because my "other" job is kicking my butt lately.
This panel is totally reminiscing ...
2025-10-14 19:17:17 +0000 UTC View PostEven though I am extremely overwhelmed by work, I've been working on more pages for my comic. Currently, there's plenty of room for cameos. I usually handle those through my Discord server...
2025-10-04 18:18:48 +0000 UTC View PostWe've officially reached the end of the second year of development! Video preview below.
The sinkhole enemies patrol around their waypoint path, turning around whenever they wa...
2025-09-07 06:00:07 +0000 UTC View PostI modeled, textured and rigged the prairie enemies, but I have to carefully consider their AI before I can animate them. I also improved the textures of the swamp and the hill, and p...
2025-08-31 06:00:06 +0000 UTC View PostI made some big progress this week. I might manage to get enough of the level finished in time for the yearly update.
The sheerks are properly animated and exported to Godot. T...
2025-08-24 06:00:07 +0000 UTC View PostThere is a technique I would like to start experimenting on. It might be tough, as it's a tool I don't have enough experience with, but if I manage to replicate my usual production process, it migh...
2025-08-17 07:42:55 +0000 UTC View Post
It took a while, but all the models of the prairie level are complete. I am terrified of the next step, whic...
As the end of the second year of game development draws near, my goal for next month is getting all the puzzles of level 3 as functional as possible. This won't be easy because the more I model and...
2025-07-27 06:44:38 +0000 UTC View Post
The next comic story is almost ready to go, I'm only missing the last few panels - it's always hard to make them all fit a whole number of pages.
2025-06-22 03:53:07 +0000 UTC View PostI'm still recovering from burnout, but that didn't stop me from modeling crazy levels and getting a bit of programming done. I really hope I can get back to drawing soon.
While ...
2025-06-08 08:12:43 +0000 UTC View PostLess progress than I wanted, but more than I hoped for. I finished most of level 8 and the tiny midway sub-level between levels 8 and 9, which is a literal bridge between both zones.
Work has been interfering with my productivity this week and giving me massive anxiety, but I still got more level modeling done.
I fixed most bugs in level 7, including an iss...
2025-05-25 08:15:12 +0000 UTC View PostFinally, another comic story is finished and I can go back to working on CowHammer, while writing the next comic story because the grind doesn't end until it kills me.
By the way, apparently ...
2025-05-18 07:06:24 +0000 UTC View Post
Have yourselves a wonderful Good Sunday, my lads and lasses. I have no devlog today because I've been ill all week, but I had enough energy to make a few comic pages and design the banners for all ...
2025-04-20 08:55:23 +0000 UTC View PostI don't have a devlog today because this week I've been focusing on my comic instead, I hope you've read the new pages. ...
2025-04-13 04:30:45 +0000 UTC View Post
The non-euclidean library of Ágonos Temple is now fully navigable, although I'll have to add more mechanics when I model and program Alimaña and turn it into a stealth section. I d...
2025-04-06 03:47:20 +0000 UTC View PostI made some great progress this week! Video at the end.
To guide the player through the darker room of Vocifer Cave, I needed to figure out how to describe the layout of the pl...
2025-03-30 04:45:47 +0000 UTC View Post
The final section of Vocifer Cave is a completely dark room, where the player must be guided through platforms by a flying ally. My plan was to give this ally a bright border so she'...
2025-03-23 07:03:06 +0000 UTC View PostI got a little progress done, although I've been busy with work, comics and constant distractions. However, I realized that there's someone at my workplace who I could ask about tabs of copyright-f...
2025-03-16 07:00:04 +0000 UTC View Post
Finally, all the pages of the next Misbegotten Kittens story have been sketched and inking has begun.
2025-03-02 08:04:58 +0000 UTC View Post
One more design I needed for Misbegotten Kittens. Anyone familiar enough with my lore will immediately guess her moral alignment.
2025-02-23 06:51:47 +0000 UTC View PostSince I still can't get any semblance of stability, I've modeled some more. Eventually, I'll be allowed to program too.
I started modeling level 5, Ágonos Temple. The first ar...
2025-02-16 07:08:45 +0000 UTC View Post
A character that will appear soon in my comic. I just wanted to quickly sketch her design, but you know how much fun I have drawing monsters.
2025-02-16 05:59:23 +0000 UTC View PostThis week work left me too tired to draw or program, but it turns out that 3D modeling costs me almost no energy, so I started working on level 4 and pretty much finished most of it.