Talking Game Design with Fukio “MTJ” Mitsuji
http://shmuplations.com/mtjdesign/
This 1989 feature, originally published in Gamest magazine, captures a discussio...
http://shmuplations.com/mtjdesign/
This 1989 feature, originally published in Gamest magazine, captures a discussio...
http://shmuplations.com/pokemon/
In this 2000 interview, Pokemon veteran and art director Ken Sugimori outlines the g...
Hey guys! As requested, I've got two Yasumi Matsuno interviews to share today:
Yasumi Matsuno x Hideo Kojima (1999) - 2019-07-19 15:20:25 +0000 UTC
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http://shmuplations.com/nintendogamemusic/
Veteran Nintendo composers Koji Kondo and Kazumi Totaka expound ...
http://shmuplations.com/akirayasuda/
Here is the long-awaited conclusion to the Akira Yasuda interview from a cou...
http://shmuplations.com/deco/
In this roundtable interview, originally published in 2004, the mysterious “D”, “E...
http://shmuplations.com/seikendensetsu3/
This 1995 interview covers the development of the Square action-RPG ...
http://shmuplations.com/womenandthefamicom/
In this breezy discussion, first published by Famitsu in 1991,...
http://shmuplations.com/castlevania/
The development of the three Famicom Castlevania games has long been shrouded...
2019-05-10 12:29:54 +0000 UTC View Post
http://shmuplations.com/dariusii/
These two interviews cover the development of Taito’s high-spec ultra-wide shoot...
http://shmuplations.com/smashbros/
In this interview with the short-lived Nice Games magazine, Kirby series creator...
http://shmuplations.com/akirayasuda/
In the first half of this lengthy 2003 interview, legendary designer and...
Greetings to all patrons new and old. It's time again to offer suggestions and feedback re: what you'd like to see translated in the next few months. I'll still be referring to the previous voting ...
2019-04-02 13:19:38 +0000 UTC View Post
http://shmuplations.com/treasureroundup/
This assortment of interviews shows the newly-formed studio Treasure...
http://shmuplations.com/ff8/
How does one follow up a zillion-selling, standard-setting smash hit? Square’s Final Fanta...
http://shmuplations.com/ariaofsorrow/
These two interviews cover the conception and development of Castlevania: ...
http://shmuplations.com/konamivisit/
In the late 1980s, BEEP! magazine ran a series of special features on major ...
http://shmuplations.com/smt/
These three short interviews cover the conception, development and post-release thoughts of ...
http://shmuplations.com/tetris/
Although the history of the Tetris development is fairly well-known now, these two int...
http://shmuplations.com/shiningforce/
In these two interviews, several members of Sonic! Software Planning (now ...
http://shmuplations.com/dqivroundtable/
In this lengthy interview from the 11/89 issue of Famicom Tsuushin, Dr...
http://shmuplations.com/rayforce/
This lengthy and fascinating interview with key developers of Taito’s Rayforce w...
http://shmuplations.com/rootsofcompile/
This compilation of interviews from 1998’s 2018-12-31 05:25:52 +0000 UTC
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Greetings to all patrons new and old. It's time again to offer suggestions and feedback re: what you'd like to see translated in the next few months. I'll still be referring to the previous voting pos...
2018-12-04 06:11:18 +0000 UTC View Post
http://shmuplations.com/yasunorimitsuda/
This thoughtful interview with composer Yasunori Mitsuda from 2003 was ...
http://shmuplations.com/yasuhikofujii/
This interview with Super Metroid and “Kaeru no tame ni kane wa naru” p...
http://shmuplations.com/snkgoldenage/
In this long and candid interview from 2001, SNK alum Koji Obata describes th...
http://shmuplations.com/spaceharrier/
In this collection of decade-spanning interviews, former and current Sega AM2...
http://shmuplations.com/splatterhouse/
Happy Halloween! This fun little Splatterhouse interview from 1988 was orig...
http://shmuplations.com/mariokart64/
In this interview taken from the official Japanese guidebook, several key membe...