So , this weekend was mostly filled with story progression but also a little bit debugging.
One thing ws that the tentacle tail was only marked for one hole... and not both >_< (it shou...
2020-06-15 17:41:52 +0000 UTC
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So , this weekend was mostly decidcated to bug hunting. here is a little list of things i fixed (or should have fixed)
- Mayas tentacle tail is now attachable in the normal generic way after...
2020-06-07 22:46:27 +0000 UTC
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So.. yes.. i hope i can release this as a closed beta.
I tesed it myself as steamtester and a close friend of mine played it trough to make a little alpha test. ( Maybe i really introduce this t...
2020-05-30 11:13:29 +0000 UTC
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So.. this weekend on sunday i was able to press the "build game to exe " button the first time.
I added a little bit more generic content and then i went on to smoketest the game.
And....
2020-05-25 18:44:06 +0000 UTC
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Wasn't able to do much this weekend since i had to work on saturday. So i had only the sunday to work on the game.
Anyway , i added some vn frames and a event in which you are finaly able to ...
2020-05-18 18:26:36 +0000 UTC
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As i stated last weekend i spend the whole weekend on implementing the devices which the player can find in the new pirate base room.
It was actually two devices , one to attach and one to pl...
2020-05-10 22:55:33 +0000 UTC
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As mentioned last weekend i wanted to extend the second pirate station a bit.
I added one more room with allthe clutter necessary and generated the navmesh once more (since i do not like the ...
2020-05-04 20:06:30 +0000 UTC
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This weekend was compromised of adding the last generic events for Maya as well as the BDSM kneeler device for Yukari , Maya and Malia.
I think i added about 250 Vn frames or more ( i gu...
2020-04-27 18:04:53 +0000 UTC
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This weekend was full of adding more content for Maya. Since she is joining the testsubject crew she would like to be able to do what Malia and Yukari can do (using devices and.. doing..stuff...)
2020-04-20 15:47:20 +0000 UTC
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Pretty straightforward log this time. As you may or may not know , I need to generate some more generic events for Maya since well... you get the idea.
So i added about 200 Vn frames this wee...
2020-04-13 17:43:55 +0000 UTC
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The last release (version 0.42) was shipped with 7600 VN frames. Iam currenntly at 10300 and to be honest with you guys it is not everything in the game i would like to have for the next version.&n...
2020-04-06 19:02:31 +0000 UTC
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This weekend i finaly got the implement all the events she needs to be a "proper" girlfriend.
Furthermore i added about 100 Vn frames to the story as well as the bolero straightjacket (which is ...
2020-03-30 20:13:14 +0000 UTC
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This weekend i wanted to continue with the story insteadt of the generic events for Yukari.
I added about 200 vn frames for the story as well as a special animation which i guess i will only us...
2020-03-23 19:44:56 +0000 UTC
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As many of you know , Yukari was not realyl able to be a full time girlfriend. So... time to change this.
The machine you have seen in former panels with Yukari on it is the one in question whi...
2020-03-16 19:51:04 +0000 UTC
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This weekend was a mixture of many things.
I had to fix a bug in my VN creation framework (the flash thingy) which caused unity3d to mention that my function was too big... yes a function ca...
2020-03-09 18:17:34 +0000 UTC
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This weekend was mostly used for story creation and to create a special suit (from the ground up). I created some simple animations too but not too much.
Saturday was mostly used to create a ...
2020-03-02 19:46:02 +0000 UTC
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A little bit late this time >_<
Anyway , this weekend was a pure Story-creation weekend. I did not touched any animations this time. I added about 200 VN frames as well as... the rope s...
2020-02-25 19:51:53 +0000 UTC
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This weekend was dedicated to create a special device (as seen in the picture above) with its animations. Took me a long while how to figure out what to do actually and.. uff...
Anyway , i g...
2020-02-17 19:20:07 +0000 UTC
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This weekend was a pure story addition weekend. I created about 200 VN frames and advanced the story quite a bit with it. As you can see in the gif Maya will get to play a role in discovering the p...
2020-02-10 21:03:59 +0000 UTC
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This weekend i continued on the story mode and added about 100 VN Frames.
I also created one animation set which is also used in the story. (fit thights saves lives)
Furthermore i got rid...
2020-02-03 19:17:07 +0000 UTC
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This weekend i rewarded myself with a vacation since i released Milky Ways 0.42 public beta last weekend .
Haven't done that much on Milky Ways , fixed some bugs here and there , Addeda...
2020-01-27 18:48:37 +0000 UTC
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So , let me be honest here. I had vacation last week so i was able to fix tons of bugs and i also added one mroe scene to the game (about 300 vn frames).
And.. so i decided that it is time fo...
2020-01-19 11:13:43 +0000 UTC
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Ahm.. i accidently released the 32 Bit version of Milky Ways 0.4 as closed beta so... ahm.. don't know. I guess this isn't that bad ??
Okay , i had to fix a big payload of bugs from many peop...
2020-01-13 17:28:27 +0000 UTC
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EDIT : I accidently built the 32 bit version of Milky ways 0.4 hope.. this does not affect anyone in a serious manner.
Okay , a little bit earlier than expected (do not get used to this)
A...
2020-01-09 16:37:06 +0000 UTC
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(Sorry for the missing post last weekend i was caught up with family events)
This weekend was a very productive one . i Finished all the events for the Pirate base which i ment to include...
2020-01-05 22:35:48 +0000 UTC
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I finally started to create the pirate base events :D
I kind of closed the lid on Malias and Yukaris events yesterday and created a AI live event in which Malia will dress some more or less l...
2019-12-23 18:40:11 +0000 UTC
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This weekend i created several AI live events in case a girl wants to use one of the machines on her own. THis is not about the Pillory but about another one which is actually mandatory in the stor...
2019-12-16 18:16:44 +0000 UTC
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Okay this weekend was also only writing generic events for Malia. I only did that and added about 600 VN frames this weekend alone. (we are now at 6200 vn frames)
And.. i am still not done si...
2019-12-09 19:22:57 +0000 UTC
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This time i only worked on the generic events for Malia since... well i let your imagination flow on this one , isn't that hard.
Anyway my VN frame counter tells me that i am at 5600 VN frame...
2019-12-02 19:10:56 +0000 UTC
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Okay , i think i got the main campaing where i wanted it to be for the update cut. This weekend i created mostly the story main campaing and not so much the animations.
What is missing now i...
2019-11-25 20:23:17 +0000 UTC
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