Too late weekend log
Sorry, way too late this time ~_~
I did some modelling, animating and added some vn frames.
On Saturday, i needed a new transport platform (automated) since the machine which was used aft...
Sorry, way too late this time ~_~
I did some modelling, animating and added some vn frames.
On Saturday, i needed a new transport platform (automated) since the machine which was used aft...
This weekend was dedicated to modify this .. ahm.. Hover bike so for a story scene and also implement the scene into the game.
ON Saturday , i took one of the asset in the asset store (the b...
So.. the first closed alpha version for the people who want to really see bug infected software :)
As always, alpha versions are only in Windows (but if you ask nicely i can also compile to linu...
This weekend i quickly added some VN frames to the main story (not many) and then i had to calculate occlusion for the alpha version.
The alpha version post will come after this one (takes time ...
This weekend was a little bit of level design and mostly machine invention. The wearable device is next on the list.
ON saturday i started to develop a new machine (shower) as seen above in ...
This weekend i finished the events for the new machine which will detach things that Luca did not detach before and i also continued with level design.
ON saturday, i continued with the VN e...
This weekend i continued with Debugging and i also started to create a machine for the detachment of... devices which could not be detached before. (mostly because i forgot to include the dialog op...
2024-01-08 16:50:55 +0000 UTC View Post
I have to admit that i enjoyed the new years eve and just did some little debugging for the game (dev version)
I just did some light debugging and otherwise i enjoyed new years eve. Next wee...
I am very sorry for the bugged 0.12/0.14 releases. It took my quite a while to figure out what it was, but hopefully i fixed them all now. (or at least most of them)
So.. here i present the hope...
PLEASE DOWNLOAD THE VERSIONS UNDER : https://www.patreon.com/posts/95218696
The old ones are bad and i am bad at ga...
This weekend i tried to compile to windows to see if it actually works, and it worked but... AHM.. well... it kind of worked.
On Saturday i did a play through of the game in the editor to se...
So , this weekend i added the last optional event on Saturday and on Sunday i wanted to tackle my spelling problem with the help from Neural networks.
ON saturday , i implemented the l...
… Because I am actually afraid of having not enough content for the first release >_<.
(But it was a very productive weekend i have to say)
On Saturday i added several new optiona...
Still working on the optional content but wasn't able to put as much time into the game this weekend as i would love to. (Damaged heating system in our home)
ON saturday i added about 50 VN ...
This weekend I finished the creation of the animation i talked about last weekend and i implemented a new character (as seen in the GIF)
ON saturday i finished the animations for the old dev...
This weekend i concentrated on the main story line, added a few new outfits and started to create a new animation for an old machine from AATOFL.
ON saturday i actually brought the main stor...
This weekend was also very productive, many VN frames added and even an animation created.
ON Saturday i added about 50 Vn frames to the whole story and started to work on the animation sequ...
Very productive weekend, i have to say. Created a few animations for a new machine and added about 100 VN frames.
On Saturday, i created animations for a new machine. A little thing to keep ...
Yes, i know.. It is a rather wobbly leash, but i can not really get it better >_<
So anyway, i added story frames and some new animations from old devices used in MW.
On saturda...
This weekend i added more story frames , was kind of an overall story related weekend without much hassle.
On saturday, i added about 50 story frames to the whole story and some minor animat...
A very productive weekend, Saturday was animation creation day and Sunday was the implementation of said animations into the game.
Saturday, a very productive day i have to say. I created si...
This weekend was mostly -finding out how to do animations on top of another animation while using a navmesh script-. (plus reparenting on top of it)
I calculated that it should be trivial... but...
Finished the creation of the new device and added about 50 story frames to the game. And i also did some modifications to the transport drone/platform.
ON saturday, i finished the creation o...
This weekend was (as it is, most of the time) animation work and story development.
On saturday, i added a new set of animations because at a certain point the main character of the story wo...
So many animations i created this weekend and i can not use one of them for the GIF. Mostly because of skin to skin contact reasons.
ON saturday i created several animations for the game for...
As you can see from the GIF, I created yet another device i need for an in game event. And i also implemented the more... forced transport of unwilling/willing subjects.
ON Saturday i implem...
After i was done with the 3D printer GUI, i had a frightening realization >_>
And then i realized it.
So.. on Saturday i completed the GUI and the functions for the 3D printer. ...
During the week i was able to fix this one bug, bugging out the placement system.
On Saturday i fully added the one machine from last week.
On Sunday i started to work on the GUI for the 3D p...
Honestly, i shifted this one back quite a long time because i knew it would be hard to re-implement it again. But i did it. The hard part was actually the switching between third person and first p...
2023-08-07 15:21:43 +0000 UTC View Post
This weekend was mostly debugging old code and i created some basic multiple choice dialogs for the main characters.
ON saturday it was mostly debugging old code (especially the AI life even...