SakeTami
Kerni

Kerni

patreon


Kerni posts

Too late weekend log

Sorry, way too late this time ~_~
I did some modelling, animating and added some vn frames.

On Saturday, i needed a new transport platform (automated) since the machine which was used aft...

View Post

Weekend log (no, you can not drive it)

This weekend was dedicated to modify this .. ahm.. Hover bike so for a story scene and also implement the scene into the game.

ON Saturday , i took one of the asset in the asset store (the b...

View Post

Bound in Desire 0.17 (alpha version)

So.. the first closed alpha version for the people who want to really see bug infected software :)
As always, alpha versions are only in Windows (but if you ask nicely i can also compile to linu...

View Post

Weekend log

This weekend i quickly added some VN frames to the main story (not many) and then i had to calculate occlusion for the alpha version.
The alpha version post will come after this one (takes time ...

View Post

Weekend log

This weekend was a little bit of level design and mostly machine invention. The wearable device is next on the list.

ON saturday i started to develop a new machine (shower) as seen above in ...

View Post

Level design weekend (and the new machine)

This weekend i finished the events for the new machine which will detach things that Luca did not detach before and i also continued with level design.

ON saturday, i continued with the VN e...

View Post

Weekend log

This weekend i continued with Debugging and i also started to create a machine for the detachment of... devices which could not be detached before. (mostly because i forgot to include the dialog op...

View Post

Small weekend log

I have to admit that i enjoyed the new years eve and just did some little debugging for the game (dev version)

I just did some light debugging and otherwise i enjoyed new years eve. Next wee...

View Post

Bound in Desire 0.16 (The hopefully fixed edition)

I am very sorry for the bugged 0.12/0.14 releases. It took my quite a while to figure out what it was, but hopefully i fixed them all now. (or at least most of them)
So.. here i present the hope...

View Post

Bound in Desire version 0.14 (win) 0.12 (linux/mac) (Public beta)

PLEASE DOWNLOAD THE VERSIONS UNDER : https://www.patreon.com/posts/95218696
The old ones are bad and i am bad at ga...

View Post

Not quite done... because of...bugs >_<

This weekend i tried to compile to windows to see if it actually works, and it worked but... AHM.. well... it kind of worked.

On Saturday i did a play through of the game in the editor to se...

View Post

Help from an artifical friend (weekend log)

So , this weekend i added the last optional event on Saturday and on Sunday i wanted to tackle my spelling problem with  the help from Neural networks.

ON saturday , i implemented the l...

View Post

More optional content...

… Because I am actually afraid of having not enough content for the first release >_<.
(But it was a very productive weekend i have to say)

On Saturday i added several new optiona...

View Post

Weekend optional event log

Still working on the optional content but wasn't able to put as much time into the game this weekend as i would love to. (Damaged heating system in our home)

ON saturday i added about 50 VN ...

View Post

Optional content weekend log

This weekend I finished the creation of the animation i talked about last weekend and i implemented a new character (as seen in the GIF)

ON saturday i finished the animations for the old dev...

View Post

Weekend log

This weekend i concentrated on the main story line, added a few new outfits and started to create a new animation for an old machine from AATOFL.

ON saturday i actually brought the main stor...

View Post

Weekend log

This weekend was also very productive, many VN frames added and even an animation created.

ON Saturday i added about 50 Vn frames to the whole story and started to work on the animation sequ...

View Post

Weekend log

Very productive weekend, i have to say. Created a few animations for a new machine and added about 100 VN frames.

On Saturday, i created animations for a new machine. A little thing to keep ...

View Post

Weekend log

Yes, i know.. It is a rather wobbly leash, but i can not really get it better >_<

So anyway, i added story frames and some new animations from old devices used in MW.

On saturda...

View Post

Weekend log

This weekend i added more story frames , was kind of an overall story related weekend without much hassle.

On saturday, i added about 50 story frames to the whole story and some minor animat...

View Post

Weekend log

A very productive weekend, Saturday was animation creation day and Sunday was the implementation of said animations into the game.

Saturday, a very productive day i have to say. I created si...

View Post

Weekend transport log

This weekend was mostly -finding out how to do animations on top of another animation while using a navmesh script-. (plus reparenting on top of it)
I calculated that it should be trivial... but...

View Post

Weekend log

Finished the creation of the new device and added about 50 story frames to the game. And i also did some modifications to the transport drone/platform.

ON saturday, i finished the creation o...

View Post

Weekend story log

This weekend was (as it is, most of the time) animation work and story development.

On saturday, i added a new set of animations because at a certain point the main character of the story wo...

View Post

Weekend story log

So many animations i created this weekend and i can not use one of them for the GIF. Mostly because of skin to skin contact reasons.

ON saturday i created several animations for the game for...

View Post

Weekend, more devices log

As you can see from the GIF, I created yet another device i need for an in game event. And i also implemented the more... forced transport of unwilling/willing subjects.

ON Saturday i implem...

View Post

Weekend fast travel generation log

After i was done with the 3D printer GUI, i had a frightening realization >_>
And then i realized it.


So.. on Saturday i completed the GUI and the functions for the 3D printer. ...

View Post

Weekend GUI creation log

During the week i was able to fix this one bug, bugging out the placement system.
On Saturday i fully added the one machine from last week.
On Sunday i started to work on the GUI for the 3D p...

View Post

Weekend placement system log

Honestly, i shifted this one back quite a long time because i knew it would be hard to re-implement it again. But i did it. The hard part was actually the switching between third person and first p...

View Post

Weekend debug log

This weekend was mostly debugging old code and i created some basic multiple choice dialogs for the main characters.

ON saturday it was mostly debugging old code (especially the AI life even...

View Post