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Kerni

Kerni

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Kerni posts

Weekend optimizations

Anyone remembers the shaky camera in the last Gif ?
i made it more smooth. So people do not get seasick.

Anyway… This weekend as a mixture of optimization and story creation.

ON...

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Animation and story weekend

With the story generation comes animation work (as always) and of course writing the story with my.. engrish.. >_<

So.. on Saturday i created some animations for a device which will be...

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Weekend log

ON Saturday i wrote some additional scripts for the game flow (story) and on Sunday i continued with the actual story.

soo... on Saturday i added so more functionality for the story i know i...

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Weekend log (char creation GUI)

So.. This weekend can be described as the weekend I created the character creator GUI. (tldr version)

On Saturdays, i reused most of the script i had for milky ways (the one you already know...

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Weekend log

Slowly but steady towards a playable game.

On saturday i finally found a new 3d model for the repair robot since the old one was to large to fit into tight spaces where the play could place ...

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Weekend log

This weekend I could not wait anymore and started my first venture into main menu, story and all the animations that comes within the first 5 min of the game.

On saturday i started to create...

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Weekend log

This time only a picture, but i guess everyone knows what this thing will do… And... it can hover and the indents on the seat are... not objects i have hidden due to XXX stuff.

Anyway, thi...

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Level design log

I did not want to spoil the level so much, so i created a.. Different gif xD
Anyway, as the title already suggests, I did level design.


ON Saturday well.. i added some more stuff to t...

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Weekend Repair drone log

Do not (yet) put your hopes too high about the many tentacles on the repair drone in the GIF. I do not think i have time to create game logic and animations for it in the first release.

<...

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Weekend mine log

This weekend i added the mine against the enemy drones as well as a new enemy type.

On Saturday i added the mine with the script needed to disable the enemy drone. So , you can actually plac...

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Weekend Enemy log part 2

This weekend i added a few more animations to the enemy hover bot as well as the patrol script.


ON saturday i added a few more animations for the one enemy i have in the game so far , the...

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Weekend Enemy log

As you can see in the GIF, I added the first enemy and one animation.

On Saturday, i bought an enemy (drone in this case) from the unity asset store and changed a little bit of.. The desi...

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Weekend log

(low resolution GIF this time , sorry ^^)
Anyway, as you can see, the game "slowly" takes shape. I have rewritten some scripts on Saturday and added some clothes on Sunday.

Saturday was (...

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Hairs for the girls

Okay, as everybody can see in the gif i added some hairs to the game.

ON Saturday it was not much hair but rather (again) getting the old scripts to work with the new game. Boring debugging ...

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Scripting torture and skins for the girls

ON Saturdays, I continued to import all the old scripts back into the game and on sunday i took the time to grab some skins which i will use.

On saturday i grabbed some old scripts and conti...

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Scripting torture part 2

Doesn't look like much , just looks like the good old settings menu from AATOFL and MW but it works. Finally... >_<

So.. As everyone can see, i brought my old framework from MW back to...

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Weekend coding log

On Saturday i gathered more morphs for the player and NPC model and on sunday i started to include old code into a new project.

ON saturday i added more morphs to the mesh of the main 3D mod...

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Weekend log

This weekend was a mixed bag, A tiny little big level design on Saturday and on Sunday i started to gather some morphs for the main base mesh of the game.

On Saturday i did a little bit tiny...

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Calculate occlusion culling, it will be flawless they said...

Just as with every game, i create via the Unity 3D engine. The occlusion culling never fails to fail.. Sometimes spectacularly.

On Saturday, I continued with the level design. Kind of… Bus...

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Level design weekend

Y..yes.. that thing produces boxes ^_^

Anyway , this weekend was rather boring. I worked on the level design of the new world map. terrain shaping/creating bases and placing stuff.

I ...

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I do not generate dreams, i create games.

Okay , first things first.
I actually wanted to make a little bit vacation this weekend after the Final release of Milky ways last weekend but... i started with level design for the new game. (...

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Milky Ways 1.00 Final

So here it is… After 4 years of development, I call it -done- time to head for new endeavors.

2023-02-26 19:36:46 +0000 UTC View Post

Last weekend log before final version of Milky ways

Jep, it is time to let it go.
This weekend I added in one last device I had animated months ago, and now it is in the game and can be built after finishing the main story.

On Saturday I w...

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Boring optimization weekend

I optimized some texture sizes this weekend, Pretty boring work to be honest >_<

So, essentially what I did was using the unity profiler to see what textures were used in the game and ...

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Milky Ways 0.97 ( mini mod experimental release)

Uff.. okay. Finally.  Here it is the experimental mini mod release of Milky Ways. After tons of sweat, barely tears and no blood i finally created the build which is actually capable of being ...

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Another stressfull weekend log

(the GIF is old, from before the mini mod times, but I had nothing better >_<)

Even though I rumbled the whole weekend behind Visual Studio, I was not able to compile a functioning ver...

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Stressfull weekend log

So.. uff.. that was much work done. I am running out of time (kind of)

This weekend i continued with the runtime event creation and pretty much succeeded with all things i wanted to do. &nbs...

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Weekend runtime story editor log

This weekend, i implemented the detail view of the VN event generation for the runtime story editor.

On Saturdays i needed to first clean up from files from the other project so i could actu...

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Weekend runtime story creation tool log

So.. This title and video needs explanation.

While the friend of mine is still creating the new world for the new game, i thought to myself... hey,.. Barely anyone is touching the story mod f...

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My free Weekend

This weekend was my free weekend. So... didN't do much besides a little debugging and uploading the current public version onto itch.io

And since the friend of mine which is currently workin...

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