Weekend optimizations
Anyone remembers the shaky camera in the last Gif ?
i made it more smooth. So people do not get seasick.
Anyway… This weekend as a mixture of optimization and story creation.
ON...
Anyone remembers the shaky camera in the last Gif ?
i made it more smooth. So people do not get seasick.
Anyway… This weekend as a mixture of optimization and story creation.
ON...
With the story generation comes animation work (as always) and of course writing the story with my.. engrish.. >_<
So.. on Saturday i created some animations for a device which will be...
ON Saturday i wrote some additional scripts for the game flow (story) and on Sunday i continued with the actual story.
soo... on Saturday i added so more functionality for the story i know i...
So.. This weekend can be described as the weekend I created the character creator GUI. (tldr version)
On Saturdays, i reused most of the script i had for milky ways (the one you already know...
Slowly but steady towards a playable game.
On saturday i finally found a new 3d model for the repair robot since the old one was to large to fit into tight spaces where the play could place ...
This weekend I could not wait anymore and started my first venture into main menu, story and all the animations that comes within the first 5 min of the game.
On saturday i started to create...
This time only a picture, but i guess everyone knows what this thing will do… And... it can hover and the indents on the seat are... not objects i have hidden due to XXX stuff.
Anyway, thi...
I did not want to spoil the level so much, so i created a.. Different gif xD
Anyway, as the title already suggests, I did level design.
ON Saturday well.. i added some more stuff to t...
Do not (yet) put your hopes too high about the many tentacles on the repair drone in the GIF. I do not think i have time to create game logic and animations for it in the first release.
<...
2023-05-29 17:27:55 +0000 UTC View Post
This weekend i added the mine against the enemy drones as well as a new enemy type.
On Saturday i added the mine with the script needed to disable the enemy drone. So , you can actually plac...
This weekend i added a few more animations to the enemy hover bot as well as the patrol script.
ON saturday i added a few more animations for the one enemy i have in the game so far , the...
As you can see in the GIF, I added the first enemy and one animation.
On Saturday, i bought an enemy (drone in this case) from the unity asset store and changed a little bit of.. The desi...
2023-05-08 15:58:22 +0000 UTC View Post
(low resolution GIF this time , sorry ^^)
Anyway, as you can see, the game "slowly" takes shape. I have rewritten some scripts on Saturday and added some clothes on Sunday.
Saturday was (...
Okay, as everybody can see in the gif i added some hairs to the game.
ON Saturday it was not much hair but rather (again) getting the old scripts to work with the new game. Boring debugging ...
ON Saturdays, I continued to import all the old scripts back into the game and on sunday i took the time to grab some skins which i will use.
On saturday i grabbed some old scripts and conti...
Doesn't look like much , just looks like the good old settings menu from AATOFL and MW but it works. Finally... >_<
So.. As everyone can see, i brought my old framework from MW back to...
On Saturday i gathered more morphs for the player and NPC model and on sunday i started to include old code into a new project.
ON saturday i added more morphs to the mesh of the main 3D mod...
This weekend was a mixed bag, A tiny little big level design on Saturday and on Sunday i started to gather some morphs for the main base mesh of the game.
On Saturday i did a little bit tiny...
Just as with every game, i create via the Unity 3D engine. The occlusion culling never fails to fail.. Sometimes spectacularly.
On Saturday, I continued with the level design. Kind of… Bus...
Y..yes.. that thing produces boxes ^_^
Anyway , this weekend was rather boring. I worked on the level design of the new world map. terrain shaping/creating bases and placing stuff.
I ...
Okay , first things first.
I actually wanted to make a little bit vacation this weekend after the Final release of Milky ways last weekend but... i started with level design for the new game. (...
So here it is… After 4 years of development, I call it -done- time to head for new endeavors.
2023-02-26 19:36:46 +0000 UTC
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Jep, it is time to let it go.
This weekend I added in one last device I had animated months ago, and now it is in the game and can be built after finishing the main story.
On Saturday I w...
I optimized some texture sizes this weekend, Pretty boring work to be honest >_<
So, essentially what I did was using the unity profiler to see what textures were used in the game and ...
Uff.. okay. Finally. Here it is the experimental mini mod release of Milky Ways. After tons of sweat, barely tears and no blood i finally created the build which is actually capable of being ...
2023-02-06 18:41:05 +0000 UTC View Post
(the GIF is old, from before the mini mod times, but I had nothing better >_<)
Even though I rumbled the whole weekend behind Visual Studio, I was not able to compile a functioning ver...
So.. uff.. that was much work done. I am running out of time (kind of)
This weekend i continued with the runtime event creation and pretty much succeeded with all things i wanted to do. &nbs...
This weekend, i implemented the detail view of the VN event generation for the runtime story editor.
On Saturdays i needed to first clean up from files from the other project so i could actu...
So.. This title and video needs explanation.
While the friend of mine is still creating the new world for the new game, i thought to myself... hey,.. Barely anyone is touching the story mod f...
2023-01-09 16:08:51 +0000 UTC View PostThis weekend was my free weekend. So... didN't do much besides a little debugging and uploading the current public version onto itch.io
And since the friend of mine which is currently workin...