Hey guys!
A bit late with the update here. Overall this hasn’t been too great a week as far as progress goes, but there also haven’t been any major issues, so that’s a plus ...
2018-07-09 13:41:49 +0000 UTC
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Hey everyone!
We’re winning our battle in the conversion to Maya/Redshift :D. There’s still work to be done, however. On the bright side I managed to keep the update under 20 pages ^-^
Lig...
2018-07-02 13:42:15 +0000 UTC
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Police Enemy Materials Conversion
Another week, 2018-06-25 14:43:18 +0000 UTC
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Hey everyone!
We’re continuing to make progress with our conversion to Maya / Redshift, and things have gone quite smoothly this week :D. As much as I’d like to be showing off a bunch of new stu...
2018-06-17 12:03:58 +0000 UTC
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Hey guys!
We haven’t slowed down since the monthly update and are still pushing through the Maya conversion stuff. APL and TK are making steady progress, but Uber and I were pre...
2018-06-09 07:41:28 +0000 UTC
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Hey guys!
This is going to be a very long update @_@. I have to catch the $3 tier crowd up on a whole lot of action from this month, so I’ll drop the t...
2018-06-02 11:40:36 +0000 UTC
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Hey everyone!
I’m about two days late on this post ☹! We had a setback of a few days that has been resolved, but aside from that hiccup things are going very well with the May...
2018-05-26 10:30:52 +0000 UTC
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This is a big one guys!
Following on the heels of what was a really good first week for May, we've got some big news, and also some major craziness to deal with! Ultimately it's g...
2018-05-17 02:22:20 +0000 UTC
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Hey guys!
It’s been a really good week. We’ve solved a lot of problems that should pave the way for the new liquids workflow, and ultimately will make the process faster and m...
2018-05-08 05:52:50 +0000 UTC
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Hey guys!
Finally, a monthly update on the 1st!
We’ve made some good progress this month, but there’s not quite enough implemented to merit a battle test release this time around. I...
2018-05-01 23:31:15 +0000 UTC
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Hey guys!
I figured we’d squeeze one more update in before the monthly :D.
Our newest artist, Mr. Kittyhawk, has already started helping out part time, and I’ve go...
2018-04-28 18:56:14 +0000 UTC
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Hey guys!
So, don’t get too startled by the mosaic pixilation :D. Some people asked if I could limit spoilers, which I know I also appreciate, so I’m going to test out doing this on nekkid artwo...
2018-04-21 01:44:21 +0000 UTC
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Hey everyone!
I’m a couple days late on this post, but I wanted to reach a good stopping point on the lighting stuff so I could show off the completed vision we’ve been workin...
2018-04-12 15:12:34 +0000 UTC
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Hey everyone!
Battle Test 3.5 is ready! This is an updated version of Battle Test 3, which was released for the Inner Circle a little over a week ago.
2018-04-03 11:55:28 +0000 UTC
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Hey guys!
So, we’re a few days away from the monthly update already, but I wanted to at least give you the drop on what we’ve been working on aside from the battle test, as we...
2018-03-29 17:27:38 +0000 UTC
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EDIT: I'm going to spend a day or two creating batch processing/file renaming scripts as it's becoming a real task to process this many portraits manually. Once that's done I'll re-uploa...
2018-03-25 02:34:56 +0000 UTC
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Hey everyone!
We’re less than three weeks out from the Battle Test 2 release, so this update is not be quite as lengthy as our usual ones. We still need up to a week or so to ge...
2018-03-14 06:06:41 +0000 UTC
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Hey guys,
I just wanted to give a brief update on where we're at with Battle Test 3 (BT3) since I didn't really do so in the last update, as well as plans for the next few weeks. I've als...
2018-03-10 07:42:42 +0000 UTC
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Hey everyone!
So, it’s been pretty rough for me since the last update. I’ve put in a ton of hours and not everything panned out. A major goal in preparation for Battle Test Release 3 has b...
2018-03-06 14:31:21 +0000 UTC
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Finally :o!
Battle Test Release 2 is finished up and you can download it below!
2018-02-24 04:11:46 +0000 UTC
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Hey everyone!
The plan was to release Battle Test 2 today, but Ubercharge has been working with me a lot the past few days teaching me some heavily improved character lighting tec...
2018-02-17 22:07:36 +0000 UTC
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Hey guys!
So much for a battle test release on the 7th >_<. There have been some hold-ups, but the good news is we’re only a few days away from having it ready, and it wil...
2018-02-11 20:35:12 +0000 UTC
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Hey again!
So, now that the loose ends are all tied up, here is the more fleshed out update I wanted to post a few days ago :D…. and it got really big. Check below for the link ...
2018-02-01 00:42:59 +0000 UTC
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Hey guys!
Apologies for the gap in posts. I’ll actually be making a post in addition to this one in just a few more days. What originally was going to be a test ...
2018-01-27 16:32:33 +0000 UTC
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Hey everyone!
Thanks for being patient while we finished up the battle test release. It’s been a lot more work than I anticipated, largely due to the fact that I haven’t just had to iron out kin...
2018-01-14 09:06:43 +0000 UTC
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Hey guys!
So, without beating around the bush too much, we'll likely need a few more days for the battle test release (potentially a couple past my late estimate of the 9th). Things have gone relati...
2018-01-07 10:43:37 +0000 UTC
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Hey guys!
So, without beating around the bush too much, we'll need a few more days for the battle test release (potentially a couple past my late estimate of the 9th). Things have...
2018-01-07 10:37:32 +0000 UTC
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Hey guys!
An early happy New Year to everyone :D.
I just wanted to stop in briefly and say thanks to everyone for continuing to put your faith in our project! I also wanted...
2017-12-31 13:34:01 +0000 UTC
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Hey guys!
TK and I have been working overtime over the holiday and were pushing really hard to get this update posted the other day, but no bueno; there was simply too much to do ☹. Aside from tha...
2017-12-28 03:38:39 +0000 UTC
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Hey guys,
We’ve clearly been on too much of a roll lately, because we’ve been dealt a pretty rough week. We are dealing with a couple setbacks, and even worse TK lost an immed...
2017-12-18 06:47:22 +0000 UTC
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