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atrX

atrX

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Lost in You v0.10 preview #2

Just Ikari (and her guitar).

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Lost in You v0.10 preview #1

I've been trying my hand at making custom scenes from scratch a little more frequently the past few updates, here's a little preview featuring another such scene as a first look at v0.10. :)

Going forward, I'll also be stepping away from a strict "every Friday is preview day" schedule and simply post previews whenever I have something I want to show instead of delaying them. This should result in roughly the same amount of previews across the span of a release cycle, but could lead to some previews dropping closer to each other followed by a bit of a gap, for example.

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Lost in You v0.9: Public release

Lost in You v0.9 is out now for everyone to enjoy! This new update features:

  • 20k+ words

  • 734 renders (including 8 animations)

  • 14 new events

    • 8 main story events

    • 1 Kodoku event

    • 2 Kurumi events

    • 2 Sensei events (+ 1 repeatable event)

    • 1 Yokubo event

  • Event tracker now displays a checkmark in front of requirements that have been met

  • Save naming (enable in settings)

  • Fixes for older content

Starting with v0.9, I will no longer be distributing separate builds for JoiPlay, as JoiPlay has been updated with support for Ren'Py 8.2.3. Please make sure your JoiPlay app is up-to-date!

Download the game from Itch.io or click the link for your respective platform to begin your download:

Update-only patch (only use this if you're currently on v0.8 AND NOT USING JOIPLAY): Mediafire / Mega.nz 

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Image requests - May/June 2024

Check out the full gallery at https://vn18.io/space/LostInYou/files or through the Patreon collection https://www.patreon.com/collection/286963

A new form for August/September requests is also up now for $15+ subscribers: https://www.patreon.com/posts/image-requests-110180524

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Image requests (August/September 2024)

All $15+ subscribers can request images for the August/September period through the following URL until September 30th: https://forms.gle/dedtpzFd3wh3VuXz6

Requests will be fulfilled shortly after the release of v0.10.

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Lost in You v0.9: Subscriber release

Lost in You v0.9 is out now for all $5+ subscribers! (A day early, woo!) This new update features:

  • 20k+ words

  • 734 renders (including 8 animations)

  • 14 new events

    • 8 main story events

    • 1 Kodoku event

    • 2 Kurumi events

    • 2 Sensei events (+ 1 repeatable event)

    • 1 Yokubo event

  • Event tracker now displays a checkmark in front of requirements that have been met

  • Save naming (enable in settings)

  • Fixes for older content

Click the link for your respective platform to begin your download:

Update-only patch (only use this if you're currently on v0.8 AND NOT USING JOIPLAY): Mediafire / Mega.nz 

I included a bonus main menu screen for subs in the attachments. Simply extract the zip to your Lost in You folder and the bonus screen should become available in the game settings menu. 🙂

Starting with v0.9, I will no longer be distributing separate builds for JoiPlay, as JoiPlay has been updated with support for Ren'Py 8.2.3. Please make sure your JoiPlay app is up-to-date!

Completed image requests from May/June will be posted soon, together with a form to submit requests for August/September.

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Lost in You v0.9 preview #9

Lost in You v0.9 launches next week for all $5+ subscribers!

https://www.patreon.com/posts/lost-in-you-v0-9-108990431

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Lost in You v0.9: Release date announcement

Lost in You v0.9 release dates:

  • Subscriber release ($5+): August 16th

  • Public release: August 30th

This new update features:

  • 14 new events

    • 8 main story events

    • 1 Kodoku event

    • 2 Kurumi events

    • 2 Sensei events (+ 1 repeatable event)

    • 1 Yokubo event

  • Event tracker now displays a checkmark in front of requirements that have been met

  • Fixes for older content

There are slightly less events than normal this update. This is mostly down to the increased average length of events (including several events over 2,000 words) combined with a number of significantly more labour-intensive events (you can probably guess what one of those is based on the preview here).

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Lost in You v0.9 preview #8

Kodoku sits by herself, lost in thought. And... a surprise visitor?

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Lost in You v0.9 preview #7

An unlikely group assembles... But what for?

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Lost in You v0.9 preview #6

Banan.

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Lost in You v0.9 preview #5

"I hope you learn to sleep with one eye open." - Nami

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Lost in You v0.9 preview #4

"With winter behind us, and summer at our doorstep, I look forward to the next three days away from Jakuofu." - MC

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Lost in You v0.9 preview #3

Final couple previews set before the start of the biggest event chain in Lost in You to date!

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Lost in You v0.9 preview #2

Big announcements. Much excite! Very wow!

Shitposting aside, expect previews of whatever these big announcements are soon. :)

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Special render set #10 (Kodoku) - Violin practice (R18)

Kodoku in her natural element, practicing her favourite instrument...

All 7 special renders are available for download in the attached ZIP archive.

Check out the full gallery at https://vn18.io/space/LostInYou/files

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Special render set #10 (Kodoku) - Violin practice (Lewd)

Kodoku in her natural element, practicing her favourite instrument...

Get access to the full set of 7 images by subscribing to the Cute Maid (or higher) tier.

All 4 special renders are available for download in the attached ZIP archive.

Check out the full gallery at https://vn18.io/space/LostInYou/files

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Special render set #10 (Kodoku) - Violin practice (SFW)

Kodoku in her natural element, practicing her favourite instrument...

Get access to the full set of 7 images by subscribing to the Cute Maid (or higher) tier.

Both special renders are available for download in the attached ZIP archive.

Check out the full gallery at https://vn18.io/space/LostInYou/files

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Lost in You v0.9 preview #1

"I feel like he's staring at us." - MC

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Lost in You v0.8: Public release

Lost in You v0.8 is out now for everyone to enjoy! This new update features:

  • 21k+ words

  • 658 renders (including 7 animations)

  • 18 new events

    • 3 main story events

    • 2 Hina events

    • 2 Nami events

    • 1 Saki event

    • 3 Tomori events

    • 3 Yui events

    • 2 Yume events

    • 2 ??? events

  • 5 new repeatable events

    • Hina (1)

    • Tomori (1)

    • Yui (2)

    • ??? (1)

  • Linear/VN mode

  • Synchronise saves across devices using Ren'Py Sync

  • Text box customisation

  • Fixes for older content

A reminder that since v0.7, users of JoiPlay should download the separate JoiPlay distribution for Ren'Py 8.1 until JoiPlay adds support for Ren'Py 8.2.

Download the game from Itch.io or click the link for your respective platform to begin your download:

Update-only patch (only use this if you're currently on v0.7 and don't use JoiPlay): Direct download / Mediafire / Mega.nz 

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Lost in You v0.8.1 (Bug fixes)

Click the link for your respective platform to begin your download:

Update-only patch (only use this if you're currently on v0.7 and don't use JoiPlay): Direct download / Mediafire / Mega.nz 

Changelog:

  • Fixed a bug where triggering Hina's "Cucumber patch" would be possible even if you missed "Drunken stupor"

  • Fixed a bug that would report incorrect event completion counts, surpassing the total amount of events available

  • Fixed a problem that made it possible to trigger Tomori's "Cute girl things" before "Sugar and cream"

  • Fixed Shuu's new generic taking up two timeslots (should only take up the afternoon)

If you're on PC, you can also choose to download the attached "scripts.rpa" file and drop it inside the "LostInYou\game" folder (replace the original when prompted).

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Image requests - March/April 2024

Check out the full gallery at https://vn18.io/space/LostInYou/files or through the Patreon collection https://www.patreon.com/collection/286963

A new form for May/June requests is also up now for $15+ subscribers: https://www.patreon.com/posts/image-requests-103994831

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Image requests (May/June 2024)

All $15+ subscribers can request images for the May/June period through the following URL until June 30th: https://forms.gle/DAxGonTTQMZmin1dA

Requests will be fulfilled shortly after the release of v0.9.

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Lost in You v0.8: Subscriber release

Lost in You v0.8 is out now for all $5+ subscribers! This new update features:

  • 21k+ words

  • 658 renders (including 7 animations)

  • 18 new events

    • 3 main story events

    • 2 Hina events

    • 2 Nami events

    • 1 Saki event

    • 3 Tomori events

    • 3 Yui events

    • 2 Yume events

    • 2 ??? events

  • 5 new repeatable events

    • Hina (1)

    • Tomori (1)

    • Yui (2)

    • ??? (1)

  • Linear/VN mode

  • Synchronise saves across devices using Ren'Py Sync

  • Text box customisation

  • Fixes for older content

Click the link for your respective platform to begin your download:

Update-only patch (only use this if you're currently on v0.7 and don't use JoiPlay): Direct download / Mediafire / Mega.nz 

Completed image requests from March/April will be posted soon, together with a form to submit requests for May/June.

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Lost in You v0.8 preview #8

One final preview before Lost in You v0.8 launches next week...

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Lost in You v0.8: Release date announcement

Lost in You v0.8 release dates:

  • Subscriber release ($5+): May 10th

  • Public release: May 24th

This new update features:

  • 18 new events

    • 3 main story events

    • 2 Hina events

    • 2 Nami events

    • 1 Saki event

    • 3 Tomori events

    • 3 Yui events

    • 2 Yume events

    • 2 ??? events

  • 5 new repeatable events

    • Hina (1)

    • Tomori (1)

    • Yui (2)

    • ??? (1)

  • Linear/VN mode

  • Synchronise saves across devices using Ren'Py Sync

  • Text box customisation

  • Fixes for older content

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Lost in You v0.8 preview #7

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Lost in You v0.8 preview #6

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Lost in You v0.8 preview #5

"I came here to stare at butt physics." - MC

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Lost in You v0.8 progress update #4

Hi there! No event previews this time around, sorry! We'll be taking a look at a new feature coming to v0.8 instead: Linear Mode (aka. VN Mode).

When starting a new game, you will be prompted to select your desired game mode the game will default to. This does not, however, mean that you are stuck in this mode permanently. You can change modes at any time from the settings menu through a newly added option under "Gameplay":

If you're switching from sandbox to linear, you can simply skip the current time of day (by going to bed or waiting for the next time slot) and the game will automatically throw you back into linear mode.

Caveats

Linear mode:

  • does not keep track of the current weekday and will reset the game to Monday at the start of each event;

  • attempts to increment the day counter as would happen in sandbox mode, but is very likely to do this inaccurately;

  • does not account for missed affection or lust points from skipped repeatable events;

  • ignores all event requirements that would apply in sandbox mode (e.g. weekday, time of day, affection/lust requirements).

That means if you were playing linear mode and wanted to switch to sandbox mode for the rest of your playthrough, you may need to grind additional affection or lust points.

Event system rewrite

I rewrote the event system from the ground up to make it easier to add new events, make the code base more maintainable, and eliminate the possibility of incorrect requirements. Previously, event requirement hints were entered entirely by hand. In rare cases, that meant there could be a mismatch between the hint and the actual requirement (sounds stupid, but it has happened at least 3 times now). This should no longer be possible (in theory), as event hints are now hard-linked to the actual trigger conditions. Aside from fixing that issue, this change is mostly to make my life easier. If you spot a bug in an event's hints or trigger conditions once v0.8 launches, give me a shout in the bug reports channel on Discord!

Warning: Technical portion ahead!

For the tech nerds among you, here's what this new system allows me to do:

Every event has two mandatory properties:

  • "id": This matches the label Ren'Py will jump to when the event requirements are met.

  • "name": The name displayed in the event tracker.

Now obviously we need a little more to get this working. So that brings us to all the other optional properties we can add:

  • "character": This defaults to "None", which means it's a main event. Can also be a character codename (e.g. saki, friend, teacher, ...) to make it a character event.

  • "location": A key representing an in-game location (or phone contact). Abstracted away through a class with static properties and methods to retrieve the correct key.

  • "requirements": A list of all requirements that need to be matched to trigger the event.

  • "completed_flag": Due to legacy events, the default completed flag of "event_id_complete" needs to sometimes be overwritten, this can be done by passing the alternative flag here.

  • "missed_flag": Either a flag name to be checked or a lambda function. Event is marked as missed if this evaluates to True.

  • "alt_name": Used for providing the glitchy text for uncompleted Yume events.

  • "is_hentai": Marks an event as an h-event if True (shows up as pink on the event tracker).

  • "chapter": Chapter number this event is part of.

Make note of the "requirements" list. The example I provided contains 2 different types of requirements. I'll just show you the implementation of one of these so you get an idea of how exactly it works:

Every requirement type must implement the following two methods:

  • "is_match": This checks whether or not the given requirement is met.

  • "to_string": Converts the requirement to a formatted hint string to be used inside the event tracker.

All of this is automatically checked by the game and passed through to all the necessary places with 0 further work on my end (hooray!).

I don't know if people are actually interested in some of the more technical aspects of game development, so I would appreciate some feedback on whether short write-ups like this are desired. And if anyone is interested in a deeper dive into the new event system (say, aspiring devs looking to learn some Python), let me know and I'll see if I can arrange something. :)

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