## [Beta 154] - 2020-10-21
### Added
- randomized rag-doll directions for actors leaving interrupted animations.
### Changed
- the boot-up progress percentages. T...
2020-10-22 03:05:27 +0000 UTC
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## [Beta 153] - 2020-10-15
### Added
- ignoreCombat to SceneSettings. This affects whether or not NPC actors in AAF scenes ignore the combat state. If true, they do not react to nearby ...
2020-10-16 04:33:03 +0000 UTC
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## [Beta 152] - 2020-10-11
### Added
- Sanity check for multiple scene exit requests from Papyrus.
- OnSceneInit error for when a scene join fails due to no scene existing among t...
2020-10-12 23:03:09 +0000 UTC
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## [Beta 151] - 2020-10-10
### Added
- OnWalkInit event. An event that is sent out when the actors begin to walk to a scene, before the OnSceneInit event. NOTE: OnWalkInit only fires if...
2020-10-10 19:18:39 +0000 UTC
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## [Beta 150] - 2020-9-29
### Added
- disable_skin_handling setting added. When enabled, skin overlays should be copied from the PC to the doppelganger during animations. -Thanks to Ego...
2020-09-30 03:59:31 +0000 UTC
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## [Beta 149] - 2020-9-26
### Fixed
- Missing animations sometimes causing boot stall at 30%.
---
## [Beta 148] - 2020-9-26
### Added
- cop...
2020-09-27 06:46:31 +0000 UTC
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## [Beta 147] - 2020-8-22
### Fixed
- Action effects not resetting between animations.
---
## [Beta 146] - 2020-8-21
### Fixed
- Setting po...
2020-08-22 22:55:15 +0000 UTC
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## [Beta 145] - 2020-8-20
### Fixed
- pgup/pgdown didn't work as expected between single animations and positionTrees.
- ESL items past index 00 not working.
- furniture bei...
2020-08-20 19:04:56 +0000 UTC
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## [Beta 144] - 2020-8-18
### Added
- xsd updates.
- Ability to put positionTrees within positionTrees. You can make two positionTrees and reference one of them within the other (...
2020-08-19 21:50:57 +0000 UTC
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## [Beta 143] - 2020-8-15
### Added
- Weapons getting copied to doppelganger inventory. Equipment copy optimizations. Thanks to EgoBallistic.
- Error message for when a scene is s...
2020-08-16 09:48:23 +0000 UTC
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## [Beta 142] - 2020-7-20
### Fixed
- sequential attribute in animationGroup XML was case sensitive.
- non-existant tag reference in Narration XML was ambiguous. Now gives clear e...
2020-07-20 18:59:14 +0000 UTC
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## [Beta 141] - 2020-7-7
### Fixed
- Ambiguity in transition docs.
### Added
- Memory optimization (XML Strings).
- Ability to use wildcards for transitions...
2020-07-08 21:43:15 +0000 UTC
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## [Beta 140] - 2020-6-29
### Fixed
- equipmentSets not applying on player when there are more than one applied at a time.
### Changed
- equipmentSet XML that com...
2020-07-01 00:41:29 +0000 UTC
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## [Beta 139] - 2020-6-25
### Changed
- formatting of bootup complete debug output.
### Added
- memory usage information to bootup complete output and to the perf...
2020-06-26 04:03:26 +0000 UTC
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## [Beta 138] - 2020-6-19
### Fixed
- Bootup crashing if an animation defined in an animationGroup is missing.
- Bootup crash when raceList attribute missing from actorType XML.
2020-06-19 23:48:12 +0000 UTC
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## [Beta 137] - 2020-6-17
### Fixed
- scene wizard freezing if furniture animation exists and no usable furniture found.
---
## [Beta 136] - 2020-6-17<...
2020-06-18 18:52:58 +0000 UTC
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The dev version of 135 was posted previously, which has no FOMOD. This is the correct version.
Sorry for the mixup.
2020-06-05 18:01:32 +0000 UTC
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## [Beta 135] - 2020-5-30
### Fixed
- Action target nodes not working if there is no self node.
### Added
- xsd corrections (action/actorStat stat node types, com...
2020-05-31 16:51:03 +0000 UTC
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## [Beta 134] - 2020-5-24
### Fixed
- avg calculation in performance section when test count below 1.
- action and position lists not populating in the admin.
###...
2020-05-24 17:05:51 +0000 UTC
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https://www.nexusmods.com/fallout4/mods/31304
## [Beta 133] - 2020-5-15
### ...
2020-05-15 21:56:26 +0000 UTC
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https://www.nexusmods.com/fallout4/mods/31304
## [Beta 132] - 2020-5-15
### ...
2020-05-15 12:08:07 +0000 UTC
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## [Beta 131] - 2020-5-13
### Fixed
- XMLParser failed when there was more than one space between attributes.
### Added
- Performance section in the admin. This s...
2020-05-13 17:55:22 +0000 UTC
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## [Beta 130] - 2020-5-11
### Added
- routine to apply new duration settings passed in for hierarchy position joins.
- ability to start multi-actor hierarchy positions.
- re...
2020-05-13 02:39:25 +0000 UTC
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## [Beta 129] - 2020-5-4
### Changed
- More re-factoring in position handling code.
- Disabled feature that skips stopEquipmentSet if the actors are attacked. The effects of stopE...
2020-05-05 09:56:45 +0000 UTC
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## [Beta 128] - 2020-5-3
### Added
- Handling for isRootLocked scenes when actor(s) are attacked.
- isCompanion to the attributes that can be used in condition nodes.
- xsd ...
2020-05-03 22:18:58 +0000 UTC
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## [Beta 127] - 2020-4-22
### Added
- disable_banners option in AAF_settings.ini
- a measure to prevent unlocking function to run during the middle of a walk starting up. (Can eas...
2020-04-22 20:59:33 +0000 UTC
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## [Beta 126] - 2020-4-18
### Added
- Ability to show a banner indefinitely (enter -1 as the duration).
- ClearBanner function to API. Clears the current banner being displayed.
2020-04-19 22:32:36 +0000 UTC
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## [Beta 124] - 2020-4-17
### Removed
- The "meta" node from all XML types. With the recent structure change, this node is no longer needed so should be cleaned up. The dataSet is now d...
2020-04-18 01:15:34 +0000 UTC
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I just wanted to say thank you to all the patrons who believed in my work enough to donate over the year.
If not for that I wouldn't have been able to make time for this.
Say hello on d...
2020-04-17 10:50:27 +0000 UTC
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*** ATTACHMENT WAS REMOVED ***
I accidentally uploaded the dev version of b123. There is now b124. So get that instead of this.
## [Beta 123] - 2020-4-17
### Changed
- The X...
2020-04-17 10:37:47 +0000 UTC
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