AAF Test Build - Beta 122
## [Beta 122] - 2020-4-12
### Added
- Internal code optimization.
- physicsSet XML type. Allows turning physics on/off per bone via the OCBP plugin (if it is installed)...
2020-04-13 00:52:00 +0000 UTC View Post
## [Beta 122] - 2020-4-12
### Added
- Internal code optimization.
- physicsSet XML type. Allows turning physics on/off per bone via the OCBP plugin (if it is installed)...
2020-04-13 00:52:00 +0000 UTC View Post
## [Beta 121] - 2020-4-1
### Added
- Ability to apply an ImageSpaceModifier (full screen special effects) when an animation starts. See the wiki entry for animation for usage details. 2020-04-02 09:50:14 +0000 UTC View Post
## [Beta 120] - 2020-3-28
### Fixed
- ChangeStat API function wasn't updating the stat.
### Added
- GetPositionData to AAF API. Allows verifying whether or not a ...
2020-03-29 10:13:54 +0000 UTC View Post## [Beta 119] - 2020-3-23
### Fixed
- Some items not equipping with addEquipment option in equipmentSets.
- Incomplete process cleanup when exiting scenes in what became the "ADDI...
2020-03-23 08:52:56 +0000 UTC View Post## [Beta 118] - 2020-3-11
### Added
- Ability to join Actors to currently running positions without a hierarchy definition in XML (defined hierarchies still work like before but develop...
2020-03-11 18:37:54 +0000 UTC View Post
## [Beta 117] - 2020-3-4
### Fixed
- Position hierarchy join broken due to powerarmor check.
### Added
- OnChangeAnimation event when an actor unjoins ...
2020-03-06 01:06:52 +0000 UTC View Post## [Beta 116] - 2020-2-18
### Fixed
- Lost functionality when an action with only a self node is used.
- animationMeta frames calculation and error message.
2020-02-19 20:41:12 +0000 UTC View Post## [Beta 115] - 2020-2-9
### Fixed
- Offsets in animationGroups so that they are applied for each stage independently.
### Added
- equip code optimizations. Adjus...
2020-02-10 08:32:26 +0000 UTC View Post
## [Beta 114] - 2020-2-6
### Added
- A patch to improve AAF compatibility with the Unique Player mod (there is mixed information about whether or not this patch is needed and I have not...
2020-02-06 20:16:42 +0000 UTC View Post
## [Beta 113] - 2020-2-4
### Added
- Code cleanup/optimization (morph)
### Fixed
- backup doppelganger method (necessary to use during new game first run) being u...
2020-02-05 19:55:10 +0000 UTC View Post## [Beta 112] - 2020-1-25
### Added
- Code cleanup/optimization.
- EquipmentLayers XML type. Allows defining layers of armor items that get automatically equipped when specific bo...
2020-01-25 22:43:43 +0000 UTC View PostAn AAF user recently suggested that the current default fly_cam_speed setting causes the camera to move too slowly. It's at 1.5.
So, I thought I would ask here to find out if there is a user ...
2020-01-24 18:49:07 +0000 UTC View Post## [Beta 111] - 2020-1-18
### Added
- startMorphSet and stopMorphSet to action XML.
- customEquipment XML type. Allows defining "stages" for specific armors that can be changed du...
2020-01-19 21:52:13 +0000 UTC View Post## [Beta 110] - 2019-12-22
### Added
- Ability to apply != (ie. not equal to) logic in condition nodes (string based comparisons only). This can be done by putting "!" in front of the s...
2019-12-22 10:26:47 +0000 UTC View Post
## [Beta 108] - 2019-12-5
### Fixed
- Banner with custom colors never left screen.
### Changed
- Compatibility for Fallout 4 - 1.10.163 / F4SE - 0.6.20 / LooksMen...
2019-12-05 20:23:28 +0000 UTC View Post
## [Beta 107.1] - 2019-11-23
### Changed
- LLFP v37
## [Beta 107] - 2019-11-21
### Fixed
- Bootup freeze if mfgSet XML setting node "lock" attribute not def...
2019-11-26 00:31:42 +0000 UTC View Post## [Beta 106] - 2019-11-11
### Added
- banner XML type. Allows defining custom swf banners to be displayed in configurable locations of the screen.
- startBanner attribute to post...
2019-11-12 18:53:49 +0000 UTC View Post
## [Beta 105] - 2019-11-8
### Added
- isOverride attribute to topic XML topic nodes. Allows forcing usage of specific conditions. Helpful for instance when trying to make unique audio f...
2019-11-09 00:24:34 +0000 UTC View Post## [Beta 104] - 2019-11-5
### Added
- "lock" attribute to mfgSet XML setting node. This allows authors to apply multiple mfgSets at once where the one that is locked will not have its s...
2019-11-05 20:59:03 +0000 UTC View PostThe last version of Beta 103 was slightly mis-packaged. So, this is just a corrected version.
2019-11-05 17:36:33 +0000 UTC View Post## [Beta 103] - 2019-11-3
### Changed
- To latest LLFP (v35)
## [Beta 102] - 2019-11-1
### Added
- mfgSet attribute to action XML target and self nodes. Not...
2019-11-04 14:42:38 +0000 UTC View Post## [Beta 101] - 2019-10-28
### Fixed
- topic audio continuing past the animations they were set up for.
- FOMOD issue causing install to sometimes fail through Vortex.
<...
## [Beta 100] - 2019-10-15
### Fixed
- isOverride attribute in condition node only allowed one sub-node.
2019-10-16 22:07:02 +0000 UTC View Post## [Beta 99] - 2019-10-6
### Added
- AAF_debug_on_at_boot globalVariable to .esm file. If this is set to anything other than 0, AAF will show the debug window at boot-up like the old da...
2019-10-07 19:28:33 +0000 UTC View Post## [Beta 98] - 2019-9-24
### Fixed
- Companions not changing animations when PC has weapon drawn.
### Added
- isOverride special attribute for condition nodes. Al...
2019-09-25 20:06:00 +0000 UTC View Post
*** Thank you patrons and contributors !!! ***
Time for another release version!
## [Beta 97] - 2019-9-18
### Added
- A routine that removes AAF_ActorBusy from the PC and an...
2019-09-19 18:29:06 +0000 UTC View Post## [Beta 95] - 2019-8-26
### Fixed
- Start equipmentSet inconsistency.
### Changed
- Actors don't leave PowerArmor if their animation uses the PowerArmor skeleton...
2019-08-27 08:57:32 +0000 UTC View Post## [Beta 94] - 2019-8-16
### Changed
- animationMeta so that it adds new value nodes to any existing value nodes rather than replacing them.
- animation fadeOut only applies first...
2019-08-17 07:57:33 +0000 UTC View Post
Another release needed to update dependency fixes.
## [Beta 93] - 2019-8-14
### Changed
- LLFP version to v34
- Re-enabled max_array_size setting which relied on fix in LLFP...
2019-08-14 20:43:16 +0000 UTC View Post
*** I'm making another public release earlier than usual because the last public version had a mistake with the esm flag. ***
## [Beta 92] - 2019-8-9
### Fixed
- morphSet XML load...
2019-08-11 05:23:46 +0000 UTC View Post