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AAF Test Build - Beta 122

## [Beta 122] - 2020-4-12


### Added

- Internal code optimization.

- physicsSet XML type. Allows turning physics on/off per bone via the OCBP plugin (if it is installed)...

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AAF Release Build - Beta 121

## [Beta 121] - 2020-4-1

### Added

- Ability to apply an ImageSpaceModifier (full screen special effects) when an animation starts. See the wiki entry for animation for usage details. View Post

AAF Test Build - Beta 120

## [Beta 120] - 2020-3-28

### Fixed

- ChangeStat API function wasn't updating the stat.


### Added

- GetPositionData to AAF API. Allows verifying whether or not a ...

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AAF Test Build - Beta 119

## [Beta 119] - 2020-3-23

### Fixed

- Some items not equipping with addEquipment option in equipmentSets.

- Incomplete process cleanup when exiting scenes in what became the "ADDI...

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AAF Test Build - Beta 118

## [Beta 118] - 2020-3-11

### Added

- Ability to join Actors to currently running positions without a hierarchy definition in XML (defined hierarchies still work like before but develop...

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AAF Release Build - Beta 117

## [Beta 117] - 2020-3-4


### Fixed

- Position hierarchy join broken due to powerarmor check.


### Added

- OnChangeAnimation event when an actor unjoins ...

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AAF Test Build - Beta 116

## [Beta 116] - 2020-2-18

### Fixed

- Lost functionality when an action with only a self node is used.

- animationMeta frames calculation and error message.

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AAF Test Build - Beta 115

## [Beta 115] - 2020-2-9

### Fixed

- Offsets in animationGroups so that they are applied for each stage independently.


### Added

- equip code optimizations. Adjus...

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AAF Release Build - Beta 114

## [Beta 114] - 2020-2-6

### Added

- A patch to improve AAF compatibility with the Unique Player mod (there is mixed information about whether or not this patch is needed and I have not...

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AAF Release Build - Beta 113

## [Beta 113] - 2020-2-4

### Added

- Code cleanup/optimization (morph)


### Fixed

- backup doppelganger method (necessary to use during new game first run) being u...

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AAF Test Build - Beta 112

## [Beta 112] - 2020-1-25

### Added

- Code cleanup/optimization.

- EquipmentLayers XML type. Allows defining layers of armor items that get automatically equipped when specific bo...

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What should the default camera speed be for AAF scenes?

An AAF user recently suggested that the current default fly_cam_speed setting causes the camera to move too slowly. It's at 1.5.

So, I thought I would ask here to find out if there is a user ...

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AAF Test Build - Beta 111

## [Beta 111] - 2020-1-18

### Added

- startMorphSet and stopMorphSet to action XML.

- customEquipment XML type. Allows defining "stages" for specific armors that can be changed du...

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AAF Test Build - Beta 110

## [Beta 110] - 2019-12-22

### Added

- Ability to apply != (ie. not equal to) logic in condition nodes (string based comparisons only). This can be done by putting "!" in front of the s...

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AAF Release Build - Beta 108

## [Beta 108] - 2019-12-5

### Fixed

- Banner with custom colors never left screen.


### Changed

- Compatibility for Fallout 4 - 1.10.163 / F4SE - 0.6.20 / LooksMen...

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AAF Release Build - Beta 107.1

## [Beta 107.1] - 2019-11-23

### Changed

- LLFP v37


## [Beta 107] - 2019-11-21

### Fixed

- Bootup freeze if mfgSet XML setting node "lock" attribute not def...

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AAF Test Build - Beta 106

## [Beta 106] - 2019-11-11

### Added

- banner XML type. Allows defining custom swf banners to be displayed in configurable locations of the screen.

- startBanner attribute to post...

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AAF Release Build - Beta 105

## [Beta 105] - 2019-11-8

### Added

- isOverride attribute to topic XML topic nodes. Allows forcing usage of specific conditions. Helpful for instance when trying to make unique audio f...

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AAF Test Build - Beta 104

## [Beta 104] - 2019-11-5

### Added

- "lock" attribute to mfgSet XML setting node. This allows authors to apply multiple mfgSets at once where the one that is locked will not have its s...

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FIX: AAF Beta 103

The last version of Beta 103 was slightly mis-packaged. So, this is just a corrected version.

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AAF Test Build - Beta 103 (and 102)

## [Beta 103] - 2019-11-3

### Changed

- To latest LLFP (v35)


## [Beta 102] - 2019-11-1

### Added

- mfgSet attribute to action XML target and self nodes. Not...

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AAF Test Build - Beta 101

## [Beta 101] - 2019-10-28

### Fixed

- topic audio continuing past the animations they were set up for.

- FOMOD issue causing install to sometimes fail through Vortex.


<...

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AAF Test Build - Beta 100

## [Beta 100] - 2019-10-15

### Fixed

- isOverride attribute in condition node only allowed one sub-node.

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New Test Build - AAF Beta 99

## [Beta 99] - 2019-10-6

### Added

- AAF_debug_on_at_boot globalVariable to .esm file. If this is set to anything other than 0, AAF will show the debug window at boot-up like the old da...

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New Test Build - AAF Beta 98

## [Beta 98] - 2019-9-24

### Fixed

- Companions not changing animations when PC has weapon drawn.


### Added

- isOverride special attribute for condition nodes. Al...

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New Release Version - AAF 97

*** Thank you patrons and contributors !!! ***

Time for another release version!

## [Beta 97] - 2019-9-18

### Added

- A routine that removes AAF_ActorBusy from the PC and an...

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AAF Test Build - Beta 95

## [Beta 95] - 2019-8-26

### Fixed

- Start equipmentSet inconsistency.


### Changed

- Actors don't leave PowerArmor if their animation uses the PowerArmor skeleton...

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AAF Test Build - Beta 94

## [Beta 94] - 2019-8-16

### Changed

- animationMeta so that it adds new value nodes to any existing value nodes rather than replacing them.

- animation fadeOut only applies first...

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AAF Release Build - Beta 93

Another release needed to update dependency fixes.

## [Beta 93] - 2019-8-14

### Changed

- LLFP version to v34

- Re-enabled max_array_size setting which relied on fix in LLFP...

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New AAF Release - Beta 92

*** I'm making another public release earlier than usual because the last public version had a mistake with the esm flag. ***

## [Beta 92] - 2019-8-9

### Fixed

- morphSet XML load...

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