## [Alpha 80] - 2018-07-15
### Added
- Some additional checks to clean up log errors (did not seem to cause any errors in-game but... )
- Some additional clean-up of body double routine....
2018-07-16 01:49:58 +0000 UTC
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I just wanted to write thank you for your support so far on this project!
Now that many of the major mechanics and groundwork are in place I am taking some time to focus on stability and helping oth...
2018-07-01 18:25:27 +0000 UTC
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## [Alpha 79] - 2018-06-30
### Fixed
- Issues caused by radiation damage during animations (CTD, actor ID error, body double dying)
2018-07-01 01:43:07 +0000 UTC
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This is the loose file version (an .esp instead of .esm). I will post the FOMOD version on Nexus once it is ready.
## [Alpha 78] - 2018-06-28
### Added
- Body morph changes from Looksmen...
2018-06-29 01:21:40 +0000 UTC
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## [Alpha 77] - 2018-06-24
### Added
- positionTree and dynamic menu system. (OSA style navigation of position animations).
2018-06-25 07:24:45 +0000 UTC
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I didn't want to be over-shadowed by Bethesda. So, I am introducing AAF 76. Full of wonderful features that I won't quite completely explain in detail because I've read on Reddit that they won't be po...
2018-06-22 07:29:20 +0000 UTC
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A FOMOD/esm version will be posted on Nexus tomorrow.
## [Alpha 75] - 2018-06-19
### Added
- Reaction system that triggers a variety of things based on stat levels ...
2018-06-20 07:58:00 +0000 UTC
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## [Alpha 74] - 2018-06-17
### Added
- A way to start an animation between the player character and an NPC by rolling the crosshair over the NPC and pressing a key ("K" by default)
- A s...
2018-06-18 00:11:38 +0000 UTC
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## [Alpha 72] - 2018-06-12
### Added
- Options to installer for default unequip settings.
- Options to installer for default actor type support.
- "ChangeSetting" to the API. This ...
2018-06-13 02:00:12 +0000 UTC
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## [Alpha 71] - 2018-06-09
### Added
- An advanced setting to adjust the biped slot range copied during animations involving the PC.
### Changed
- The biped slot range c...
2018-06-10 18:25:24 +0000 UTC
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## [Alpha 70] - 2018-06-08
### Fixed
- Issue with startMorphSet not being applied to player characters.
### Added
- Translation updates.
- LLFP update.
2018-06-08 23:36:35 +0000 UTC
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## [Alpha 69] - 2018-06-07
### Added
- Morphs (body customizations) copy over during animations. Needs a fixed version of LooksMenu or game will crash. Turned off in settings until LooksMenu g...
2018-06-08 03:36:21 +0000 UTC
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Build 68.1 posted to address a packaging issue in 68.0.
https://www.nexusmods.com/fallout4/mods/31304
2018-06-05 20:19:20 +0000 UTC
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## [Alpha 68] - 2018-06-03
### Fixed
- issue that caused Actors to move out of alignment after about 1 minute.
### Added
- Overlays (tattoos, etc.) copy over during anim...
2018-06-05 17:23:03 +0000 UTC
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## [Alpha 66] - 2018-06-03
### Fixed
- Actors being assigned to animations with wrong skeleton.
- Installer so that DLC requirements aren't installed every time.
### Add...
2018-06-03 19:58:54 +0000 UTC
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## [Alpha 65] - 2018-05-31
### Fixed
- Another esp to esm related problem. Hopefully, this is really, really the last one.
### Added
- Setting to change actor scale duri...
2018-05-31 23:59:45 +0000 UTC
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## [Alpha 64] - 2018-05-30
### Fixed
- Another issue created by the switch to .esm. Hopefully, this is the last fix related to that!
### Added
- `ignore_animation_gender...
2018-05-31 03:09:37 +0000 UTC
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## [Alpha 62] - 2018-05-29
### Changed
- AAF to be an esm to enforce high load position. It has been confirmed that AAF is broken by low position on builds with many mods. Quantity matters.
2018-05-30 17:26:15 +0000 UTC
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## [Alpha 61] - 2018-05-28
### Fixed
- Equipment handling problem. It had the appearance of disable_equipment_handling not working.
### Changed
- Equipment handling proc...
2018-05-29 06:10:42 +0000 UTC
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2018-05-28 20:21:45 +0000 UTC
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## [Alpha 60] - 2018-05-24
### Fixed
- The UI so that it is again available during the pre-war neighborhood scene.
- Bug that caused positions without stop/start morphsets to get stuck.<...
2018-05-25 06:25:57 +0000 UTC
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## [Alpha 59] - 2018-05-23
### Added
- Documentation to AAF_API.psc
- Global hook function for modders to more easily call AAF functions. Thanks to JOER!
- Furniture animation supp...
2018-05-24 05:11:52 +0000 UTC
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## [Alpha 58] - 2018-05-21
### Fixed
- Refinements to the locking routine to improve compatibility with other mods.
### Removed
- Settings for any locking system other t...
2018-05-22 03:01:39 +0000 UTC
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Please report any bugs found here. You can also post ideas for new features and vote on existing issues to show your interest.
2018-05-19 23:08:20 +0000 UTC
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It is pretty light to start with. But, I am going to add a lot of detail here as the project develops instead of burying my tutorials in various forums.
2018-05-19 23:07:11 +0000 UTC
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## [Alpha 55] - 2018-05-18
### Added
- startEquipmentSet and stopEquipmentSet to self and target nodes in action XML. This allows equipping specific items based on the act taking place in an a...
2018-05-19 03:08:40 +0000 UTC
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https://www.nexusmods.com/fallout4/mods/31304
## [Alpha 53] - 2018-05-16
### Fixed
- Issu...
2018-05-16 19:29:59 +0000 UTC
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## [Alpha 50] - 2018-05-14
### Changed
- UI layer used (from crosshair to compass). So, crosshair can now be turned off in display settings.
- Animation actor node to use skeleton attrib...
2018-05-14 19:41:13 +0000 UTC
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