HardLife v0.25471 (private beta)
There's still a bug that miscalculates opponent's weight based on your stats/muscle-tone, b...
2018-08-29 08:41:15 +0000 UTC View Post
There's still a bug that miscalculates opponent's weight based on your stats/muscle-tone, b...
2018-08-29 08:41:15 +0000 UTC View PostSPD, END, and PHY will also raise bone mass by 0.1 pound; STR by 0.2, so each full stat-level will add a half-pound of bone density. (from the previous post you should remember that overall level will...
2018-08-27 05:15:21 +0000 UTC View Post.............weight change (in pounds)
stat.........mus.........fat
SPD..........-2...........-1
END.........+1..........+3
WSD.........-2...........--
PHY..........+2..........-1
ST...
v0.25283:
* Muscle-Fatigue and workout rebalancing mentioned in previous posts.
*...
2018-08-20 23:23:25 +0000 UTC View Post
Muscle-Fatigue and workout rebalancing mentioned in previous betas.
Extensive documen...
2018-08-20 23:12:58 +0000 UTC View Post<^-^> Not now, but added to the list this idea was... refactored, the BODY object will be, hierarchically by limb. Multi-limb species, support, this change will. And space, internal, will it cre...
2018-08-20 18:14:56 +0000 UTC View Post
Hotfix #2:
Partial implementation of the in-game guide/help system. Covers roughly 30% of ...
v0.25091 hf2:
* fixed several bugs
- washcloth item was causing an error message ...
2018-08-04 05:36:05 +0000 UTC View Post
Unique Identifier code almost complete, now when you eliminate your enemies they don't come b...
2018-08-03 09:07:20 +0000 UTC View Post
We had a bunch of new players tonight, so the DM made us roll up new characters at level 1...
She's a human Fighter, now level 2, and will become an Eldritch Knight next level.
I ...
2018-08-02 07:35:47 +0000 UTC View Post
Still working on it... the stats are now in chromatic/elemental order, to bring them inline w...
2018-08-01 23:54:25 +0000 UTC View Post
Still working out a few kinks and adding details, but I wanted to get this preview up before EoM...
2018-08-01 04:50:57 +0000 UTC View Post Planning a BIG change to STAT implementation...
we're at the limits of what an array of primitives can do;
what I need to decide, is whether to build a STAT class, or just use generic obje...
v0.25091-Hotfix 2:
* fixed several bugs
- washcloth item was causing an error mes...
2018-07-18 09:54:17 +0000 UTC View Post
v0.25056-Hotfix 1:
* [beta] Guard action added to combat - gives you a 3 second reco...
2018-07-18 09:36:44 +0000 UTC View Post
Hopefully the final Release Candidate/Beta for v0.25 (barring any surprises)
We are n...
2018-07-18 03:10:01 +0000 UTC View PostPatreon finally made the charge up front feature publicly available.
Note: this does no...
2018-07-17 18:38:50 +0000 UTC View Post
* Added slave release/set-free interaction.
* Fixed a bug in combat wild-surges still re...
Engine v0.25 is almost finished, there has been a ton of work on the combat system, and 7 of ...
2018-07-16 09:09:10 +0000 UTC View Post
Hotfix 1: fixed a crash bug when formatting negative weight values for display
Hotfix 1: fixed a crash bug when formatting negative weight values for display ...
2018-06-23 05:58:22 +0000 UTC View PostI was checking Kendra's 4th wall XP this morning (it had been almost 6 months since I last updated it) and discovered she's a LOT further along than I thought. Instead of chapter 08 s...
2018-06-22 20:30:29 +0000 UTC View Post
We have owner reactions when you rip off the bumper... I think I like the emotive dialog style as it is now. (had a hell of a time getting transform: rotateY() compatible with variable length spans......
2018-06-17 10:19:47 +0000 UTC View PostI have the lifting portion of the encounter complete, and am now working on what you can do with it. There are currently TEN options, depending of your level of strength... with the last one giving yo...
2018-06-09 16:24:48 +0000 UTC View PostFirst of all, the word Perks has finally been replaced! (sorry, its been bugging me from the beginning)
The POWERS system is in development.
Powers will be subdivided into types, such as magic...
2018-06-03 09:46:36 +0000 UTC View Post
Added the following locations:
Impact Crater (Lisa Irons's starting location)
Wrecked Alien Ship (not Lisa's)
Sacred Mountain Lodge (and Springs)
Warehouse 1337
Hydroelectric Dam
Bank...
New Exclusive Character: Lisa Irons!
Improvements to UI
start of slave-int...
After working out some of the mechanics, it turns out that both of the remaining key features for v0.3 (the housing and employment systems) are dependent on the same core functionality: they bot...
2018-05-26 12:34:26 +0000 UTC View Post
see attachment
high resolution for patrons only (4800w x 6000h), public will get 7MP versions here (2400w x 3000h), 3MP on deviantArt (1600w limit x 2000h), and 1.8MP on tumblr (1280w limit x 1600h)...
2018-05-25 07:55:29 +0000 UTC View Post