I have 4 NPCs planned for the Gym. It looks like they will be among the first permanent* characters added to the game. It will take some time to implement them, but I think you'll be pleased.
We hav...
2018-05-24 05:21:50 +0000 UTC
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https://sta.sh/052159zfdgk
v0.2364
New, experimental text-illusion feature. You will need high awareness to percei...
2018-05-23 07:56:19 +0000 UTC
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I need to split the workout logic up a bit. I have the load-based logic complete, but it doesn't work well for time-based workouts (which I already have the logic for, but I need to branch the Gym cod...
2018-05-22 09:06:52 +0000 UTC
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This table is a list of ratios/parts to each exercise. Don't try to read a body-region top to bottom, that's meaningless. The chart reads left-to-right, any particular value in the exercise is divided...
2018-05-17 09:09:05 +0000 UTC
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Okay, after careful review, I believe the best course of action is to track progress in individual muscle groups. Its a fair amount of work, but I believe the game will be much better for it.
2018-05-16 16:22:44 +0000 UTC
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Now the game knows how far everything is apart, and I have a feel for the city layout, I can begin adding these new locations... starting, of course, with the Gym, Gas Station, Motel, and Diner for v0...
2018-05-15 02:53:47 +0000 UTC
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https://sta.sh/0z3zbm8wm9x
Its been three weeks since the last public build, so here's an update to hold you guys ...
2018-05-13 07:47:07 +0000 UTC
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OUT OF DATE
Please try this version instead:
https://www.patreon.com/posts/19157347
2018-05-12 14:26:44 +0000 UTC
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Split Light and Dark Karma.
Added combat log.
Adjusted several formulas, particularly regarding random opponent height and weight (and scaled weight which kept clocking in below the starvation...
2018-05-11 05:22:51 +0000 UTC
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https://sta.sh/01z8mjg0xvr6
Refactored Status and Actions systems/data.
Added Light and Dark karma to...
2018-05-10 05:07:34 +0000 UTC
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2 way basic damage, and status/condition update that indicates when a fighter has been knocked out or killed
Encounter rates have been adjusted so stalker/fight occurs frequently for this beta, but ...
2018-05-08 08:30:53 +0000 UTC
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The damage formula and action(s) are nowhere near final, but we finally have a working interface with reasonable opponent generation. Still quite a bit to go before v0.23, but we've made it past the h...
2018-05-07 09:30:55 +0000 UTC
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Combat starts with a wallet... no, really, the updated randomLicense() method generates not just a name, but age, gender, weight, and height. A good beginning for random encounters, hostile or otherwi...
2018-05-04 17:34:19 +0000 UTC
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https://sta.sh/0cratwxsh7m
Quick update:
Pruned the names by about 4%, removing gender-incorrect versions/spellings. Al...
2018-05-04 12:23:44 +0000 UTC
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Worth the wait. This version features serious improvements in both the UI and gameplay.
Download here or play on sta.sh
<...
2018-05-03 08:55:03 +0000 UTC
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Spreadsheets updated with new energies for actions, and light/dark karma for actions and items.
--------------------- original post ---------------
HardLife v0.22 is almost done, all the items...
2018-05-03 04:22:12 +0000 UTC
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Was out of town for the weekend, now resuming incorporating the new energies into the item and action matrices. To be better able to manage and retool those lists, I'm creating a spreadsheet tool with...
2018-04-30 00:57:09 +0000 UTC
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HardLife v0.21 released early as hotfix for v0.2 cycle
On reviewing feedback and retesting, I discovered that the LOOK FOR CHANGE action was returning less than half the ex...
2018-04-27 01:23:42 +0000 UTC
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Download here or play on sta .sh: https://sta.sh/0f0r0z3zfjp
Includes cheat menu with 4 cheats and a test/preview-character for the...
2018-04-22 08:11:10 +0000 UTC
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DOWNLOAD/PLAY HERE: https://sta.sh/02gfhy5u4vpf
Version 0.2 is finally up! Its obviously still very early in dev...
2018-04-22 07:33:29 +0000 UTC
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preview of public build, almost at second release level
v0.2 will be out by this weekend, all that remains is some text/descriptions and a touch of polish.
2018-04-18 08:33:32 +0000 UTC
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The supporter Cheat System is complete. There are 4 modes:
* Infinite Karma - Karma stays full.
* God Mode - Energy stays full.
* Banker Mode - Don't pay for anything.
* Artisan Mo...
2018-04-17 18:03:54 +0000 UTC
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...and now I can't get that damned Bangles song out of my head.
Currently planned feature branches have been split into future versions 0.2, 0.3, 0.4, and 0.5.
(ETA: this ...
2018-04-16 23:29:56 +0000 UTC
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Sleep? Never heard of it...
2018-04-14 17:17:01 +0000 UTC
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(aka I need to learn to SLEEP at night)
Additional features implemented, including spending Karma to raise certain "attributes" and a bust size calculator/metric based on character, weigh...
2018-04-10 11:49:46 +0000 UTC
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The most recent build includes several new features/improvements from v0.1
Once the random encounter system is implemented, version 0.2 will be released
2018-04-10 06:09:44 +0000 UTC
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This is the art I have rendered and queued up to post on deviantArt currently. Many of these are waiting on additional content before final upload. (the AzStock2016 project, for example, posts in sets...
2018-04-09 21:52:09 +0000 UTC
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Here's a chance for patrons to get an early look at the retooled interface: https://sta.sh/0k9ms17ebwx
2018-04-09 09:19:06 +0000 UTC
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OUT OF DATE, PLEASE TRY VERSION 0.2 HERE: https://www.patreon.com/posts/18329761
----...
2018-04-04 10:02:31 +0000 UTC
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Programming some of the items now, basic food stuff so you don't starve. Beverages, Snacks, and Candy for now... junk food to be sure, but until I work out a cooking system, it will keep you ali...
2018-03-30 09:34:15 +0000 UTC
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