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thomasmoonkang

thomasmoonkang

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thomasmoonkang posts

Saffron splash art concepts

Here are some concept art and the final render for Saffron's splash art!

The new style is looking really sleek and modern. I think it will give Duelists of Eden a really cool vibe.

Fe...

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Local PvP Test

Of course there needs to be local PvP. But when you play online you'll be able to always play on the right or left side, up to you!

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Art Style Test Poll


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Saffron Art Style Test

Left or Right, which one do you like better?

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Potential Poses for new art style test!

I've been communicating with HOAI Artworks as a new splash artist to give Duelists of Eden a fresh new style. We decided to do a render of Saffron to figure out what style we want to go with. HOAI ...

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Custom Lobby functionality v1

Here's an old dev video from when I first got custom lobbies working with lobby code and everything!

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Weekly Update #4 - Status Effects

In OSFE statuses were a list of enums , and all the code for them were kept in Being() which was not as modular as we would like.

I'm doing Status Effects completely differently this time aro...

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Weekly Update #3 - Bouncing Projectiles

I wanted to add a character who's attacks chain bounced to other enemies. The number of bounces could be changed and I wanted it to be an addon to an existing attack, so I made it an Effect that ca...

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Weekly Update #2 - Drag and drop


https:/...

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Weekly Update #1 - Effect Apps

In One Step From Eden, I kept a list of all Artifacts on each unit which I'll refer to as "Being"s. Every time something was triggered, like OnSpellCast, it would go through all of the Artifacts on...

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Auto Rogue - Initial Post

Starting a new side project, codenamed Auto Rogue. The idea is a hybrid of auto chess and roguelite. Since we have lots of code and sprites from One Step From Eden we're going to do the combat in a...

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