SakeTami
thomasmoonkang

thomasmoonkang

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thomasmoonkang posts

Localizing a Game

I just finished going through and adding Japanese localization! I'm working with Yuta Kurosawa (@blackstream001) who did t...

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Updated Combo Tutorial

The combo tutorial was lacking in accessability, so I added some features inspired by Mortal Kombat 11's tutorials.

1. Going from a vertical to a horizontal display makes it easier to track t...

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Happy Holidays and status update

Recently there's been a lot of fake websites pretending to be me or Duelists of Eden. Recently I've been noticing more and more cyber scam/hacks and it's so annoying when people just want to make c...

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UI Reduction

This is a big thing I've been working on recently. Reducing the amount of UI on screen but keeping everything within reach.

After my consultation with Esty, he explained how overwhelming the ...

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Axed character concept - Oroban the Laser General

Here's a character concept we had in the works, Oroban.

Age: 44

Oroban entered the military as an experimental physicist, developing and testing mana-powered laser weaponry. She command...

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Status effects visual effects

Under each character there are status icons with tiny numbers but they're difficult to read especially in the heat of battle. That's why for Duelists I've been trying to add more visual indicators ...

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How I come up with new Spells.

I come up with new spells in a variety of ways, but I think these are the main four:

1. Concept is cool

2. Combo is cool

3. Mechanic is interesting

4. Mechanic is necessary<...

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Creating Card Pools

How do game designers keep track of the cards in their game? How do they design/release a set of cards? How do they keep track of everything?

Well I'm not sure so I kind of did my own thing, ...

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Esty8Nine's Game Doctor service

There's a streamer that I've followed for a while, who plays a ton of indie games every year and has been review/playing them on his streams. He recently started a service called the Game Doctor, w...

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Painter Witch sprites sneak peek

Jtangc finished the painter sprites! I can't wait to add them to the game, they look super fun. The way the brush and hair swoosh with each swing, the pastel colors. Very happy with how she turned ...

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Demo week 1 and new backgrounds

Some new backgrounds by FrogApples. One of the issues with the game is clarity. There's so much going on, that everything has to look consistent and visually clear with spells flying all over the p...

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Duelists Demo incoming

Here's to the last public playtest for Duelists before release. The demo's a bit odd because it'll basically be the full game but it'll probably be up for a limited time.

We're wrapping up ne...

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Unity Update

The last couple weeks have been pretty stressful, watching this Unity discourse and trying to decide the future of Duelists because of course it's being made in Unity.

The big issues for me w...

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DoE Progress Check! September 2023

Here's about where we're at with everything:

Characters - 80% not sure how many we'll launch with, a couple may come out after

Netcode - 90% I really have to stop messing with this

<...

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Poison Status and Shopkeeper Sprites!

It's tough, putting status effects in a fighting-esque games. I personally don't appreciate things that affect your controls (like reversing them). I wanted a status you could stack on your opponen...

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DoE Alpha Access available (Ended)

I'm giving out alpha access to anyone who wants it. Note that the game is still very WIP and most of the testers are already very good. If you can, you should try to vs other new members first.

...

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Analytics first draft!

I'm sure every well balanced card game needs these, but we finally have analytics working with generated reports! Thanks to Joe Darling for creating the program in python.

It still needs some...

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EVO 2023 Trailer and TAS

Had to send in a trailer for EVO indie showcase, and I didn't want to show the old content/sprites from the current trailer. So I made a new one! But I didn't want to re-do all the scenes and re-re...

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Dev Update - Brands

Brands are back! But more subtle this time, with a background image on the cards that represent what type of spell it is. (the images are placeholder ones I made real quick)

Here are the curr...

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Selicy animation preview and project update

I'm back to working full time on Duelists! Sorry for the long break.

Currently working on lots of systems stuff like structuring the tutorial better and providing rewards for completing the t...

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Shopkeeper splash and sketches

Well, well, well. Look who's back! Will shopkeeper be in the game as a playable character? We'll see!

I just got back from vacation and will be getting back to work. Meanwhile the artists we...

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Match History screen wip

Turning the replays screen into a "match history" screen by saving a little extra data in the replays such as winner, duration, owner (so the player is always on the left side).

You can stil...

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About alpha access for Patreons (and Painter sneak peek)

Alpha keys and roles will be given out a few weeks before the next round of testing OR if I need more testers for any reason I'll prioritize you guys.

You're not missing much atm, as I get th...

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Testing Keys for Patreon subs!

Please either comment or DM me if you'd like to enter the alpha-testing for Duelists of Eden. I will be giving keys out to you guys this week!

Keep in mind everything is still WIP. Matches ar...

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Built in Frame Data on cards!

Instead of relying on a wiki, I've added a frame data info viewer directly into the deckbuilder! 

This includes frame data info for:
Startup - startup time before hitbox
Mid - time...

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In-game shop Draft 01

There will be an in-game shop where you can use in-game currency to buy stuff like palette swaps and outfits/skins for characters.

Also there will be a beta coming soon. Working on polishing ...

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Selicy splash art concepts

Done by HOAI Artworks, Selicy keeps her action-y pose and her scarf goes everywhere! I think it matches the theme and the colors of Duelists of Eden very well.

Selicy had the most pose sketch...

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Duelists of Eden logo animation

Brushed up on some after fx skills and made this little logo animation for some of the upcoming DoE related videos!

Also made a Koishi Komeiji palette for Chiretta!

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Maypul sprites sneak peek!

Surprise! We're doing a crossover with rivals of aether! Here's a peek at Maypul's sprites by jtangc.


I'm currently in the process of finalizing her moveset, including adding two u...

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Some palette swaps! Request in the comments!

If you have any requests for palette swaps for any of the characters leave a comment below. Can't guarantee anything but I'll try em out.

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