Happy New Year Everyone! Just wanted to run a quick New Year's poll to get data on what made YOU become a Patreon Member, so I get an idea of where to take maps for 2026!
NOTE: I was supposed...
2026-01-05 17:14:41 +0000 UTC
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This is my first time doing this for a big project of mine. I think I will continue to for bigger maps in the future!
It helps to show the process of how I work :)
2025-12-03 18:04:42 +0000 UTC
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Pick from these options to choose what I will do this month!
2025-12-03 16:51:03 +0000 UTC
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UPDATE V1.04
-Fixed Textures for 0.38
-Fixed Map-breaking bug where when you drift, it would drop FPS to 2
-Removed Ma...
2025-11-28 14:30:02 +0000 UTC
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We got GTA 6 in BeamNG before GTA 6.
(Yes, it was originally the 27th, but we actually needed to delay it by a day)
2025-11-24 16:32:50 +0000 UTC
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Just giving a quick update on what's been happening behind the scenes!
I am currently working on a big map project I am very excited to share at the end of the month. This map is one I think ...
2025-11-05 17:48:29 +0000 UTC
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NEW V0.2 UPDATE:
Changelog:
Added New Winding Dirt Track
Added Snowy Version with Slippery Roads and Ice
Updated Patreon Billboa...
2025-09-22 23:53:03 +0000 UTC
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So, the poll I did recently decided Crash Falls will be the next map! This is going to be a Crash Hard 2.0-inspired map based on the downhill section.
I plan on releasing this map in an
2025-09-17 16:18:30 +0000 UTC
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So… here we go again. If you notice, a ton more maps have broken due to how BeamNG is changing their map file system.
This means I will have to go through and update even more maps than I d...
2025-09-16 13:14:09 +0000 UTC
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Hope you're doing well! Just coming on here to see what would interest you the most in the coming months!
I am currently working on a bigger project called Silver Springs, a...
2025-09-02 20:24:47 +0000 UTC
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The next project.
2025-08-23 19:13:08 +0000 UTC
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New clickbait map! This one is a take on those Tunnel videos you see floating online, either in GTA 5, or BeamNG. And now, there is an official map based on them!
FEATURES:
-7 Differe...
2025-08-07 19:31:35 +0000 UTC
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This is an extra thing I wanted to post here because I've accumulated SO many screenshots I've taken by accident. Enjoy this backlog of in-progress photos of old and new maps!
They are or...
2025-08-06 18:53:15 +0000 UTC
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So... this is actually the map that Started this series! At the time, I wasn't sure if I would post these to Patreon because it is a primarily Camodo-commissioned series. Well, here we are many yea...
2025-08-05 20:26:52 +0000 UTC
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V1.01 Changelog
-Fixed Pipe Sticking Through Black Slide
Finally, after a long time, a new Destruction / Testing map! This one aims to be the ultimate waterslide distance, jumping, an...
2025-07-17 19:00:11 +0000 UTC
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Finally, after a long time, a new Destruction / Testing map! This one aims to be the ultimate waterslide distance, jumping, and racing map!
This map features 3 distinct areas: The middle are...
2025-07-15 14:34:07 +0000 UTC
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I have begun rollouts for updates that fix my older maps, starting with the Realm Racing series!
You can now enjoy all six without any issues :)
I will most likely now move onto my Clic...
2025-06-30 17:42:49 +0000 UTC
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It's here! After many weeks of work, this giant Realm Racing map is done. I'll rehash what this is if you don't know.
What would happen if you took a Figure 8 track and squared it mathematica...
2025-06-25 21:00:06 +0000 UTC
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Doing a quick update here, to clarify a few things :)
With BeamNG 0.36 out, It has broken a good amount of my maps. Primarily those using West Coast USA Assets. This is because BeamNG has upd...
2025-06-24 21:24:58 +0000 UTC
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Another screenshot update for Realm Racing: Figure 64! Finally finished the main track in the middle and have started on the other tracks outside of it! Hoping to have this out within a week or so ...
2025-06-02 16:41:00 +0000 UTC
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What if you took a Figure 8 track and squared it mathematically? Well, you'd end up with Figure 64! That's precisely what this map is about, and more!
This is my next entry in my Realm Racin...
2025-05-27 00:08:21 +0000 UTC
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Welcome to Insane Roads, your one-stop shop for all things insane. This map features extremely high roads, with even higher stakes. Try your hand at attempting to get Semi-Trucks a...
2025-05-20 21:31:14 +0000 UTC
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A bit of a smaller Update, but the map is pretty much done! Now it's time to work on the different versions, which will be both Snowy and Rainy variants.
Also, all the foliage is in which to...
2025-05-15 17:37:55 +0000 UTC
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I am currently working on a new map! This one is an Insane Roads map inspired by those Euro Truck Simulator 2 maps you see floating around on YouTube.
This map will feature a choose-y...
2025-05-08 22:35:27 +0000 UTC
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This is an early look at a new map I'm working on. This map will be free for everyone because I'm using many other people's mods for the dynamic objects.
The tornado is made...
2025-04-21 22:18:54 +0000 UTC
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With the Hype surrounding GTA 6, I want to work on a Florida Keys-inspired map! This map will contain the long causeway connecting a multitude of different islands.
I want this to be the nex...
2025-04-16 17:25:39 +0000 UTC
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New Clickbait Map! This one is Cursed Loops of varying types. Beware, some loops may be impossible; I'm not sure! Have fun :)
FYI, I do have a more substantial map coming soon and will reveal...
2025-04-04 13:50:28 +0000 UTC
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The Darkest Map in BeamNG.
FEATURES:
-Black
DOWNLOAD: Attached To Patreon Post
2025-04-01 14:00:16 +0000 UTC
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Turbo Dismount in BeamNG? Who thought it could be done!
This new map is based on the hit game, Turbo Dismount (& It's Sequel)! Fling yourself into oncoming traffic (if your computer can h...
2025-03-12 00:46:36 +0000 UTC
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