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Kitty Slips In

Keeping it short this time. Here’s Kitty’s new intro scene from Project Evo. A little polish, a little phasing, as we get closer to the finish line.

We’re aiming to drop this month. St...

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The Secret to Running Two Projects Without Screwing Up *We Hope

The obvious question here is how. How do we run two projects without screwing everything up? Fair question, and I don’t blame anyone for asking it. So let me break it down.

First up, SU com...

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Quick Update from the GG Crew

It’s been a busy few weeks over here at Gunsmoke Games. Between kicking off the pivot, replying to some of your concerns, and showing off our first character design, we’ve had our hands full. View Post

You Named It — Project Evolution: First Class

You validated it, Project Evolution: First Class is chapter 1!
From start to finish, you ran the loop with us, and now the game has its identity, and this is just the beginning...

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First Look: Kitty Pryde Joins the Lineup

It’s time for your first peek at one of the new character designs in Project Powerslave, say hello to Kitty Pryde.

This project isn’t about building something massive. It’s abo...

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Validate Phase! Name That Game

We’ve made it to the final stage of our lean startup loop, and now it’s your turn to help validate our thinking. The $20 tier set the rules, the $10 tier filled the list with ideas, and now thi...

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Iteration Time, Let’s Name This Thing!

Alright, the $20 crew has done their part and locked in the rules for our title hunt. Now it’s your turn to make some magic happen.

Here’s the mission:
Come up with title ideas for our...

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Kicking Off Our Lean Loop! Help Us Shape the Next Title

Alright, team, here we go—this is the first pass through our new development loop, and you're at the top of the pyramid. If you’re in this tier, you’re not just supporting us, you’re helpin...

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We're Building a First Draft. Then We’re Letting You Corrupt It

Our last post stirred up a mix of reactions. Some of you were cautiously optimistic. Others? Not thrilled. Especially around the idea of juggling SU with a new project. And we get it — when peopl...

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Introducing: Project Powerslave (Working Title)

A small experiment and a big opportunity for us AND you.

In recent months, we’ve been quietly building something... Different. Not bigger. Not flashier. Just leaner. Projec...

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Life Outside the Capesh*t – A Peek Behind the Curtain

So, another month has zipped by and we’re closing in on the next build. But, as requested, here’s a little update on life outside of Patreon and work, well, at least for some of us. View Post

The Last Teaser! Reveal Next Sunday!

Here you go, the last teaser with something we have been cooking up. We will do the big reveal and write up next Sunday. So stay tuned!

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SU Android Just Got a Major Upgrade — And It's Free

SU Android build 100 has been optimized. More content, same 1.0 GB size.

Henshin spent months optimizing it, image by image. It’s packed with more.

Heads up, Ren’py loads everything...

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Early Teaser #3

Here we go, teaser #3. We have had some great guess last week, but still no one guessed correctly yet.

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Progress Update: Organized Chaos (The Good Kind!)

Last week, we shared a behind-the-scenes image and update with our Patrons, where we mentioned our focus on organizing game assets and keeping a tighter grip on project scope.

This week, we m...

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Early Teaser #2

Hey everyone, here is the early teaser #2. Post your guesses below!

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Progress Report – July Update

It’s been two months, and this is our first progress update.

We recently finished our first full estimate of the assets (art, backgrounds, etc.) we’ll need for the upcoming build. The lis...

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Early Teasers!

So for the month of July we're going to slowly give more clues to what the next build will be. The above image has been smudged quite a lot, but as we move forward week by week, we will give more c...

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The Monthly Mutation

Every month, we go through a little mutation of our own. Some Patrons discover us and join the squad, while others move on to new adventures. That’s the natural cycle of Patreon life. But this ye...

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10 Years of SU: From Bend or Break to... Well, We're Still Breaking Things

We’ve come a long way, and we wouldn’t be here without you.

Exactly 10 years ago this month, SR7 came to me raving about a game made by some guy named Akabur. I’d never heard of him, bu...

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Ripping the Band-Aid Off: Dev Progress, Wildfire Skies, and English Milds

Whenever I sit down to write one of these posts, I’m always a bit anxious about how things might be taken out of context. Over the past 10 years, I’ve had hundreds of DMs from SR7 asking, “Wh...

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Asset Pack 48

Asset Pack 48

Asset Pack 48.7z

2025-06-09 23:45:18 +0000 UTC View Post

You Spoke. We Listened.

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What About The Unity Version

Hey Everyone,

We’ve been getting absolutely bombarded with questions about "the main game", and honestly, fair enough. We haven’t been super clear about what’s...

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The Idea Around Events in Ren'py (standalones)


Hey Everyone,

We’ve been getting a ton of questions lately about standalones—what they are, how they fit into Something Unlimited, and what exactly we’re t...

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Town Hall Tonight @ 6:00 pm CDT on Discord!

Here we are again everyone! Another town hall for everyone to join up on.

Where: Discord
When: 6:00 pm CDT

Invite: View Post

Our Insights and Thoughts on Gotham 0.51

Hi Everyone,

It’s been a solid two weeks since the release of Gotham 0.51, and we've been busy wrapping up final thoughts on that build while also kicking off plan...

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Gotham 0.51 Release

Hey everyone,

First off, we just want to say we’re really sorry this build took longer than it should have. We know a lot of you were expecting it much sooner, and you absolutely deserved b...

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Teaser

Teasers are available for $1.00

Mmmmm. Where have you been, Babs?

Seems we haven't seen each other in months? Better make that up to me

The girls of SU are getting well...

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We're Testing Currently.

Hurray! As of one minute ago Henshin deployed the first test build to the team!!

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