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AmericanBeanz

AmericanBeanz

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AmericanBeanz posts

Track 22 and 23 Release

Double release/Catch up

Track22: This track is a mud track with jersey walls

Track 23: Loose dirt with Log Walls

Along with the release of the new track there are a few other cha...

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Track15 Remake! HOTFIXED

Let's all admit, the triangle was stupid. Therefore I went and completely redid the track portion so it can get some use because the ai didn't even work right.

Along with the release of the n...

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Hotfix for Track 20

AI spawns were not working for this track, I found that i had overwritten the spawn translations with track 21. Now fixed

Download beanz_derby_tracks and delete old version &...

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Tracks 19,20,21 Release!

Tracks 19,20,21 Release!

Triple release/Catch up

Track19: This track is a mud pit wi...

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Track 18/Texture Hotfix for 0.27

Lets just start with why this isn't a new track,
1. I'm lazy
2. My personal life has been extremely busy
3. I'm lazy

Sorry there will be an updated track SOON.

A user pointed...

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Track 18 Release!

Track 18 is here! This track is mostly inspired by Dunbar PA, Home of Deadman Buried Alive 3. Surface is loose dirt with occasional dirt spray. The tire walls are not forgiving and will do har...

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What's your favorite track?

Pick one  of your favorite tracks below

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Track 17 Release

Track 17 is here! This track is loose dirt with occasional dirt spray. This is a original track not based off IRL location, I will work to update surrounding props an scenery over the next mon...

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Fixes Update (No Track Yet}

August was a busy month, building IRL car that I didn't finish and working on other projects, broken down vehicles, and preparing for the baby to come in October. I will be releasing a track in the...

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Track 16 Release

Track 16  is here! Strongly Inspired by Forks Washington. This track is wet concrete with real water physics. It splashes and everything. This track is quite large but I feel still acceptable ...

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Track 15 Release

Track 15  is here! The "Tricky Triangle". I have been continuing mostly in taking an extended break from Beam to spend time playing other games.  This track is a dirt surface with concret...

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Track 14 Release

Track 14  is here! Thank you everyone for your patience. I have been taking an extended break from Beam to spend time playing other games.  This track is a dirt surface with concrete wall...

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Track 13 Release


Track 13  is here! Thank you everyone for your patience. This track is a mud suface with log walls. The track is an off the top of my head work in progress. I will continue to edit ...

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Track 12 Release

Track 12  is here! Thank you everyone for your patience. This track is a softer dirt surface. The track is an off the top of my head work in progress. I will continue to edit surrounding props...

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Track 11 Release

Track 11 (Wabash) is here! Thank you everyone for your patience. This track is a hard "dirt" surface. The track is based off of Wabash County Fairgrounds in Wabash Indiana. Home of the Tim Tygart M...

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Sorry

hey all, sorry that there has not been a track update the last few months, between the holidays and getting things sorted in the new house I haven't had much time to work on new track for you, on t...

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Track 10 Actual Release

Track 10 (Allegiant Stadium) is here! Thank you everyone for your patience. This track is a dirt surface. The model is of Allegiant Stadium in Las Vegas, Home of the Oakland Raiders. I did not make...

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Sponsor Alert and Update info!

Sponsor Alert! Mini Mania has come on as a sponsor and will have their own billboards on the tracks in the upcoming update!

Mini Mania is making Compact and Truck class vehicle mods for BeamN...

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Track 9 Hotfix

Fix for AI not moving at corners of track.

Download DerbyTracks9.1 and delete9.0.

If new track does not show up go to \Documents\2021-10-03 15:09:42 +0000 UTC View Post

Track 9 Release

Track 9 (Pine City) is here! Thank you everyone for your patience. This track is a shallow mud surface. about 1-2 inches deep. It is based closely on Pine City, Minnesota. (Think IMPs)

Th...

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Track 8 Release!

Track 8 (Walton) is here! Thank you everyone for your patience. This track is fast and hard.  There are some surprises on track that will punish you or reward you. Don't get caught sideways or...

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Track 8 WIP

Slowly making ground on Track 8. This track is a rebuild of a personal track I built about a year ago based on my hometown track in Walton NY. This is a slightly more accurate take on that track. T...

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Track 7 Release

Here is the long awaited Track 7 Release. Large Square Grass/Dirt Track. Inspired by RDP's hometown track that he previously modeled, Cooperstown ND.

This track is fast and hard! Log walls ar...

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Track 7 WIP Update

Track 7 Is pretty much ready to rock! AI works and track is fast! This will be the August Update so still a few weeks from release. Sponsors if you would like your billboards on this track please r...

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Track 6 AI Update! Scenarios Fixed! New Sponsor!

Bidwars has updated! This means I was now able get AI working on Track6.  Scenarios now restart on my tracks which means heats will now work and easy to reset after an AI run. Track6 supports ...

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Small update with new Sponsor KOCH FAB!

The main goal of this update was to correct a crashing issue when using F11. In order to fix that I needed to remove a lot of unused assets along with some stuff in use that was buggy. As a result ...

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Track 6 Pre-release

This is the barebones release for Track 6. AI is not yet working on this track as I didn't want to dive into it until I get a fix from Bidwars for scenarios restarting and getting heats working. At...

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Track 6 WIP #2

With no real traction on the issue with scenarios I will be working to release Track 6 possibly this weekend, please note scenarios will not restart and there may be some other bug fixes pending th...

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Track 6 WIP Update

Track 6 is 99% done, we ran a show on it on Monday and the track preformed really well.
At this time I am delaying the release of Track 6 until I can fix the bug that keeps scenarios from resta...

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Track 6 WIP Update

Track 6 is very close to completion. Need to finish setting up for AI yet and testing before release. This will be the June Update track so still a few weeks away from release.

I was made aw...

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