About two weeks ago, my laptop failed, and with it, I lost the source files for my mods, with the latest backups for some parts of the mod being months old. It's been a very hectic, stressful couple weeks since then, but to cut a long story short, I'm now back up and running on a new computer, and I've managed to recover all files for the mod.
Your support has been greatly appreciated in this time, without your contributions I would not have been able to get back up and running so soon, and may have even thought twice about paying to try to have my files recovered.
Thank you all so much for your support, for helping save Ultimate Firefight Sandtrap, and supporting the Weaver900 mods to come in the future :D
2024-01-31 07:41:16 +0000 UTC
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Got a bit more space to play with now there's a whole second map :D I'm fleshing out some of the secondary factions to make use of this!
2023-10-20 10:51:08 +0000 UTC
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You guys get it a bit early ;)
2023-10-11 02:57:13 +0000 UTC
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Brutes can crouch? :o
2023-09-26 19:34:07 +0000 UTC
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Early preview of some of the prerendered cinematics I'm working on for the final version of Ultimate Firefight. They're still very unfinished, and they won't be implemented until the final release, but I'll probably post them a bit early here when they're done :D
Don't expect studio-level quality, but I'm happy with how they're coming along!
2023-07-25 15:05:50 +0000 UTC
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Most importanly, they no longer use the playdough Halo 3 faces haha
2023-05-21 01:51:21 +0000 UTC
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I've decided to split it into it's own separate mission, which will be about the same size and scale as a regular campaign mission. It's going to tie up the story for the mod, and be epic :D
2023-04-19 18:57:44 +0000 UTC
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With UFS 6.0's next alpha release, many of the weapons have been made dual wieldable. This has opened a space in the sandbox for a light pistol with headshot capability... The Halo 2 pistol is back :D
2023-04-15 10:57:49 +0000 UTC
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2023-03-12 12:23:15 +0000 UTC
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It will be very cool when done :D
2023-02-16 04:06:34 +0000 UTC
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I'll upload to nexus and update credits when I wake up, please let me know any issues, or even better, record or stream the mod! Thanks all!
This uses the old mod installation method, drag the halo 3 folder into your mcc folder, replace files, then run floodgate with anti cheat off :)
2023-02-08 05:16:13 +0000 UTC
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2023-01-31 07:39:00 +0000 UTC
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I wonder who it could be... :) Don't click next image if you want to avoid spoilers!
2023-01-29 07:05:38 +0000 UTC
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Choose from one of 9 new character types and pick your character to play as in Ultimate Firefight Sandtrap 6.0, coming soon! :)
2023-01-28 23:27:22 +0000 UTC
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Hi all, I'm running a poll on my discord channel on what video people want me to do next :) Next poll will be Patreon only, but you're welcome to vote in this one too!
2023-01-11 08:14:17 +0000 UTC
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All of the infantry rewards available in Ultimate Firefight Sandtrap 6.0, excluding Spartans!
2023-01-06 22:43:05 +0000 UTC
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A new event that can help back you up with some allies, with a cool custom-animated crash sequence and scripted behaviours :D
2023-01-05 15:19:46 +0000 UTC
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ODSTs aren't the only special forces the UNSC has! Marine Recon units will be deployable to the battlefield in Ultimate Firefight Sandtrap 6.0 :)
2022-12-29 10:46:19 +0000 UTC
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It should be a lot more obvious which brutes are on the Covenant team now :) I'm also working to make the honour guard covenant waves less overwhelming!
2022-12-27 09:26:24 +0000 UTC
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Ultimate Firefight Sandtrap can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2898932491
Also adds some new content, though not all planned for the final final update :)
2022-12-08 05:33:09 +0000 UTC
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Occasionally the player will be challenged by the Banished (or get captured by them if they run out of lives), if they accept they can get into a banished phantom that will take them to an arena to fight against challengers or other captured prisoners (Flood, Prometheans, Covenant, Heretics or Insurrectionists) for either bonus rewards from challenges, or to avoid game over (with a cap of once per round) if you get captured by them!
I haven't fully decided on how this system is gonna work yet, but it should be cool!
2022-11-27 02:58:53 +0000 UTC
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I've made a new custom brute biped for Ultimate Firefight, combining H2A, Reach and Halo 3 models to make them much more unique :D
Coming to 6.0 the final final update soon! :D
2022-11-25 17:14:29 +0000 UTC
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Not 100% That it'll make it to 5.1/6.0, giant bipeds are really glitchy with pathfinding and I don't want to make a new boss fight, but I've had fun animating it. (Honestly the "Final update" has turned out to be a lie, so much content coming :D)
2022-11-11 11:03:58 +0000 UTC
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An absolutely insane amount of content coming, with a lot of characters being updated to Halo 2 Anniversary models, Halo Wars 2 vehicles, a new system of "Themed waves" and unlockable rewards, and 4 new boss fights!
2022-10-26 21:33:42 +0000 UTC
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Fans of Halo Wars 2 may recognise it :D
2022-10-09 15:44:15 +0000 UTC
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Hi guys! Thank you so much for your support so far, and apologies I haven't updated here much! I've been really busy with Ultimate Firefight and Halo: Legacies, which you'll hopefully see more of soon.
I try to update regularly on my discord update channel, not to say I won't post anything more here, but if you're interested in what I'm up to, this is the place!
https://discord.gg/vQx74sTJqT
2022-09-16 22:18:52 +0000 UTC
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It's been a while! I'd like to blame Covid and work, but Elden Ring and Cult of the Lamb are equally to blame :D Since the next update is going to be mostly scripting and systems work, I don't really have any cool screenshots to show off at the moment, but here is my list of planned features for 4.0, which will likely be the biggest and potentially the last major update for Ultimate Firefight Sandtrap.
Todo for 4.0
Big stuff-
Objective waves system
Reward Unlock system
Reward choice system
Save system
Ally rally points system
Add new boss fights (Gravemind, super chieftain, super zealot. Possibly include: Super monitor, Didact)
Add new reward types (Marine Snipers, Flamethrower ODSTs, Elite Ultras, Snipers, Zealots. Covenant vehicles)
Update English, Spanish, Italian and French support for all text
Add new methods of AI entering map (Drop pod, walking from sides, phantom vs spirit randomized), Make more AI spawn if game is too easy
Little stuff:
Fix banshee spam
Finish implementation of Reach and Halo 4 heroes
Maybe add Halsey as a hero? She could use a Mantis if I can be bothered to fix the animations one day
This won't be everything added, and also potentially not everything listed here will be included, but this is my current plan :)
2022-08-14 16:13:01 +0000 UTC
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And it sucks! Sorry for the slow posts here lately, I show some stuff off occasionally on the SPV3 discord too if anyone is dying to see some firefight progress, but I haven't posted anything in a while since I've been sick.
I'll try to speed up and post more here once I feel better! :)
2022-07-21 12:46:16 +0000 UTC
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I've finished off the missing animations and physics model for the Flood Juggernaut, and made a lot of further changes to it's AI too. Expect to see it soon in an update for Ultimate Firefight Sandtrap!
2022-07-14 04:45:12 +0000 UTC
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Flood are getting some buffs in the next version of Ultimate Firefight :)
2022-07-11 10:41:51 +0000 UTC
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