SakeTami
Flimsy

Flimsy

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Flimsy posts

1.0 Progress Log 1.

Since the last post, development has been nothing but writing, and I'm happy to announce that just a couple of days ago I finished writing the epilogue. Which means that every main event and intera...

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Upcoming 1.0 features and content overview.

Let's talk about 1.0, and the things coming in it. It'll be the full version of the game. and thus it will be content complete, and feature complete.


For starters, the new content....

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Stable build has gone public

Early access is over, so I'll be opening the update post with the build to the public!

After a break, development on the final version has properly started. 

Towards the end of the...

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Stable build is out!

The remaining bugs have been cleared, the last few missing sprites and CG images have been added, and a few quality of life improvements have been made as well!

The stable build will be in ea...

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Stable Release (v0.62)

Beta build is here with lewdness level 5, a new POI, new outfits, a bunch of new events, and contention completion all the way to level 5 as well!

Slightly more detailed list of the m...

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Alpha Testing Outcomes v0.6

Alpha testing is done, and here are some important outcomes. This is a post that wasn't supposed to be necessary, as there were only supposed to be minor bugs and such in the alpha, but as you can ...

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Pre Release (v0.6)

After a lot of testing and bug fixing, the build is now in a very stable state, and I was able to do many runs without any major or game-breaking bugs. I've now sent the update to a few people in o...

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v0.6 Final Progress Log

Time for a fun post.

Long story short, the update is complete and it's technically playable from start to finish.

All of the routine codes have been written and said routines have been ...

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v0.6 Stuff

I had been looking into doing a bit of a special post with a bunch of screenshots, and here it is. There were going to be a few more screenshots, but I deemed them to be too spoilery, and I would r...

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v0.6 Mini Progress Log 9

Brief progress log here. I've been focused on wrapping up the coding of the routines, but that whole task is not done yet. I'll be saving those for the next log, and have all that subject in a sing...

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Merry Christmas!

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v0.6 Progress Log 8

A small progress log here. I'm thinking of doing something a bit exciting for the log coming out later this month, so I'll be keeping this one fairly brief.

Development was great for the firs...

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Happy Thanksgiving day!

A tad bit late, but I hope you had a great Thanksgiving day!

Progress log should be out in the following days.

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v0.6 Progress Log 7

Progress log here! 

Development hasn't been very eventful, so this is going to be a fairly short log. The main thing that was done was wrapping up the writing, importing sprites, importi...

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v0.6 Progress log 6

Alright, progress log here!

I do want to give a quick apology for not giving a follow up after the previous post. The plan was to let everyone know why there was not going to be a progress lo...

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Under the weather

I usually end up writing the logs in the last day of the month, but due to reasons I have not been feeling exactly great and my brain is too mushy to write the log, so I'll be leaving it for anothe...

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v0.6 Progress log 5

Alright, progress log is here. This one is very exciting as I'll be focusing on talking about progress done to events, as that was the main focus this month. There's more stuff, but I'll save it fo...

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Progress log's progress log...?

Here's Mei in an upcoming event out of context, because why not?

Been really busy, hence why there's no progress log just yet. Development has been going smoothly though, and there's some rea...

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Development state

This is a rather different post. This is not the a progress log for the update, this is more so a look at the state of the update, and a look at the remainder of the development of Hana's Exposure ...

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v0.6 Progress Log 4

This progress log took a bit longer to post than I would've liked to, but hey, here it is!


First, the issues with the shaders. Basically the water shader was not getting along with...

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v0.6 Progress Log 3

A slightly lengthier update post compared to the last one.


As I mentioned in the previous post, I decided to remove lewdness level 8 while still exploring the content from that lev...

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v0.6 Progress Log 2

Very small update log here. 

Originally there were going to be 9 lewdness levels in total with level 0 being the prologue and level 8 the epilogue. However, I've decided to shave off one...

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What's coming in v0.6 + v0.6 Progress Log 1

Alright, here is the long due post about v0.6, let's get right into it!

For starters, what's coming in v0.6?:

  • 1 New POI (POI = Point of interest)
  • 1 New lewdness level View Post

Happy new year!

Ok, I had planned to just post a nice little new year's image and call it a day, however, I was waaay to busy with new CGs and thus the image wasn't done in time, so screw it, here's the one from l...

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v0.52 Early Access

Alright, here is the early access for the public build of the v0.5 update! 

After the hotfixes for the beta and lots of testing this past couple weeks it seemed like there were no more o...

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v0.511 Beta release

Beta build is here! 

I've been up for a bit too long getting everything ready and fixing the last couple petty things, and to be honest brain is beyond fried at this point, so apologies ...

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Pre release post (v0.5)

Alright, after way too many delays, it's finally here!

I'll be releasing the beta build in a few hours, so keep an eye out beta tier. Public build early access will follow a few days later as...

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It's done!

I was hoping to release it today, but I need to give it a few more runs to make absolutely sure everything was stitched together properly and works as intended before releasing the update, so hey, ...

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Just a tad bit longer

Ok, I said mid-September, so where's the update? Well,  as you can expect there's been some problems. Don't worry though, the update is I'd say 95% done, just have to get a solid 3-ish days de...

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Progress Log 2 (v0.5)

Alright, barely still Monday, but here's the progress log, so what has been done since July?

Wrapped up the pool and bathhouse revamp. The overall mesh for the pool was drastically improved a...

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