MagicaCSG New Feature: 2D SDF Group
[ This feature has been updated for prototype users]
A new feature coming next is 2D SDF Group which was originally proposed for a 2d sdf editor.
It al...
2025-07-20 08:49:53 +0000 UTC View Post
[ This feature has been updated for prototype users]
A new feature coming next is 2D SDF Group which was originally proposed for a 2d sdf editor.
It al...
2025-07-20 08:49:53 +0000 UTC View Post
[Please note that some operations are improved or become different after the demo videos are recorded.]
The purple fillet gizm...
2025-07-19 06:36:56 +0000 UTC View Post
You can find the download link at the homepage: https://ephtracy.github.io/
I do have some plans for some major updates of ...
2025-07-12 05:29:15 +0000 UTC View PostOne issue of the current camera system is that the camera is always rotated around the global gravity direction. It's not convenient when you want to edit shapes in its own space (e.g., edi...
2025-07-06 18:45:53 +0000 UTC View PostIn the update of this month, a simple grid snapping can be enabled for placing control points of polygons and polylines.
It becomes easier to create right-angle edges in polygons/poly...
2025-07-05 04:16:11 +0000 UTC View PostIn the beta update of next month, the purple fillet gizmo for polygons can be also applied to 2D/3D polylines. This feature will make it easier to create objects like pipes.
When the constrai...
2025-06-28 00:25:13 +0000 UTC View Post
Each group has its own local coordinate for mirroring and pivoting.
Transformation tools and menus are refactored to support this featur...
2025-06-21 02:48:57 +0000 UTC View PostYou can enable Display Mirror Plane on the bottom to show the local mirror plane of a group (the mirror plane at the root level is always at the object origin).
A short demonstration about the robustness of the new Helix SDF (S/Z-Type) implementation on tall and flat profile shapes (The range of the profile size is also increased).
There are several ...
2025-06-14 11:36:05 +0000 UTC View Post
This upcoming release includes many major and minor refactoring and improvement, which requires some time to test. It'll be available for prototype tier first, and available for beta users later th...
2025-06-07 03:24:43 +0000 UTC View Post
You can redownload the program from the beta download link.
Fixed some bugs for Helix-Z primitive.
Helix-Z primitives with cylinder/sphere profile have bevel/round prop...
2025-05-30 22:00:07 +0000 UTC View Post
I spent some time on prototyping area lighting in MagicaCSG this weekend (though I need to finish bug fixes for the last beta version, which will be released by the end of this month).
This n...
2025-05-26 00:15:28 +0000 UTC View PostNew advanced mirror features will be supported in the next prototype/beta update.
These features allow users to combine symmetric shapes more flexibly.
Mirror Blen...
2025-05-17 13:15:45 +0000 UTC View Post
This beta version includes the following improvements on basic primitives and properties:
the helix profile can be extruded either along a spiral path [S] 2025-05-11 12:08:10 +0000 UTC View Post
In the next update of this month:
Round and Shell properties are added to Subgroups.
Hole, Shell and Cone properties are added to Character and Polygon primitives.
<... 2025-05-09 23:31:51 +0000 UTC View PostA new helix type will be added in the next update.
In the previous version, the helix profile is extruded along a spiral path.
Now, the helix profile can be extruded along the z axis. 2025-05-03 08:48:07 +0000 UTC View Post
In the next update, groove blending can be also applied to intersection Boolean.
You can use blending to add bevels on the top and bottom sides as well.
It's useful to create curved obj...
2025-05-02 22:01:51 +0000 UTC View Post
I've done some preliminary work on the live SDF operations on mesh primitives recently.
It shows promising results and potentials, while also reveals some bottlenecks and unaddressed issues. ...
2025-04-19 09:41:32 +0000 UTC View Post
A new property Fillet Radius (Spline Profile->R) is added to each control point for Polygons in Line Mode (Note that all special properties are colored green in the panel n...
2025-04-05 12:48:32 +0000 UTC View Post
A perspective helper tool for novice artists is under development...
or maybe just an experiment with the usage of homogenous coordinates:)
A simple demonstration about one-point, two-p...
2025-04-01 21:51:21 +0000 UTC View Post
Vaughan Solo created a series of tutorial videos to demonstrate features and usages of MagicaCSG:
For Polygons in Straight Line Mode, currently, you can change Bevel to add uniform fillets to all corners. This method has two issues:
can't assign different fil...
2025-03-08 02:47:43 +0000 UTC View Post
Bezier Curves can assign variable sizes to each control point now, no more global Line Width and Taper.
The sizes are quadratically interpolated which ...
2025-03-02 16:18:20 +0000 UTC View Post
Since we already have a bunch of 2D graphic primitives in the toolbox, how about developing a vector graphics editor as well?
Early tests showed some promising results, though there are lots ...
2025-02-22 15:24:58 +0000 UTC View Post
-------------------------------------
some bug fixes have been made for the prototype release.
please redownload the program from the last post.
fixed symmetric bezier giz...
2025-02-20 11:54:43 +0000 UTC View PostHigh-Quality Bezier curves with variable sizes come to the prototype tier!
Bezier Curves can assign variable sizes to each control point now, no more global Line Width and Taper.
<... 2025-02-08 00:19:43 +0000 UTC View PostYou can enable Local Symmetry (was previously Rhombus) to create symmetric Bezier Polygon/2D/3D Polylines.
(Symmetry Y can also be applied to Triangle and Joint shapes to cre...
2025-02-05 09:41:42 +0000 UTC View Post
XY Scale Constraint: ALT + X/Y Scale Gizmo
XYZ (Uniform) Scale Constraint: ALT + Z Scale Gizmo<...
2025-02-01 03:54:39 +0000 UTC View PostChange to the same method used in Swept Splines to add/remove points in Polygons/Polylines:
No more P2/P3/P4/P5 options.
Maximum number of points increased to 8...
2025-01-11 23:35:03 +0000 UTC View PostFor Polygons and polylines shapes:
You can select Line (C0) / Bezier (C1) mode to change the continuity for all control points.
When you click a control point, the cont...
2025-01-11 14:02:39 +0000 UTC View Post