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Late Midweek Update 01/29/21

This week I worked on the climax animation  for Mangle. The bulk of the work is done, I just need to insert events to make the male character ejaculate, finish the transition to the "post clim...

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Weekend Update 01/24/21

This weekend I added sounds to the existing animation in the Mangle scene, polished the transition to the last stage and added a "pop up" message in the toy box when a player tries to purchase a bo...

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Midweek Update 01/21/21

This week I finished the transition on the Mangle maledom game over and implemented the game over into gameplay. Now when Mangle reaches her 5th stage of arousal a "fire" button will appear to indi...

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Weekend Update 01/17/21

This weekend I finally fixed the bug that was causing the player skin to not update until the options menu was opened as well as started work on the transition animation between stages 3 and 5. The...

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Midweek update 01/12/21

This update I added a new loop to Mangle's maledom gameover as well as finished work on my back end code. 

The first animation loop will now switch between two different animations at ra...

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Weekend Update 01/10/21

Small update for the weekend as I'm still working on extending my back end code as well as creating variant animations for each of the stages to be used at random. I'll be making the mid week updat...

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Midweek Update 01/07/21

This week I fixed a couple of bugs, but mostly worked on fixing the back end code.

The player's skin color should automatically be applied when loading a new scene, also the difficulty of B...

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Weekend Update 01/03/2021

This weekend I polished the "second stage" of the mangle scene to make it a much smoother transition. I'm experimenting with having the first couple humps of a transition stage take place within th...

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Midweek Update 12/31/20 Final Update of 2020

This week I added another loop to the Mangle maledom scene as well as the transition into it. This can be viewed from the scene preview in the Patron rewards menu. The transition still needs some s...

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Weekend Update 12/20/20

In this beta build:
Added first stage of the Mangle MDGO scene. Since it's not currently implemented into gameplay you can view it from the Patron Rewards Menu.

I'll be taking next week o...

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12/17/20 Mid Week Update

In this Beta Build:

Implemented Mangle's new animations that were previously available only in the Toy Box

Added a 5th idle animation that will effectively "disable"...

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Weekend update 12/06/2020

This week I animated 3 new idle animations for Mangle that will be used to indicate an "arousal level" that will be used to trigger the maledom animation. These can be viewed in the toy box by purc...

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Monday Update 11/23/20

This week I finished the developer log feature which should now automatically retrieve the latest information from smutcube.com no matter what version of the game you're running (as long as its aft...

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Weekend Update - Poll Results/New Poll

Last week's poll results are in and Mangle won by a narrow margin of just 3 weights. A new poll is up to further determine the specifics of Mangle's new game over.

This week I added two anim...

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Weekend Update - New Poll

There is a new poll running on Smutcube.com, go to http://smutcube.com/VotingHome.php to cast your vote.

This week ...

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Halloween Update

This week I finished up the release build of FuckNAF, mostly working today to get everything ready in time for a Halloween release. Some new things added were animations for Foxy, Chica, and Bonnie...

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Overdue update

These past couple weeks I 've been working on the final pieces of Springtrap which involved creating and implementing animations for the two remaining bots Mangle and the Puppet. Due to the nature ...

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Update for new Patrons who pay with GBP/EUR

EU and UK patrons who signed up before 10/05/20 the following doesn't necessarily apply to you. However, you may want to look at changing your currency by going to "manage pledges" at the top right...

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Weekend Update 10/04/20

This week I worked on the final bit of mechanics for Springtrap to function as intended and added the ability to check "seduction progress" from the control deck buttons.

The seduction meter...

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Update 09/28/20

This week I finished each bot's AI so that they resume function after Springtrap walks away from them as well as fixed some bugs.

Bugs fixed include:

Springtrap will now path around F...

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Weekend Update 09/20/20

This week I fixed the "tickle" function, added the ability to select a specific story/festivus night, completed Springtrap's story night, added a Halloween skin to Springtrap and set her difficulty...

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Late Update 09/14/20

This week I rewrote the specifics of how the context buttons are fetched, updated the radars so that Mangle and Sprintrap appear on it, and added some boiler plate code that should make it easier t...

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Weekend Update 09/06/20

This week I rewrote portions of Chica's AI to address a bug and added some functionality to the toy box to let player's know that halloween/festivus variants are locked instead of just having them ...

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Final Monday Update 08/31/20

Before I get into this weeks update I wanted to clarify something I posted last week that seems to have caused some confusion. Last week I described changes that I would be making to spring trap's ...

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Monday Update 08/24/2020

Hopefully this will be the last Monday update, I ran into some issues attempting to fix a bug that was introduced while trying to fix a previous bug.

Last week I introduced a fix to the char...

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Late Update 08/17/20

Sorry for the second late update I'll try to make sure I have something to send out on Friday this week. This week I did some animation work of the individual sex bots reacting to Springtrap's sedu...

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Very Late Update 08/10/2020

This week I started animating the "seduction" animations that spring trap will use as well as fixed some bugs introduced in the last build. I didn't properly calculate how long it was going to take...

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Weekend Update 07/31/2020

This week I started working on Spring trap's implementation into game play. I'm still going to be working on this tonight, but I wanted to make sure to get the update out today instead of the first...

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Weekend Update 07/19/2020 - New Beta Build

Before I get into what I did this week I wanted to let everyone know that there won't be a weekend update next week. I've intended to take a week off every few months to keep myself from becoming b...

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Saturday Update 7/12/2020

Sorry for the late update, I'm working on the animations for Springtrap and was trying to figure out a way to get them in-game in a way that could be viewed easily but couldn't figure something out...

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