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Even More Character Evolution!

Happy Walpurgisnacht everybody! In honor of this witchiest of evenings, I'll show off a peek at a character with a fairly slim chance of actually appearing in Trigger Treat. Despite my attempts to cov...

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Graphics Upscaling #3: Whut're Yuh Boyin'?

Phew, that was a lengthy one! This particular background took me a little over a week to resize and clean up, so I'm hoping the rest of the resizing work goes a lot smoother. The small palette was a r...

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They've Got Vechicals!

Here's a sneeky-peeky thing that hasn't even been programmed into the game yet! Trigger Treat draws its tone from a few arcade shooters, and Metal Slug is a classic example we couldn't ignore, so we t...

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Graphics Upscaling #2: Four Branches of Gubmint

As some of you already know, we recently made the decision to increase the resolution on Trigger Treat's display, which will require redrawing most of the menu and interface graphics. DingDong has bee...

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More Character Evolution!

Here's another update on the concept work for Trigger Treat! As you can see in this example, sometimes a character can pop out fully formed with almost no changes necessary, while others require an it...

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Graphics Upscaling #1: Bigger is Better-er!

One of the major things we're going to be taking on is upgrading the resolution that Trigger Treat runs at. When we had first started the game the screen size was being kept relatively small to give a...

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Character Evolution!

Here's a peek at the process we used on two of the playable characters Ding Dong designed for Trigger Treat. In these cases, Ding Dong drew up some preliminary designs and handed them over to me to gu...

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First look at TRIGGER TREAT!

Thanks for going above and beyond the call of duty! By backing our Patreon you'll be receiving plenty of juicy updates on all the games that we are working on, and seeing as our current project has be...

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