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TheGatewayOfRealities

TheGatewayOfRealities

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TheGatewayOfRealities posts

Early Prototype Game-Jam Build

One of the driving motivations for last month's endeavor was an attempt to make a tiny playable build in just that amount of time, for a Game Jam held on Itch.io.

And we did it! I wouldn't sa...

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The Big Reboot

Apologies for taking a long time between updates: I re-wrote this post 5 times during the month, then when I had it almost ready, I got very ill (and still recovering). Overall we also needed more ...

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Concept Art: Living Books and Scrolls

This is a short post, almost like a tweet. Just showing a concept-art pic I just finished, and more will come later!

So, lately I've been sketching and planning objects for the game, items, t...

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Happy holidays!

By Salireths.

Hello dear patrons! I wish you a murry x-mas and yappy holidays!

This time it will be a rather mediocre post, because this month so far was a bit of a lac...

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Protoessence, the seed of Dragons

Author: Salireths.

Foreword

Initially I said that the game will keep the adult features as optional, however since then I discovered many errors in ...

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Sexy Derg on the way

Apologies for the lack of posts lately, I was moving to a whole different country and looking for new apartment to rent, doing all the paperwork, etc. It took almost the entirety of September, but ...

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Kobold - Remastered

The remastered version of the TGOR-Kobold avatar is here! Now available for social VR platforms like NeosVR and VRChat, and additionally for View Post

August Update

By Salireths.

Hello, dear Patrons!

It's not a huge update this time, but I'm doing the best I can to squeeze work in the little time I have between some potentially lif...

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Dragons. For your pleasure.

By Salireths

And here we get to the round two of our voting poll! Previous round overwhelmingly shown the love, the desire, the lust for Dragons… Which is just perfect, aft...

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Help us make the best furry/scalie creator

After we somewhat sorted out the environment assets, landscapes, rocks and trees, and made sure they all fit within our particular art style (one that we still needed to figure out also), we went b...

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Planting trees in our world

Author: Salireths

I've modelled and then added some neat trees and shrubbery into the level…

Of course it's not as simple as it sounds, especially since I never model...

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New world art assets, more realism now?

Author: Salireths

In the previous post we have looked at the process of texture creation, however, game environments are not made just out of textures alone! Textures have to...

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Why our textures are unlike other games

By Salireths

First I need to apologize for the lack of posts last month, I was knee-deep in reworking the graphics, and there wasn't just enough exciting things to show becau...

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We reinvented game animation

By Salireths

A lot research and development has gone into this new animation tech, all to achieve an unprecedented character customizability and player-driven body control (i...

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Role-Play or Action, what player are you?

I keep posting news about our new in-depth character customization system, and on the technical side we got it all covered, and it is progressing well! However, there is a number of different ways ...

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Species that we want to see in-game

Author: Salireths

I made a wish-list of archetypes for our species customization system. There is a lot of options that we can add into the game, we're going to explore them ...

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1 Model and ∞ Customizations

Author: Salireths.

The goal of the month was to put the character-creation process "on rails", all to make it faster to create models of bodyparts for customization system, a...

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Still improving Characters, why?

AUTHOR: Salireths


Thank you

2020 has been a difficult year, so much that there is no need to elaborate why. Thankfully, we've had measurable progress on ou...

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Eight pillars of style

Author: Salireths

After I've completed the preview of the city, I found a way for the game to h...

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Khzandithri, the world puzzle assembles

Author: Salireths.

🔶🔷 Please note that all images and gifs shown in this post is a form of concept-art. While it is 3D, it is not representati...

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Living Shuttles and AI Beginning

Living Shuttles

Author: Salireths

This month I've worked on many assorted things, ships, technology, gameplay, main game-area/vessel concepts... Whic...

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Stats System

Author: Hopfel


Hi, it’s Hopfel again!
Previous month I have worked on the stats system and added a lot of features. All graphics shown are “programmer artâ€...

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Making a bigger world to explore

Author: Salireths

This month I've dedicated to the multiverse of Khzandithri: creating the overworld map, and making other platforms visible in the background for player to s...

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How we're making Interior Levels

 

Author: Salireths

The next build, and the beginning of the game in general, is going to take place on a ship that you use to travel - to do that we needed to up ...

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Weapons, items and where to put them

Author: Hopfel

 

(All art and interfaces shown in this post are mostly programmer art and not final. Readability and layout are subject to change once we ...

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Sexy environments, how and why

Author: Salireths

As I work more on environments, I realized that I need a better-fitted design language, as I wasn't happy with what I was getting with all the "crystallic" ...

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How we improve custom-species editor

Author: Salireths


While it all started as just an experiment, the new...

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Home-Instance work in progress

Author: Salireths

Last week (a bit more) I've been hard at work conceptualizing player home

In our current iteration, player starts the game in ...

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Fantasy of our Game

Author: Salireths

According to a recent conversation in our Discord, some people are still unsure what the game is about... Honestly, I don't blame them even though I made a ...

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Vore, Textures, New Character Style

Author: Salireths

This month was loaded with working on a bunch of small features (and art) that together add up towards the build. While we started a bunch of things, we did...

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