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TheGatewayOfRealities

TheGatewayOfRealities

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TheGatewayOfRealities posts

Stairway to the build

Author: Salireths

With more and more systems being gradually completed, a path forward reveals. The next build is not behind the mountains any more, but there is sti...

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I am a Kobold, I'm digging a hole!

 

Author: Salireths

Born underground, hatched from an egg of stone
Raised in the dark, the safety of our Dragon home
Scales made of iron, steel in o...

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Dev-blog 2.0 - Content System

 

Hello, it’s Hopfel again!

It’s been a while since my last post, but we’ve been steadily working on exciting new features we’ll be able to show you soon. ...

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Of Lore and Concept Art

Author: Salireths

In this post I'm sharing some fresh new concept art, though if it was just images alone, I feel it wouldn't paint the whole picture... That's why I also pre...

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Multiplayer, World Creator, Artstyle

Author: Salireths

We're very grateful to everyone supporting the development of ...

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Inventory | Crafting | Knowledge | Weapons

 Author: Salireths

The progress steadily goes towards finalizing all systems we wanted to pack for the next build, approaching the exciting moment when we can start addi...

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TGoR Multiverse expansion: Second Life side project

As I described in the previous post, the majority of the work on TGOR has lately been very programming-heavy, which is Hopfel's department, and because of that I got a bit of "free time" if you can...

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Save / Load / Menu / Hub / Build

Post by Salireths. 

Our work is gradually moving towards finalizing the build - it involves a lot of technical "behind the scenes" programming-related work, while it doe...

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Blockmesh time!

Author: Salireths.

This is a blockmesh of the level, plan for which I presented ...

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More Hub World Iterations

Author: Salireths.

There is more work being done on the level design - I'm currently drawing some concepts and blocking out an updated variant of the hub world, iteration ove...

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Rocks and trees, refining visual style.

Author: Salireths.

I've spent a lot of time working on new graphical assets, but it's not just about making models - that would be much easier....

There is many ways yo...

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The Hub World and Initial Exploration

Author: Salireths

Since the previous post, I've worked more on the story, realizing that "you're being sent away to build a world" is a weak premise - we can do better. After...

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The TGOR Movement System

 

Hi, it’s Hopfel writing for a change! I will try to also contribute to this Patreon page from now on, giving an insight into our base systems implemented in C++.

Our game needs...

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Introduction and start of the game

One of questions I've been asking myself for a long time: what exactly happens when the game starts for the first time?

Over time different ideas popped up how to introduce a new player to th...

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Inventory design

There is a lot of things under active work currently, but instead of waiting until we'd be done with all of them, I decided it would be smarter to do a bunch smaller posts as things get ready to be...

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Poses, gravity, and more licking

Its time to share what we've been working on! We expanded upon the interactions by introducing base emote poses, which give the player control over their character's body in the intuitive way, and ...

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Lewds, Gateway, and the hub world

I present you with this month's work! We've worked on making the Gateway activate and spin as it should, levels load in and out, player's characters travelling between realities, hub world where th...

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Happy New Year!

First of all, thank you for all your continuous support of our project, this year has been extremely busy, and the busyness still goes on, as we're still working on the new
game build, which, h...

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HUB Reality

I've already posted multiple variants how the hub world could look like, but such is the life of any designer - always keep iterating and improving.

With our new mission-based approach to rea...

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Interspace

First of all, thanks for all your great support this month! I've been busy preparing the Interspace map for the playable build, adding a short tutorial section and interactive elements, as well as mak...

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Gatekeeper concept art

This Dragoness you will meet at the start of the game, on that map discussed in the previous post, and s...

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Status update: Systems, Levels, UI.

Hard at work on the new build, as usual! There is quite a few things we've done and doing I'd love to share with you with this small status update.

Making systems connected & bugfixes.<...

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New environment, graphics & working on UI

I don't have anything spooky prepared for today's occasion, simply didn't have time left to do anything for Halloween... But instead time was spent on working on more long-term things this month, desp...

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Current state

Due to elusive "save draft" button I accidentally posted it too early, this is the new updated version with screenshots and gifs added. Text is still the same, aside from screenshot annotation...

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How adult do we want to go?

As you know, from the very beginning TGOR was set to be a simulation of life, without hiding anything "behind the camera". Many games, which have breeding of creatures, do it in a "family-friendly" wa...

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Interaction System work-in-progress

The term "interaction" is extremely wide... 

Most games make it that your "gun" or "sword" is the way you "interact" with the world... Which in their example is kind of true, but games should n...

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Becoming adult!

First of all big thanks for the support this month! I'm sorry that I haven't been able to write a lot of posts lately, but it's all because I'm spending all my time working on the game, as we're tryin...

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UI Redesign + New Weapons

Thank you!

First of all, thank you for supporting our project this month! With this fuel we're able to make yet a next step towards the big upcoming pre-alpha release. Just can't wait till ...

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Weapon models incoming!

The first weapon model and the shader is almost done, and I just wanted to show you how awesome it looks as soon as possible!

All underlying systems for combat are programmed, so its about time to p...

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Crystallic Light Ranged Weapons

I worked quite hard on sketching out a ton of different ideas, starting with somewhat random scribbles and a vague idea, and ending up with a unique design language!

Usually games produce weapons by...

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