Weapon Types (Part 3/3)
The last but not the least bunch of planned weapon animation sets, not weapons themselves, but the way characters hold and interact with the weapon.
The last but not the least bunch of planned weapon animation sets, not weapons themselves, but the way characters hold and interact with the weapon.
Let's take a look at the second bunch of possible weapon animation sets. Versatility of them is key, the more generic they are, the more unique weapons we and modders can add later on. The characters ...
2018-06-11 05:47:22 +0000 UTC View Post
Thanks everyone for the support for this exciting new month!
With the most of the work for the locomotion animations done, it's time to start working on animating the weapons, tools and skills...
2018-06-03 07:09:52 +0000 UTC View Post
Well, it wasn't that simple to implement as I said in previous posts, and it's not because of animations themselves, but the transitions between them. Adding 3-degrees of freedom to swimming animation...
2018-05-30 05:01:26 +0000 UTC View Post
First of all, sorry for a delayed update - I got quite ill, had fever and splitting headaches, that stopped me from approaching the computer for a few days... Now I'm getting better and back doing wor...
2018-05-11 22:28:22 +0000 UTC View Post
I re-did stopping animations because the old system wasn't really thought through turns out... Challenge lays in that it is important that there is multiple stopping animations: we don't know when the...
2018-04-30 06:57:32 +0000 UTC View Post
Almost all ground locomotion animations are complete, from walk to run cycles, turns in place, stopping, jumping, falling.
2018-04-23 05:42:28 +0000 UTC
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Animation work is going in full strength, and aside from regular locomotion, jumping and swimming, there are also special animations that happen when creature is using abilities or shootin...
2018-04-01 07:51:35 +0000 UTC View Post
So as promised, I'm uploading the source Blender rig file for everyone to use! The main purpose why this would be eventually released for public usage is to support mod makers creating new animations,...
2018-03-31 19:04:46 +0000 UTC View Post
Just a quick update: I'm working on animations now! So far it goes pretty well thanks to our highly advanced rigging and scripts we made in Blender (without them animating would be a really big ...
2018-03-21 04:58:56 +0000 UTC View Post
First of all, thank you for all the support and love you're giving us <3 Quality work needs time to develop, especially when it comes to good animations, and to do good animations, first step is to...
2018-03-04 04:31:54 +0000 UTC View Post
Our game doesn't have much content yet, and while animations for many bipedal races are coming soon with the finished rig, it's not yet late to think and refine the what gameplay is going to be like.&...
2018-02-19 06:53:53 +0000 UTC View Post
So the vast majority of figuring out how to do a proper rig in Blender is done! In case you're wondering why it took so long (2 months of every day dedicated work, in fact), well, there are n...
2018-01-31 02:32:10 +0000 UTC View Post
First of all, Happy New Year and thanks to everyone supporting the project for all of its time. You guys are amazing and I need to keep reminding you that :}
Here is the retrospective of 2017 ...
2018-01-09 07:05:00 +0000 UTC View Post
I wish you all the murry and all the amazing, scaly and fluffy things! I'm not good at written holiday wishes, that's why I drew a picture instead! ^^
I want to say thank you everyone for the amazin...
2017-12-24 17:44:11 +0000 UTC View Post
Thank you so much for supporting the project this month! As per usual, I can only issue your rewards if you contact me with the things you want me to put into the game, otherwise you'll just be listed...
2017-12-04 23:35:51 +0000 UTC View Post
Some news I wanted to quickly share:
I have spent some time and set up everything I needed to start streaming, (overlays, transitions, animations), and done a few test-streams, so far it has b...
2017-11-28 05:32:30 +0000 UTC View Post
Thank you so much for the support this month!
A lot of time consuming character modelling is done finally, various body variants for Hizathri species are rigged to a freshly created master-rig...
2017-11-12 04:48:25 +0000 UTC View Post
Shadows weren't a part of the original ecosystem that supported life and encouraged evolutionary progress like elementals always have done. They came to Khzandithri by one big mista...
2017-11-01 06:51:24 +0000 UTC View Post
The game is getting populated with the final models more and more, however there is always more work required, like right now, before releasing the build with the new Hizathri models they have to be f...
2017-10-30 03:57:06 +0000 UTC View Post
If someone doesn't know where that phrase is from, it's from the opening theme of Attack on Titan... and you can tell why I chose it :}
As you know, it's our goal to portray creatures of our game as...
2017-10-22 20:20:48 +0000 UTC View Post
First of all - thank you so much for support this month!
I've been in search for an animation program for quite a while, despite that I work in Modo and know Maya, and 3ds Max (though might be rusty...
2017-10-05 06:04:57 +0000 UTC View Post
One of the big world exploration features is when you go into a cave and start making your own way through it, literally. Nowadays its not so innovative to have digging in a survival game, but it does...
2017-09-30 23:29:23 +0000 UTC View Post
So if you've played previous demos, you're probably familiar with color customization system we have... Though, it's been bumped to a higher level, because it has such a huge potential.
During the c...
2017-09-18 17:13:34 +0000 UTC View Post
Don't be scared! He's ok! Its just red paint..... for now.....
So when receiving a lot of damage, even the shield fueled by an infinite energy source can start giving out. Energy might be infinite, ...
2017-09-12 02:40:14 +0000 UTC View Post
Thank you so much for the support this month! I really appreciate what you do for the game of our dreams, without your help I wouldn't even be able to come close to the current state of the game!
Bu...
2017-09-05 04:53:57 +0000 UTC View Post
Ever had this thing when you accidentally put your camera inside a character in any 3d game? And it looks horrifying - either floating eyeballs and teeth, or you see your character from inside like an...
2017-08-30 19:51:12 +0000 UTC View Post
Started working on a new effect that will be a big part of the game:
Whenever you respawn or change species your character body - it will disappear similar to how shown in the gif, but with more ana...
2017-08-29 01:03:41 +0000 UTC View Post
You might have seen a particular green crystal featured there and there in the art of the game, even on the UI... It's not just a decorative element, its a big part of the lore.
In our multiverse, e...
2017-08-28 02:39:19 +0000 UTC View Post
If you haven't followed me on Discord, you might be wondering why I kind-of disappeared for a short while...
Short story: I (Salireths) moved to another country, to another side of the planet ...
2017-08-08 05:46:16 +0000 UTC View Post